Urban TerrorUrban Terror™ is a free multiplayer first person shooter, that (thanks to ioquake3) does not require Quake III Arena. It is available for Windows, Linux and Macintosh. The current version is 4.1.
Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.
No registration required: Download, install, play!
What sort of system specs do I need to play? Depends on what you base system specs are. we used to say, if you can run Quake III Arena then you should be able to play Urban Terror. Since Quake III Arena is now an older game many of today's game machines should be able to run Urban Terror. If you are unsure, download the game and give it a shot. FrozenSand recommends the following as minimum specs:
CPU: Pentium 4 1.2GHz or higher.
RAM: 256MBs (512MBs highly recommended).
VID: NVidia or ATI card with 128MB RAM (256MB or more highly recommended).
HDD: 50GB, but the more the better for additional levels.
Game ModesUrban Terror comes complete with seven game modes. The game modes are as follows: Free For All (FFA), Team Deathmatch (TDM), Team Survivor (TS), Follow The Leader (FTL), Capture & Hold (C&H), Capture The Flag (CTF) and Bomb & Defuse (Bomb).
Bomb & Defuse (Bomb) The Red Team is the offensive team, who attempts to plant the bomb in one of two strategic locations denoted by the pulsating icon. The Blue Team defends the plant locations, either trying to kill the entire team or to defuse the bomb once it has been planted.
The offensive team has the full round time limit to plant the bomb. Once the bomb has been planted, the round time will stop, which results the bomb timer starting its countdown to detonation, either exploding or be defused by the defending team.
Points are awarded to both teams for their actions during a round. Scoring is as follows:
2 points for the Red Team on a successful plant.
2 points for the Blue Team for stopping a planting by killing the Red Team.
1 point for the Red Team for killing the Blue Team, but not planting.
1 point for the Blue Team for defusing the bomb.
0 points for a draw.
Capture & Hold (C&H) Numerous flags or "capture" points are positioned around the level. When you occupy those points the flag changes to your team's color (red or blue). Every minute your team scores a point for each flag of your team's color. Your goal is to "hold" as many flags a possible at each scoring interval. If you get killed, you can respawn after a brief delay.
Capture the Flag (CTF) Each team has a home base which holds a flag. The team's goal is to get the flag from the enemy base and bring it back to their base. You must prevent the enemy from doing the same. If you are killed you must wait to respawn back into the game. Points are awarded as follows:
15 points for a flag capture (individual) *Bonus*
10 points for a Team capture (team) *Bonus*
2 points for defending your flag
1 point for returning the flag
1 point for killing enemy flag carrier
1 point for providing the flag carrier protection *Bonus*
1 point for preventing a capture
Free for All (FFA)
It is each gamer for themselves, in this fast paced game mode. After a preset number of minutes or frag count the round will end and the winner is the person with the greatest number of kills. If you are killed you will respawn at a random location on the map after a short delay.
Follow the Leader (FTL) At the beginning of each round the server selects one person on your team as the "Leader." The leader is designated by a red or blue helmet. A flag also spawns with your team. Your goal is to score as many points as you can. Points are awarded as follows:
5 points if your leader touches the enemy flag.
3 points if you kill the other team and your leader still alive.
1 point if you kill the other team, but your leader is dead.
Only the leader can get points from touching the enemy flag. The round ends when a leader on either team touches an enemy flag, or either team is killed. If you are killed you cannot respawn until the end of a round.
Team Deathmatch (TDM) Your goal is to accrue kills for your team. After a preset number of minutes or total frags the round will end and the winning team is the one with the greatest number of kills. If you are killed you will respawn at a random map location after a short delay.
Team Survivor (TS) Your goal is to annihilate the opposing team. The round ends when all the members of one team are killed, the team left standing is awarded a point. If you are killed you cannot respawn until the next round. Depending on the server settings sudden death could apply.
Screenshotshttp://www.urbanterror.net/e107_plugins/autogallery/autogallery.php?Downoad Link: http://www.urbanterror.net/page.php?6Since the Quake 3 engine is no free this mod has beome a stand alone game which means you don't need Quake 3 in order to play this.
Have fun guys!