While were on the subject of whether it's nostalgia, I only just played it for the first time like 3 years ago, and it was still thoroughly entertaining, even for someone like me who really isn't that big on turn based rpg's in general.
lot of old art actually consists of ton of details... and not all details are logical or fit to the overal narrativeThis is actually a really cool observation that I hadn't considered before. In a way I think this actually makes things more realistic? Because that's how like, actual memory tends to work, at least for me. I'll remember specific details of, i don't know, how a cutting board was situated on the counter, or the specific order that the jackets in our closet happened to be hung up in, or what some rando in the grocery store is saying on the phone an isle over. Just things that have no reason to be relevant to what I'm happening to be doing, and frankly have no business dedicating space in my head to remember after all these years but my brain still just goes of and decides these random details are important to remember. I can't think of any specific examples from movies or shows at the moment at the moment but I'll be sure to be on the lookout for it.
= lot of dumb topic -talk is really about how lot of art, media and vaporware... is in large part about how many of details within the media piece itself doesn't fit the overall narrative of the whole piece, but the effect might still be magical in the brain.
Neato! I didn't know Kaz had a website, but it also never occurred to me to look for one. Thanks, that will keep me occupied for a while.I made a post but the images inside turned out to be uncomfortably huge. Please stand by while I resize them to be smaller!Nice. I was looking for stuff like this to share with the BYOB webcomics thread. Kaz's site is great too, though there are a few comics on there that aren't work safe.
Here we go, attempt #2 . Okay good this is much more manageable
Also, Imgur has auto-resizing urls for large images like that so you don't have to mess around with image sizes before uploading, you can append (from smallest to largest) s, m, l or h right before .jpg in the url for smaller, more browser friendly sizes and thumbnails. Here's an m.jpg version for example
This is kinda like if lemmings and tomogacthi had a baby but its a baby who loves to fight. It's great. I love it I'm imagining like a line of baseball dudes strolling up to a space station or something on the moon and just wrecking the place.Ghost Wizards of Soccer. Your a trashy wizard who dukes it out with some other beer swilling loser sorcerer through manipulation of the physical world for fun. Basically it would be a combination of three games, an "athlete farm" sim where you keep your team, marketers, hangers-on etc. on a desolate medieval property and try and keep everything running smoothly (despite the players having constant stupid bickering fights and clownish problems (I hate the cow. Im out of ice. I have to shit.)), a tiny roguelike where you send one of your players down into the Hole Cave outside of your hamlet to find secrets gold and gems and trophies/incapacitate monsters and kidnap them back to your team's compound to possess/brainwash/train, and, finally, the meaty football portion, where you rapidly summon - and possess to control more finely - your goblins and gelatinous cubes and shit to dink around the grassy field and get into fights and maybe poke the ball towards a goal. Every monster is unique in mostly superficial ways, with slight stat variations and temperaments, plus likes and dislikes. Players die CONSTANTLY so you need hundreds of them to make it through a game. There is no time to train them. The game implies that all your monsters have only a tiny fraction of their potential strength but it is impossible to make them achieve this. You will always need to be going into Hole Cave, grabbing shitloads of weak ass monkeys, and dumping them on the field of snakes and pigs. There is even a messily-explode-style self-destruct right on the GUI next to all the other big blocky toggles for various behaviors you want the currently selected player to perform. You can only game over if all of your probes die, it's really easy to avoid, as you can always run and grab a handful of kobolds or an eel or bum. You would collect flowers from the Hole Cave and from other wizard's properties, which you gain access to when you beat them, and you would put the flowers all over your townlet to design it. Dead monsters would remain on the battlefield and bleed into the ground, but after every fight the corpses and gibs are collected by like a bowling ball pin collector and fed to the winner's army.I kind of like this. You could probably sell DLC that changes the game you're hunting the monsters for. Switch it to baseball, US football, hockey, basketball, things like that.
I never have concrete concepts for games like this. I mean I don't release games and I shouldn't be talking about this at all, but I have txt and bmp files full of half-formed descriptions, impressions, style notes, game titles, bits of dialogue etc, having absolutely no thought put into audience or playability or the essential mechanics that determine how the user interfaces with the game by large.A post by you, written months ago, that describes exactly the extent of the contents of most of my docs!! At the time of writing my original post I really did think that most of these were more in-depth than they were. Most of them are just a paragraph at most. Looking at these now I'm a little disappointed at how small most of them are, usually just a single paragraph at most.
⦁ Explore a glass palace in a rainforest. All the furnishings are made of glass, including the butlers and maids.
⦁ There is a wizard who lives inside your brain who collects and stores information that you don't need at the moment
⦁ Turn based action game with damage numbers. Final boss attacks your teammate, the infinitey symbol pops up over their head as your teammate disintegrates.
⦁ Walk boldly into the Sunshine Palace to challenge the Sunshine Lord to a duel
⦁ Inspiration song: https://www.youtube.com/watch?v=v-JhdS2ntvw : You're exploring an old abandonded monastery that has since been overrun with vines and other flora. It has multiple chapels, some boring rooms where the monks would sleep. It's a bright and sunny day outside so the sun shines through the stained glass and around the vines creating shadowy patterns on the ground. Yet it's also raining and you can hear the pitter-patter of rain on the stone ceiling as you explore.
⦁ You fight a towering clay knight, resembling the roman statues of old in form and proportion. As you damage it, the powdery exterior breaks away to reveal a rolling and tumbling black mass within. Its tentacles reach out to taste the air but is burned by the light of the sun, and it pulls back in. As you damage it, the exterior shell breaks away piece by piece, eventually crumbling apart completely nd leaves the writhing tangle to burn and tumble as it desperately attempts to make itself small to hide from the bright rays, however it finds a crevice in the ground and frantically snakes its way down into the earth to feed on the weak and join with its brothers.
⦁ Using sharpened bones to duel with the Queen of Bone and Flesh
You are a boy whose dog has been kidnapped by Aliens. You have to go rescue your dog, you use a baseball bat as a weapon and can buy & purchase upgrades at ice-cream trucks.
⦁ Instead of Goblins, there's Groblins. The smaller ones are called Grublins. The big ones are called Groblions. There's also Grimps, Grogres, and Grorcs. These all spawned from the ancient Griants.
A first person dungeon crawler that takes place within a Matrix-like virtual environment. You hunt down and eliminate viruses and hackers and other rogue agents. Graphical style would be surreal and allow for a range of wildly different environments. Maybe the dungeons themselves are procedeurally generated?
villain is a sorcerer who summons wizards