• Comrade!
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  • Joined: Apr 21, 2005
  • Posts: 9
So here's a question.  I have a nice copy of photoshop and was wondering if it was possible to use it to give pictures and photographs some kind of makeover so they look vaguely 8-bit-ish?   Obviously, it doesn't have to be an exact look, but for those of you who had the program (and I'm not really versed in its advanced features), how would you go about achieving that kind of result?

Thanks in advance!
  • Comrade!
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  • Joined: Apr 21, 2005
  • Posts: 9
I came across this on the Gamefaqs page for RPG Maker 2003, and it caught my eye:

Reducing Lag

You may notice that in events that have a lot of complex coding, or events that call others with complex coding, tend to lag when the game is played. This makes gameplay very annoying. To prevent this, insert a Wait of 0.0 seconds before and after the Call Event or group of complex coding. This will remove lag almost entirely.



I'm working on an "arcade" project with a bunch of friends.  Basically, each of us is doing a minigame and putting into one RPG Maker project.  There will be some fancy programming and other things, so lag/performance will be an issue.

My question to you all: In addition to the suggestion above, are there any other good tips that we can use to optimize performance?  I'd like to get a "programming tips" document together for people who haven't programmed their games yet, so any suggestions that you can offer would be greatly appreciated.
  • Comrade!
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  • Joined: Apr 21, 2005
  • Posts: 9
I have no intention of getting a PSP, so I am sad that I will not be able to play the Final Fantasy Tactics remake coming out for that system.  Does anyone know if there are plans to port it over as a PS2 release (like the two PSP Grand Theft Auto games) or as a downloadable game for the PS3?