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I started playing FF7 Rebirth and the Persona 3 remake recently. I'm enjoying Persona 3 a bit more but that's because I'm a sucker for turn-based RPGS. :P

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My submission:
Legend of Foget
Engine: RPG Maker 2003

A short little game about finding pinecones for Foget to consume.
Uses the assets as a faceset.
Playable in the browser.

It's not great but at least I finished something lol.

https://dosmaen.itch.io/the-legend-of-foget

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I could maybe work on music, but I would have to learn how to do Mixolydian mode or something, whichever's the goofy one. I do know how to use the whole tone scale which is pretty goofy as well but kind of spooky

I'm getting some wisdom teeth removed today which will make me not in the mood to work on music for a while, but I guess I could mess with something after that!

Would be cool to have you work on some music for this one as well, I'll reach out to you once we get a bit further along. and I don't blame you, getting wisdom teeth removed sucks.

I will likely do chapter 2 and chapter 3, or just get rid of a chapter and get this moving forward soon if no one wants to do chapter 2.

EDIT: Sidewinder joined in for Chapter 2 so we are good to go.

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long lost Super Famicom devkit

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Glad to see this project is finally released.

Had a lot of fun working on Chapter 6, though in hindsight I think it wound up being one of the weaker chapters.

Your chapter is one of the best, I think.

Also, we have a review up on RPGMaker.net should anyone want to take a look: https://rpgmaker.net/games/12980/reviews/9877/.

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GW Chaingame 2: The Clown Saga

Engine: RM2k3

We’re starting from square one since there were a lot of issues getting this off the ground last time. Let’s give it another go now that the previous chaingame is finished!

Rules:

1.) No AI-generated stuff, not wanting to get into a debate over this but it is what caused a problem last time and I’d just like to try and avoid it.
2.) Puzzles are a-okay but keep the difficulty down to a minimum or at least give people an option to skip them if they fail a certain amount of times.
3.) No overly on-screen visual sexual depictions. Like, making a joke about finding a hentai magazine is okay and subtle innuendo is fine. We want to make it so that everyone can enjoy the game.
4.) I’m not going to be too harsh on a time limit. It took a bit longer to get things done last time but I think it was worth it and because we removed the time constraints in the end I think it resulted in those portions of the last chaingame being better.
5.) Please communicate with me, it’s okay if you need to drop out but just let us know! That way we can make alternative plans.

Current Roster:

Quote
1.) paperjack
2.) Sidewinder
3.) Dosmaen
4.) EpsilonEagle
5.) PianoTM
6.) Riggy2k3
7.) OzzyTheOne

Introduction

In a strange world where humor has been outlawed, one man (Garfunkle) with clown ancestry is destined to repair it. Dive into the mysteries of the C.L.O.W.N. saga and uncover the mysteries of long-lost jokes.
Meet strange folks and bring laughter and joy to a world shrouded in darkness.

Time Length

Each person will be given around a month of time to work on their section of the game, as two weeks seemed like too short a time frame last go around. The length of each section doesn’t need to be that long. At the bare minimum, I’m thinking about 30 minutes for each section of the game.

Assets

Assets should be either public domain (opengameart or itch.io has some good stuff to use), you have the rights to it, or should be made by yourself / a talented friend / loved one. No FF4 / Super Mario Rips. And, for this game please do not use AI Art / Assets.

REFMAP: Tilesets and Character Sets http://refmap-l.blog.jp/archives/cat_202341.html
FinalBossBlues - Tons of great graphical resources  — Some free and some paid. https://finalbossblues.itch.io/
OpenGameArt.org — Art of different kinds that you are free to use in your games.

Communicate

It’s important that we communicate with each other when working on this game. For example, if a life even happens let us know and we can either give you more time or switch out for a backup.

Feel free to reach out to the person who worked on the chapter before you if you have questions about how a particular game mechanic works as well.

Saving


Instead of doing save points, I’m just going to make it so that you can save anywhere. You can disable the menu / save during cutscenes if you would like. But for the most part it should just be turned on and available.

Combat

Combat is not a requirement. If you do put monsters in, try to make them balanced. I’m also going to put in an easy mode at max level for those who wish to avoid being murdered in random encounters. You could also just make your section a really long cutscene or a series of minigames. It’s totally up to you.

Story

There’s no real requirements as far as story goes.

The foundation of the story will start from whatever the first person decides to do and then branch out from there.



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The game is out for everyone to enjoy! Feel free to leave your thoughts / feedback here and I hope y'all enjoy.

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seals

I give that wallpaper the "seal" of approval.


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I still haven't updated systems since PS2 and I have my old saves of DQVIII, I got a little further but I wish the PS2 version let you do a quick save like Dragon Warrior III for GBC. Like, you won't respawn from that point but it will make a save at that point and erase it when you restart. I heard the 3DS version has that

Edit: I do have a fairly nice laptop so I still have some PC games, and I've got an Anbernic RG something-or-other that plays up to PS1

That would be a nice feature to have, it's quite a pain in the ass to have to trek all the way back to visit the POPE just to save your game. I feel that they streamlined things a bit more in Dragon Quest XI but I think it could be taken a step further.

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Nice to have you here Yomic! Let me know if your post count needs to be adjusted because it seems oddly low. :P

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Let's put some life back into Soldat. Whenever I try to go and play there are only like 2 people online :gwa:

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:fogetcool: It is coming along well. I can't wait to explore the new areas you are introducing!

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I'd be down for playing some Soldat or TF2. What times are you available to play?

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OK_CPU is in the final stages of wrapping up his chapter, and hopefully after some QA stuff we should have it up for everybody to enjoy.

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I think I do have Ultra Quest up on the Internet Archive, I'll have to check and take a look. :) Glad to have you here, I remember AnonymousGuy and his crazed wolf avatar and I remember you having a homestar runner one.

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Yooo, thanks for sharing your game projects with us. If you could edit your post and put a bit more details about your game, it would be appreciated. You can see some good examples of how to structure your post here and here.

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I formed a small team last year and started working on an investigation narrative game w/ fixed camera scenes. Been working this week on making one establishing scene look pretttty, here's what it's looking like at the moment!!!



Love the style that you have going on. Do you have an itch.io / website set up?

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Been playing Baldur's Gate 3 most recently, my wife and I started a splitscreen playthrough a few weeks ago so we've been working our way through that when we have the time. It's a pretty consistently astonishing game, really impressive to play.

Beyond that I've got a significant backlog of indies to play through, and next on the list there is Before the Green Moon.

I've also been playing through Baldur's Gate 3 and made my character run around fighting people naked wearing only a cape and a pointy hat. And then I got slaughtered so decided that wearing armor was prolly a good idea. Did fairly well in combat after that with the exception of a particularly bad Owlbear encounter. My partner has played a bit more than I have and she told me that she has seen things during our playthrough that she didn't see during hers so it's nice that there's a lot of paths that you can take which will make new playthroughs more interesting.

I'm at almost 80 hours in Dragon Quest 8, and I have a feeling that I'm only about halfway through it. Been spending a lot of time hunting metal slimes and leveling up my part. Trying to get to level 50 before the next boss fight since I was struggling with it a bit.

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Greetings and gamer's saluations, fellow nerd.