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Best program for this? Is it even possible in an RPG Maker? I know it's possible in Game Maker, but also quite difficult. I can't find a RTS Maker anywhere; anyone know of any?

I'm looking to make a game I used to play on paper back in junior high. Basically, two player each with multiple units with different abilities. Units would not move in groups and there would be 3 races to choose from.

Any help would be greatly appreciated.
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I'm not sure if this will catch on, but I have a request myself.

I need a short sound effect: the sound of someone blowing on a jug. Or at least something close to it. I've looked around free music/sound sites but I can't seem to find anything like it.
Sweet online game in alpha.
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I have this concept that I'm sure I will never make see the day. Quickly summarized:

- Massive Online World with player interaction. Think World of Warcraft in terms of player interaction.
- Simple 2D graphics something like older FF games or Dragon Warrior.
- A complex menu system and multi-level environment but still in the 2D (or as I would call it, 2.5D) world.

Not something done in RM, but the same kind of game style wise. Just with all the complexity and options of a massive current game.

Has this been done? If so, where can I find it because I think that would be the most fun I've ever had in a game?
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[To ][/To] Can I request this get moved to Resources, I think it applies there better.

Do you have trouble coming up with ideas for quests? Well, maybe this site can help you out.

http://dreamweavedworlds.com

Specifically these generators:

Event generator that gives ideas of events that could happen in an rpg world. Great basis for quests.
http://dreamweavedworlds.com/Generator_Events.html

Same thing, they direct it as for cavern settings but a lot of this is open-ended.
http://dreamweavedworlds.com/Generator_Caves.html

Ideas for what you might encounter in an inn or tavern:
http://dreamweavedworlds.com/Generator_TavernsandInnsEncounters.html

Generate names for organizations like "The Bone Kinship"
http://dreamweavedworlds.com/Generator_OrganisationsNames.html

This website also offers maps and images for free use, story-line bases for the writer impaired, and even dungeon tiles if your maker can handle them. The images wouldn't work easily if at all with RPGMaker engines, but I know many people here use different devices.

I find it difficult to come across actually useful sites in regards to general RPG resources. Anyone else have any interesting ones they'd like to share?

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The project I'm currently working on was originally intended to be an expansion pack for Hero's Realm. Evidently it has evolved into an original project under its own right, and I have removed many of the elements of Hero's Realm. It is coming along smoothly, and soon I'll be entering NPC's into the world. This game will need an abundance of characters as it is quest driven.

Anyone that is interested can submit a character to represent them in the world. This will help me create some varied characters while giving this community a chance to be creative. So if you're interested, simply reply with your preferences for the below stats.

__________________________

Character Name? (something realistic but original)
Male or Female?
Child, Adult, Elder?
Human, Velesian (talking wolf), Demigod, talking statue or plant, animal, fiend, etc?
Personality? (corny sense of humor, bitter, sad, hyper, crazy, etc)
Quirks? (are they eating their own face?)
Additional Details?
Idea for interaction (optional)?

__________________________

Have fun with this folks. I can't promise I'll add all suggestions in game. I will let you know which ones I decide to put in though.
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MURDER LAND




STORY
You try to stay the night at a motel, get locked in and find everyone is killing each other. So what do you do? Try to kill them first.

The game is based off an old online multiplayer game: Murder Motel. Although very addictive, that game had a limited objective of simply killing as many other motel guests as you can, before you die. This one is similar as this is one of your objectives. The biggest difference is I had to make this a single player game with the same level of addictiveness. I'm not sure if I will accomplish this task but here's a few of the ways I've attempted too:

Featuring:
- Custom and unique battle system incorporating the best of Murder Motel. The difference is I had to create a random encounter system from scratch, which I think I've managed to do quite well. This battle system contains a Loot, Item, Weapon and Defense system.

- Items are not generic. Some of the weapons include a Banana Peel, Nail Gun and a Super Soaker that sprays acid. I've eliminated the need for ammo to make the action more streamlined. Instead of dying constantly because of having an empty Nail Gun, like what used to happen so often in Murder Motel, you live longer and accomplish more. With that...

- There are missions to complete. Each level has a Boss with its own unique challenges. Bosses can only be found and killed when you find a note to kill them. There are other challenges as well but I won't ruin all the surprises.

- Along with a kill count, I've added a score counter so players can have more goals to aim for than just having the highest kill count. Although a high kill count can go towards unlocking...

- Achievements. The usual, high score, highest kill count... even a high enough death count. These things and more will open up new levels for you to play around in.

- Murder Motel was set in a hotel, with a small area that expanded into a crypt, a maze, a field, and a couple other things. All were small and the whole map was a singularity. This game has 21 unique levels, although for classic appeal, level one is a motel. This game will be much larger than the original once completed.

- Interactive Fiction: part of what inspired me to do this. I read those words a week ago or so on the main page and it made me think of Murder Motel. Since then I've spent 3 days working on this game.

How far along is this game?

In the 3 days I've worked on it I've completed the custom menu system, all the graphics and the custom battle system (including loot, items, and anything else to do with it). What I have left to do is a little touching up such as a couple more options for Save Icons... maybe a little more music selection. The big thing is I haven't made the levels yet. All the programming is in place, I just need to make an image for each "room" to describe where you are and attach them all for each level. This unfortunately is the most time consuming part. However, given there are no graphics to mess around with, this process will go much faster than most games and was my main reason for choosing this style of game.

When can we expect a demo?
If I do a demo it will be of level one prior to any of the other level options. Essentially, it will be almost the same as Murder Motel but single player. I probably won't release this as a demo, but instead send it to a few people for testing, then release the entire game upon completion. Given my busy schedule I'm not sure what release date can be expected.

Is this game going to be a failure like most?
No. I've set myself up to finish.

Have you ever finished a game before?
I've released two complete games and a 5 hour demo.
- Mrs. Kitty was made for a girlfriend and was quite glitchy. Rather than fixing it, I abandoned it because it wasn't really meant for the public.
- Panda Massacre was released for a competition here. I thought it was quite promising but the people demanded mouse-compatibility. I refused as it was only made for the competition and didn't win. Review as not bad though.
- I released a demo for Yoshi's Quest but pulled it and abandoned the project because of a dispute over the graphics I used. This is why I make my own graphics now. FYI, that would have been a kick ass game.
- Currently working on Stuck in a Dream, which will take a life-time at the rate I'm working on it, but it is by far my best work.

The difference with this game is I've put the practice in and am using all my skills. It runs very efficiently. In the old games I relied heavily on switches. I'm now very impressed with what I've learned and been able to do with variables and other aspects of the program.

Disclaimer
Not everyone will like this game. It's tailored to those that like the interactive fiction or adventure games. Those that like first shooters for the graphics of heads exploding probably won't get the same satisfaction out of a flamethrower when it's graphic is, "10 DAMAGE".
Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus