No, it is not a fair comparison and was never meant to be.
Then... What was the point of even making it?
Yes horrors were made on Game Maker, Flash and C+ but nothing made with rpgmaker was or will ever be as good as what other tools can produce. But please go ahead and show some games made with rpgmaker that are of the calibre of the many indie games that were featured on the main site.
I don't visit the main site anymore, but I'll do my best to answer this.
There are some well known and noteworthy titles such as Exit Fate, Grave Spirit, Wilfred the Hero, Sunset Over Imdahl, Velsarbor, Ascendence, and a few others that escape me at the moment. There are some games currently featured that are comparable, there are some games that aren't. I wouldn't compare any of the above to say - Machinarium.
While you do this I'll finish my university, get married, have children and and buy a bungalow.
It's funny because you're rightly insulting yourself.
I was making an over-generalization, but sadly I don't think that the OP was when talking about indie game making in general and that is scary. It's scary because he is a product of the (and I feel like repeating myself here for the 10th topic that is in the last few weeks) incestuous game making community that has been growing here in the last 6 years or so. You all are so busy looking at screenshots of the same kind of games over and over again and stroking each others ego ("oh! I love your use of that chipset" or "oh! nice custom CBS") that you start feeding off each others ideas and slowly all of the games started to look like the same. The members of the little circle can tell the difference between each others games ("pfft, that guy never uses the 3 tiles rule") but to the rest of GW, shit, the rest of the world, it's all the same thing. Sure, one or two will break the mold once in a while but if it wasn't one in the morning here I'd go around each topics on this board and look at the games and prove how alike they all are. The only people that are able of truly breaking that mold are the ones that stay on the side of this whole mess, like Hundley and thecatamites with 78641 and Paul Moose. Or maybe because they did not use rpgmaker or make a jrpg.
This wall of insurmountable stupid makes my eyes hurt.
Seriously though; there are plenty of reasons to hate the RPG maker community; many of the things you listed are even things I hate about it (Identical games and circle jerking to name a few) but these things you're talking about are not exclusive to RPGmaker. As for the crop of crappy games, again, not exclusive to RPG maker. You yourself even admitted to this in the very same post.
When anything is made by amateurs be it music, games, or writing there is only one absolute: a lot of it is going to be terrible and derivative.
Rpgmaker is dead and you should stop playing with the corpse so we can bury it. Once it's done, we can get on with serious indie game making business. Trying to break barriers, trying to say something meaningful and not just tell the tale of some hero through CBS, CMS and awkward "cutscenes", but though meaningful gameplay and design.
Ok... We can pretend some of this actually made sense.
You can have your fun with it if you like but GW should be about something else.
Boy, it would be nice if the you who typed this had a talk with the you from seven seconds ago when you typed the quote above this one.
This entire post is funny because you're essentially regurgitating what everyone else here has been saying without any idea as to what any of it actually means.