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It's been awhile, here's a download link: The game has changed dramatically since that rough demo I released a long long time ago. Despite everything I'm still making games and working
hard to improve myself in more ways than one. Feedback / discussion, as always is appreciated and valued.

http://rpgmaker.net/games/504/blog/
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Thanks for the input; but I'm still not too sure. After looking at a dell 24" at a local store, I thought the aspect ratio looked retardely stretched horizontally.

The below seems like a popular monitor, but Im not sure how well it does for PC gaming; which will be its primary use. Its hard to find a straight answer for anything related to these monitors.

http://www.newegg.com/Product/Product.aspx?Item=N82E16824001280&nm_mc=OTC-Froogle&cm_mmc=OTC-Froogle-_-Monitors+-+LCD+Flat+Panel-_-SAMSUNG-_-24001280

I'd like to PC game in 1920 x 1200; Im assuming the above does that. If at all possible I'd like to hook up a nintendo wii to the monitor. It's not a deal breaker if I can't - but it would be nice. Also in the distant future, maybe a PS3.

Out of all of the things I read, the above seems like a good monitor for my purposes with little lag and no huge problems with ghosting.
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So I think I've settled on this http://www.newegg.com/Product/Product.aspx?Item=N82E16824005126

LG W2453V-PF Black 24" 2ms(GTG) HDMI Full HD 1080P Widescreen LCD Monitor 300 cd/m2 50000:1 w/

Anything bad here Im not noticing?
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i don't get what's so funny about seeing the monitors in person before buying them. maybe our stores are just set up better, but you can play with the screens etc. also i was under the impression you were half considering a small HD TV, there's more stores that sell televisions than monitors.

I tried going to the store closest to me to test monitors / HDTVs out, most of the display models didn't even turn on.
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i know this is gaming world so SOCIAL ANXIETY but try and look at them in person. walking into any store with a display of LCD screens shows the differences quite radically in cases, there's usually huge jumps between generations, it's not all hype

HAHAHAHAHAHAHA.


1 - I've found that a lot of retail stores don't bother to calibrate their monitors properly.

2 - I only live near one place that even sells monitors, the selection isn't that big... Also, the display models themselves are in shit condition.


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Just go to your (e-)store of choice, do a search with your budget as the limit and start looking at the monitors from the most expensive to cheapest and try to find the one with the most impressive stats (low response time (ms), good contrast (high x:1), good reviews from other buyers, required connectors etc.). It pretty much just comes down to money; the more you spend the better you get.

Thanks, but I only wish it were that simple. With all of the information and conflicting accounts flying around, I get the feeling I'd be better off picking a monitor out of a hat.

"OH GO WITH SAMSUNG, IT HAS GOOD RESPONSE"

"NO U IT HAS LAG"

"MINE PEES BLOOD"

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I pretty much spent my entire afternoon looking for information on this and all I have to show for it is confusion and frustration. Just when you think you've settled on one, you find out that such and such has input lag, or the colors suck, or some other flaw.
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I don't want to go too big, because I do play a lot of First Person Shooters, so I figure 24" would be best.

I'd also like at least one HDMI port so that I can hook up a console to the LCD. (I'm guessing that's all I need, anyway)

My current monitor is as follows : http://www.newegg.com/Product/Prod [...] 6824009998
 

As I stated earlier, 24" would be my ideal size, but I'm wondering what else I'll need. I'm guessing I need an HDMI port  my Wii; but would it be possible to have one of these monitors work as a television as well (for those mornings before work where turning on the computer to get the weather would be a waste).
 

My main concern is getting something with a good response time, color quality, and contrast ratio. I've seen some more expensive monitors with confusingly lower numbered contrast ratios than my current budget acer.
 

Currently, I'm considering this : http://www.newegg.com/Product/Prod [...] -_-Product
 

"ASUS VW246H Black 24" 2ms(GTG) HDMI Widescreen LCD Monitor 300 cd/m2 1000:1 (ASCR 20000:1) Built in Speakers - Retail 19"
 

The "1000:1" concerns me, does that mean the monitor has a lower contrast ratio than my current monitor? Any input on the matter would be sorely appreciated, as well as any new suggestions.
 

Price isn't a huge object being that I'm selling off some junk to pay for this; but I'd like to stay within the 300$ price range if at all possible. If it matters, here are my current specs (that matter).
 

Factory overclocked Ati 4890 Graphics card
3.0G Core 2 Duo Processor
 

Would prefer a 1920 x 1080 resolution on this new monitor
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I think it will work itself out; the sequel has loads of content, and iirc Valve is still going to release DLC for L4D

I would rather they focus all of their efforts on one game rather than half assing it on both.
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It has a lot of what the game should have had from the get go. Ammo doesn't grow on trees anymore, there's a lot more weapon variation, different common infected with special traits, melee weapons, and a counter to cheap tactics... I'm not sure I agree with the price tag; but since I'm probably receiving it as a gift; I'll be playing it at release.

Honestly, they should have just waited and did it right the first time instead of releasing a sequel a year later to correct the glaring oversights the first game suffered from. "WHOOPS! It looks like 9/10 threats in the game can be countered standing on a corner and alternating melee attacks. SEQUEL!"

With that said, I enjoyed the demo. Everything felt much tighter; the new special infected and few new toys they let us play around with made the game much more interesting than it's beta predecessor. Using a boomer bile grenade on a tank was pretty weird though. (The tank essentialy just got mobbed by a giant horde and he just stood there and took the abuse from the common infected, all while I was unloading on him with the silenced SMG).

Edit: Oh, and the new cast is fucking awful.
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Sure, bring a RM game that is worth something and I'll review it like I'd review any other games. Till then, I'll review games made with actual programming.

It's amazing how every time you open your mouth you prove you're an idiot.
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It's like Borderlands except it's actually fun.
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Regardless of age or experience GW has the potential to promote games with great stories, rather than mini-games.

Now Gaming World has decided to go in the direction of promoting Game Design in general, rather than it's original idea of promoting the tools to create and tell a story. It's selling out to a more generalized crowd. Not that GW has been the greatest community ever created, but it used to own a decent chunk of internet space dedicated to those tools that allowed people to tell their stories. There are already many websites that promote the creation of indie games.

GW used to make more of a difference.

Yes RPG Maker is dying, but part of why it's dying it seems is because GW left it.

Ok, RPG Maker Games can be sloppy and seem to be a lot less professional than mini-games that focus mainly on gameplay/programming, but it all depends on how the website makes the image of RPG Maker Games out to be.

I will say this much. If GW was to promote RPG Maker games with an image of integrity, people on the forums that don't have faith in RPG Maker or any other tools that allow someone to bring their stories to other artists, would not be expressing the same point of view.



Stop, please - stop.





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What a stupid topic


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What a stupid topic


Quote
What a stupid topic
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Right, but shitty rpgmaker games (and the people making them) are a big GW problem.

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Great, you proved my point. They all are great (more or less) because they all did something different with the tool they had. Maybe I am giving an hard time to rpgmaker but it's because it is associated with those awful games that are populating (or polluting) the forum.

Thats great, I dont like the shitty games any more than you do; but don't label it as an exclusive RPG maker problem. It's not even a problem exclusive to game making as a whole.
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No, it is not a fair comparison and was never meant to be.

Then... What was the point of even making it?

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Yes horrors were made on Game Maker, Flash and C+ but nothing made with rpgmaker was or will ever be as good as what other tools can produce. But please go ahead and show some games made with rpgmaker that are of the calibre of the many indie games that were featured on the main site.

I don't visit the main site anymore, but I'll do my best to answer this.

There are some well known and noteworthy titles such as Exit Fate, Grave Spirit, Wilfred the Hero, Sunset Over Imdahl, Velsarbor, Ascendence, and a few others that escape me at the moment. There are some games currently featured that are comparable, there are some games that aren't. I wouldn't compare any of the above to say - Machinarium.

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While you do this I'll finish my university, get married, have children and and buy a bungalow.

It's funny because you're rightly insulting yourself.


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I was making an over-generalization, but sadly I don't think that the OP was when talking about indie game making in general and that is scary. It's scary because he is a product of the (and I feel like repeating myself here for the 10th topic that is in the last few weeks) incestuous game making community that has been growing here in the last 6 years or so. You all are so busy looking at screenshots of the same kind of games over and over again and stroking each others ego ("oh! I love your use of that chipset" or "oh! nice custom CBS") that you start feeding off each others ideas and slowly all of the games started to look like the same. The members of the little circle can tell the difference between each others games ("pfft, that guy never uses the 3 tiles rule") but to the rest of GW, shit, the rest of the world, it's all the same thing. Sure, one or two will break the mold once in a while but if it wasn't one in the morning here I'd go around each topics on this board and look at the games and prove how alike they all are. The only people that are able of truly breaking that mold are the ones that stay on the side of this whole mess, like Hundley and thecatamites with 78641 and Paul Moose. Or maybe because they did not use rpgmaker or make a jrpg.

This wall of insurmountable stupid makes my eyes hurt.


Seriously though; there are plenty of reasons to hate the RPG maker community; many of the things you listed are even things I hate about it (Identical games and circle jerking to name a few) but these things you're talking about are not exclusive to RPGmaker. As for the crop of crappy games, again, not exclusive to RPG maker. You yourself even admitted to this in the very same post.


When anything is made by amateurs be it music, games, or writing there is only one absolute: a lot of it is going to be terrible and derivative.

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Rpgmaker is dead and you should stop playing with the corpse so we can bury it. Once it's done, we can get on with serious indie game making business. Trying to break barriers, trying to say something meaningful and not just tell the tale of some hero through CBS, CMS and awkward "cutscenes", but though meaningful gameplay and design.

Ok... We can pretend some of this actually made sense.

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You can have your fun with it if you like but GW should be about something else.

Boy, it would be nice if the you who typed this had a talk with the you from seven seconds ago when you typed the quote above this one.

This entire post is funny because you're essentially regurgitating what everyone else here has been saying without any idea as to what any of it actually means.
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Are you seriously implying that fucking games like : Lingering Forsaken, Lucid Awakening, Dhux's Scar , Tales from Zilmurik, (good job on the "imaginative" naming guys) are better than Machinarium, Spelunky, Runman, Time Fcuk (neither being some bejeweled clones).

Let me begin by saying that this is an awful topic asking a profoundly stupid question. Let me continue by simply showing you this.




I mean seriously; you name some rather mediocer games (with the exception of maybe Dhux's Scar, which is a dated effort that's been recently translated) and proceed to compare them to some of the best the other side has to offer. Is that a fair comparison in the least?

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When people are using a program that are limiting their freedom to create novel game play, created a community of leeches that suck up the materials of last decade's games and off a very limited liberty (WTF?) of programming, I don't call this a tool for expressive artwork. And what the hell is a good story to you ? The ones featured in most jrpgs with androgynous angsty teenage boys waving sword to "save the world" from "an ancient evil" and falling in love with the party's healer.

How is the irony of this lost on you? Calling all Game Maker games shitty casual / shootemup / clone games is about as idiotic as saying all RPGs are about a sword wielding faceless man-girl.
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BTW I sort of like this game... maybe they will add expansion to this game since it seems they left room to do so.

DLC was announced before the game was even released. The DLC will feature - wait for it - ZOMBIES.

No, I'm not joking.
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lolrpgsaregaytheyallsuck

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(as in re-makes of bejeweled, pong, and pinball).

FUUUUUUUUUUUU...
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This keeps happening to me as well. I basically can't play any online game at all (not tried with brand new patch yet though).


It's mad fun in local splitscreen co-op but so far (ignoring the non-saving problem) I have found online play extremely dull and nobody chats or seems to work together. Not been able to play with my mates yet but so far I'm really disappointed with all the online stuff in the game. :(


Also beat the game with about 97% of quests (enough to get all achievements, even though I didn't do all the missions in certain achievement areas) in about 20 hours.


Good game save the horrendous ending, but I really can't be arsed to do a second playthrough with the slow start the game has.

The multiplayer implementation is this games biggest weakness. There is absolutely no compelling reason for a team to work together; as a matter of fact - the game REWARDS you for being a douche and running off alone (By grabbing chests and getting to the loot first). Unless you know the people you're playing with, multiplayer is going to be a waste of time 9/10, that is if you can even GET INTO A GAME because you need to open ports just to host a game; and most people are wary of opening up their computer to attack just to host a damn multiplayer game. It's like we've time traveled back to the fucking 90s; because it sure as hell seems like the game ignores all the lessons learned by other developers / games of this type.

If you're playing with friends, you're probably going to work together; but that doesn't negate the fact that pretty much nothing encourages a team to do this - not the retarded AI with shit pathing, not the "badass" enemies that can be mowed down by average equipment loadouts, and and certainly not the loot driven endgame that can be easily circumvented by save file editors.

I really, really wish I hadn't spent money on this.