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thank goodness for this thread
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azura's wrath = good, godhand = very good, remember me = not good
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http://en.wikipedia.org/wiki/La_Abad%C3%ADa_del_Crimen

i didn't know where else to put this



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i feel like Warlock should have a more pinkish, less dark / saturated colour
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the skeleton and the hungry ghost ... oh wow!
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ah Wizard's Lair. the game it was based on, Atic Atac, was one of my favourites on the Speccy back in the day, along with Manic Miner, JSW and Lords of Midnight.
 
also really enjoyed that TekWar clip... <empties 50 rounds into a civilian woman> <she explodes> -> "WAS AN ANDROID"
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W<3W  :shocking:
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the logo text is too small and too spaced apart imo
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if there are 54 pages of rarities, how many more well-known games must there be!?1
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enojoying re-reading Pattern Recognition (on which a lot of the themes in my new game are based) and Neuromancer. Gibson's work has aged well, like Alfred Bester's.
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an in-depth look at the role of skeletons in vidcon: http://retrovania-vgjunk.blogspot.co.uk/2013/10/skeletons.html
 
skel10.jpg
 
this site is generally great and is probably made by a member of saltworld anyway
 
eg: "CAPTAIN AMERICA SPRITES 1987-96" http://retrovania-vgjunk.blogspot.co.uk/2013/08/captain-america-sprites-1987-96.html
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i also enjoyed the DDS games a lot
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sexy amiga art http://t.co/wjY1m9C0uu
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Now I want to see anime Sam & Max.
i like this.

enjoyed discovering the Famicom Maniac Mansion a while back. i'm sure i found a site with lots of good side by side images once, but not today for some reason. here is a good breakdown anyway:
http://home.comcast.net/~ervind/mmjpnes.html

i think the reason i like these two things is that they give a really unfiltered version of a Japanese interpretation of what was a very western genre?  the FM towns versions of Zack and Loom (remember spending ages deciding on which Loom to play) were actually technically the best ones iirc, although they demonstrate the principle less as they seem more like the VGA versions of Monkey Island - just more colours really, so perhaps less interesting to me now?



Zack McKracken, Maniac Mansion, Monkey Island and even the Last Crusade game were the golden era for me (i guess i was more of a Gilbert man?)
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congratulations to all involved.

i hope to be able to contribute next time in some form.

thank goodness for salt world.
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i loved what i played of P4, except for one fundamental which was the seeming randomness of difficulty. i gave up with it after the third time of losing all my progress in a dungeon because a summoning enemy appeared, summoned about ten enemies and immediately wiped out my party (up until then i'd be cautious, but hadn't felt underpowered for the dungeon.) i guess the feeling i came away with was that it was grindy and unbalanced as an RPG.
 
that said, it was incredibly refreshing to play something in the 'real' world, i got the same pleasure out of eating 'mega beef bowls' that i did hunting down the finest whiskies in Yakuza. i particularly liked the intro and the weird family relationships the player character formed. it was sometimes really well written, sometimes a bit silly, but at least it attempted what it did.