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Haha damn Naxeex Publisher have actually done a lot of games

They all look like MDickie (You Testament, Hard Time) started making GTA ripoffs for Unity Android.

https://www.youtube.com/watch?v=RI3OFoUKigs

LMFAO Immortal Mad Rope Man. HEY YOU!!!! (lasers a fighting cop and robber)

https://www.youtube.com/watch?v=FaH86CraySQ

Holy fucking shit okay that game is awesome. They have a LOT  of others.

https://www.youtube.com/watch?v=E-vFlcDR8GY

https://www.youtube.com/watch?v=Rp6EkBPbi9I

https://www.youtube.com/watch?v=iaOmVfj3U_Q Best vampire bat simulation available to consumers?

https://www.youtube.com/watch?v=iGpMiaXOnGQ Hard to see but after the mummy gets in the tank and blows up the helicopter the guy standing next to him is instantly exploded into a charred skeleton and two shotgun ammo pickups.
I love Naxeex
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The tragic 2nd act lament in the story of AJ Beats before his true power arises.
 
https://www.youtube.com/watch?v=HfSm1fRAWRQ
 
https://www.youtube.com/watch?v=K9VlGTW4LuQ
 
https://www.youtube.com/watch?v=72Q8XqP9RDk
lol ragdolls at 0:38
 
List of video game genres
 

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Hapy Hallowe'en
 
https://www.youtube.com/watch?v=Wu_YmVKqJJE
 

 
i'm going as a neo-dog
 

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LOL His name is Combo. So the announcer is constantly screaming, daydreaming versions of him regardless of whether or not he's even fighting. Really overjoyed, satisfied voice: AWESOME Combo! MONSTER Combo!!!
 
TJ is fucking sick as shit. Video games are freakishly bereft of black heroes. Mario Broths got a KKK hack. Try and find a Black Panther one. Or NES/Famicom Goodset - Black Label Edition.
 
TJ's ending (watching on youtube) is great too. WoooOOOOOooooo! C'mon beat it! [pause]WoooOOOOOooooo! C'mon beat it!
 
https://www.youtube.com/watch?v=UA8YEI4mcSA lmao
 
Naked Headless Mario Fights the Dick Nazis 2
 
unrelated
https://www.youtube.com/watch?v=Kr4Vye7RYg8
long mario sliding in the pipe
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https://www.youtube.com/watch?v=Ir-gWZFa1JE
 
6 minutes 19 seconds in (from "tangerine equals trampoline"): classic video game moment
 
edit: Jesus christ hahaha this is ultimate salt level
https://www.youtube.com/watch?v=6xkZfcLptYA
 
What in the fuck is wrong with Casper properties?
 
https://www.youtube.com/watch?v=rwIWCAEGlLk
 
(extremely ball-crushing sinister c64 sliding spike walls music) ACT ONE. Find tokens of friendship.
 
1/8 second into the game: I found some broccoli.
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https://www.youtube.com/watch?v=YhEH_-qrLk8
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Video Socrates anthropologizes: Visibly individual pixels denoting concrete quanta of imaginary space confers desirable ulillilliability ... Super Mario Brothers is closer to chess than to Super Meat Boy.
 
Solitaire win screne...
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RIGHT! EXACTLY I found a tapestry thing of horses drinking at a stream in Goodwill and my jaw fucking dropped and I bought it because it was just the late 80s+ j-pc look blown up so every vibrant, proudly garish pixel of it slams your eyes. And it's like DARK too with a weird palette you'd see in an adventure game. Like from another world where, yeah, Chef's topic is popular enough to warrant mass produced quilts etc. But when you think about it these sorts of things after 1970 or so must be derived from pixel art - think I've posted about it before but my mom is big into knitting and makes patterns - so she's actually a pixel artist. She has some program she uses and it's just like designing looping NES tile textures, and you have similar limitations because it's a huge hassle to manually put in many colors, so you stick with just a handful like old sprites, spin it out from your mind into physical fiber space. But the real big factory made tapestries, you know, those must be produced from pixel art, right? So who drew those horses? (Imagines old book club ladies having tea in front of Mark Ferrari pixel art cycling beautiful scenes from Day .... whatever... you know what I'm talking about, the castle, forest, beach, waterfall notoriously pretty pictures)
 

 
 
Quote
True story 1: around the time when that fucking hipster pixel "stylized" look* became the de-facto artistic AND advertisement standard post-2000** (yuck),
i theorized the reason why pixel art was enticing in first place was for similar reasoning like yours:
it deliberately ignores golden ratio, that 1 : 1.4 - measurements (=rectangle's pacing). It's all nothing but perfect square blocks, and you can only (terribly) try to put them around the grind to /look/ like golden ratio, to an artificial effect.
Madman taking out a handkerchief and wiping forehead with guns in both hands trembling: WHEW!!!!! Holy hell am I glad to hear you say that!!!!!! Oh, man! Blammmo. That's a whammy!
 
I remember too now in childhood: Bereft of much vidcondom I satisfied my nascent lust for pixel art by looking at quilts and pillows with interesting grid patterns. Also I found the horse quilt. Sorry for the terrible pictures!
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https://www.youtube.com/watch?v=_E3eDfJyqRo
 
This is great. Full article here: https://obscuritory.com/other/duracell-run-the-bunny/
 
Quote
In Run the Bunny, you play as the Duracell mascot bunny, the original drumming battery rabbit that eventually lost its trademark to Energizer. Your goal is to collect Duracell batteries, which allow you to proceed through a number of levels. The bunny moves around in a Wolfenstein-esque pseudo-3D maze, looking for the exit and whatever other items come his way, such as hatpins that pop balloons. Or drumsticks, which do nothing. Or the Duracell drum, another seemingly important item that also can’t be used. The game insists that you must deliver the drum and drumsticks to another bunny in the stage, but that bunny is either missing or already drumming away by the time you show up. Come to think of it, the batteries – the most important objects in the game – can be avoided too. Essentially, every objective the game asks you to perform is optional. Most of the items serve no function whatsoever and disappear between levels.
 
You might question their inclusion, but you’d be too distracted by the random objects placed in each stage. Run the Bunny includes a light puzzle element, in that touching one part of the level will cause another section to change in some way. Rather than fall for the standard “put the key in the door” trap, the good folks at Adware Interactive (really) went for illogical image association. For example, touching clowns will open a wall, as will ducks. Right? Even the in-game help file gives up, simply stating that “Depending on where you are in the game different things will happen.” Other environmental interactions include sliding RC cars into panes of glass or collecting bunnies that disappear on contact with no visible effect.
 
The game drops this shtick about halfway through and turns into a series of animated vignettes featuring pink bunnies weightlifting and playing musical instruments. Things start drifting into incomprehensibility at this point. The interface makes progressively less sense, with bizarre loading screens featuring the Duracell bunny kayaking through space and a display of what appears to be multicolored planets, one more added for each stage completed.
 
...
 
The best part? By the game’s release in 1996, the Duracell Bunny had been entirely phased out in the company’s American ad campaign.
 
UPDATE: I recently had an email exchange with Mel Croucher, the CEO of Adware Interactive, about Run the Bunny. The truth is shocking but somehow unsurprising.
Players who completed Run the Bunny were presented with a sweepstakes screen where they could win battery-powered devices big and small. By inputting their email address, winners also submitted their gameplay history. Those weird, optional random objects and interactive sequences? They were purposely constructed to figure out players’ lifestyle preferences for directed email marketing. Anyone entering the sweepstakes also had the option to email the game to a friend, with the catch that they would receive copies of any prizes the referrer won. And of course, their emails entered an advertising database too. The game also included a huge variety of languages to broaden the player base.
The result? Run the Bunny was a massive, orchestrated attempt to create an email advertising network for Duracell. It’s brilliant, but scary. According to Croucher, Duracell reached triple its initial estimates, all from players “shoving virtual batteries into virtual pink bunnies.”
 
Though you have to wonder, how did people have the patience to play to the end of that?
 
So this is an example of an early evil-hearted game with nothing honest in its soul.
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Thats amazing, the culmination of Automatic Mario, get it?....

https://www.youtube.com/watch?v=B7o7UJu6Djo