anyone get in? how is it.
i gotta wait for the mac client i guess...
If you want check out the tech demo in my sig, pretty intense stuff. I actually used the store terrain ID in it also to determine if tiles were one of several things: unpassable, passable, grass, water, and different diagonals. I had originally had it the entire map as events, but started created too much lag, so I found this nice workaround and it works perfectly.
Also, Mineyl, I had gotten camera panning to work with a character running around and nother npc that blocked your path, but it is really not worth the huge amount of work. Plus, because you have to have the background as a picture, it creates a huge amount of unavoidable lag, especially if the map is big.
Another huge problem with rm2k/3 is how pictures can be moved. Moving a picture requires knowing what number it is while in the programming step, instead of being able to move the picture based on the number in the variable. I remedied this in the tech demo by create an objected oriented system that used pictures as objects were created. So, for example, if a bush was hit, it would call the event, check to see the first available picture (lets say Picture 2), and then assign picture 2 to the bush animation. Lets say a rupee drops from the bush, the event would be called, and picture 3 would be assigned as a rupee. Lets now say that I shoot an arrow after I hit the bush, but before the rupee vanishes, the event would be called, and picture 2 is now free again to be used, so picture 2 is assigned to be an arrow.
The system is very useful to keep track of picture usage, and to create animations/objects of anything at any time.
Alexross7, I am wondering why banks are hard to make... considering you say that you have conquered almost everything in rm2k/3?'
Finally, Lackeos, I am wondering why you picked the seemingly random 3,000 lines of code.
More improvements include the ability to queue skills and commands (which is why they added a cast speed stat to each hero.. to give small windows for response). You can also rebind your keys and use an ingame voice chat... which is a nice addition to the ui. It is very familiar territory when playing HoN but once you play a few games you will find WC3 inferior in almost every way once you go back.
i am being srs 0_0
i...i will do your graphics for a hot topic t-shirt.
Could you possibly post a video of that battle system in action?
Looks and sounds great.
I get where you're coming from. I've felt that the first bit of my game can be tedious, I just don't know what else to do. There's a lot to the story, and I wanna make sure everyone gets it. I guess that planet part is a little useless, but not entirely.
What was the error you got?
BTW, I'll fix that broken link deal.