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anyone running windows xp or higher interested in letting me know if this runs bad or good on their computer?
 
i added some "fancy" effects to Frog Days, a myst like I'm making in adventure game studio. but then i wondered how well does this works on machines that aren't mine? i have an older desktop, and everything runs fine for me, but with the new screen transitions added id like to know what kind of effect on performance it has on other computers!

https://drive.google.com/file/d/0Byxpy03yBoVSR1ZKaEY1NDFiTnM/view?usp=sharing

^^that is the link, but be aware the graphics and stuff are all for test purposes! most graphics will not be in the final game!

this is what you'll get to see:


everything is place holders by the way...

in the finished game there will be stuff like this:




thank you for your time, it's much appreciated!
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so I've been making a lot of tiles lately for a yume nikki type game I want to make but idk it might be an rpg if I make it a vidgam. I already have a story in mind kind of, but whatever here's what I got!!
 
 

 

 

 

 

 

 
 

 

 
 
 
 

 
yeah a lot of it all is WIP like those pixelly big trees up there I've been working on but...... I'm getting pretty methodical about my tiles, like discovering how to make modular trees:

*first attempt- didn't have a good idea of what I was doing...
 

*second attempt... still didn't know what I was doing but began to think about modular tree branches and leafs.
 

*this was my fourth attempt I think? but this time I put holes in the leafs, to give the tree more depth so you can see the branches.
 

*latest tree. I'm getting better, but... I hope to perfect the modular tree with this iteration. to be made small, medium or BIIG.
 
 
 
so yeah it's been awhile! this is what I've been up to... what do you guys think? I've kind of got making trees down to a science(uhhhh how modest of me to say -_-) so if anyone has a special tree request lemme know. ya know, for that special some one. *raises one eye brow with a knowing grin*
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http://youtu.be/a5e5-dz2nkM
so I got flash like 6 months ago and used it on a final for a class on fantasy film I took this semester and I've kind of been addicted to flash...
it's about a family of dogs, tons of puns, that kind of stuff, maybe you'll enjoy it?? I have a game i want to make based off of these characters too, the boneprides: the worlds first dog sitcom rpg.
 
http://dl.dropbox.com/u/20855857/horseshit.swf
oh yea and this like an animated doodle i made last night for another idea i had awhile ago. it'd be tj hooker meets that episode of family matters where carl dresses up like a chick with funny animals.
 
http://dl.dropbox.com/u/20855857/simsoftlogoforpp.wmv
and also a 3D  Animation of a logo for my fictional company for another final in a computer class... i don't think i did that well on the spread sheet and database the prof wanted but I'm pretty sure my powerpoint blew his mind.
 
http://dl.dropbox.com/u/20855857/teajam4_3.mp3
*music for the boneprides: the worlds first dog sitcom rpg
 
 
maybe i'll post more animations???
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Simulation Softworks presents Chef Quest, an adventure computer entertainment videogame developed for your home personal computing machine.
 
Moon Smoke is a heart broken hippie late on his rent. Moon Smoke's bloodclot batty boy landlord will kick him out of his apartment unless he can get $400! What kind of crazy situations can a carrot get himself into?
 
Features:
Original graphics
Original music
Original sound effects
Dynamic Roach System(DRS)
 
Screenshots:

 

 

 
Gameplay video:
http://youtu.be/WaPQANLOlo4
 
Download the game:
http://dl.dropbox.com/u/20855857/chefsquest_final.rar
 
Listen to the soundtrack:
http://swordofkings128.bandcamp.com/album/chfqust-soundtrack
 
Special thanks:
the cool dudes on saltw for motivating me to make a gam
denzquix: beta testin' like a champ!
bonzi_buddy: for being a cool dude
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Die monster! You don't belong in this world!
It was not by my hand that I am once again given code. I was called here by humans who wish to pay me tribute.
Tribute? You steal mens souls and make them your slaves!
Perhaps the same could be said of all projects...
Your works are as empty as your soul! Game kind ill needs a savior such as you!
What is a game!? *Glass drops* A miserable little pile of code. But enough talk. Have at you!


Story
Ghosts of Aliens is a short(Probably 5 hours) role playing rpg game that follows the adventures of Atum and an old man named Gwaldin, and later 3 other heroes. On October 1st, 1963, an alien ship crashes on the planet of Appalathia, in a desert near the town of Roswell. For 5 years, the alien inside this ship lives off of rations and eventually dies becoming the ghost of an alien. Gwaldin, the old man, tells of a prophecy that a hero would crash from the sky down to the world of Appalathia and defeat the 5 Doom Beasts that are scattered across the world.

Journey through extremely stylish enviroments that make the world of Appalathia become alive, from dark forests to light forests to neon forests, to ice cold lands to tropical paradises, to small villages, big cities, western places, everywhere all over Appalathia.

Characters
-Atum-
Age: 24(Human Years), 25(Equazian Years)
Species: Equazor
Blood Type: Z+ Qwayba
Shoe Size: 7 1/2
Special: Offensive Magles
The mysterious alien who you control. He's from a far off planet, but crash lands on Applathia due to strange forces causing gravity irregularities. He's a nice person, as his kind are peaceful beings.

-Slithens-
Age: 13
Species: Snake
Blood Type: Cold
Shoe Size: ???
Special: Status Ailments
The british snake with a lot of determination. He's nice, but can get rough when people mess with him or his friends.

-Ratoney-
Age: 3 2/17s
Species: Lab Rat
Blood Type: O
Shoe Size: 12
Special: Healing Magles
An Area 51 experiment gone wrong. He's a walking, talking, humanoid rat that was turned into an underpaid janitor at one of the saloons later in the game. He's extremely quite and lacks self-confidence.

Gwaldin: The crazy wizard that follows the party around, leading them across the world of Applathia. What a weirdo.

Dreeply: Minor antagonist who wants to control the world. He can harness the power of Magle to create evil monsters to do his bidding.


Screenshots






Features
With a new and intuitive 'strategic advantage command issuing battle system', the player can issue commands individually to up to 4 heroes, all while making the feinds stop in there tracks, until your heroes complete the execution of the command! But be careful! To recover your energy for another attack, you have to wait for your 'action select' guage reaches full.

Intruducing data-to-monitor information rendering! Now you can see the action happening on your screen change as the data sent through your computer changes!

4 direction movement from the input of your keyboard of joypad allows you to explore the vast and colorful scenery of Applathia like never before! It's like 8 direction movement, but without the clutter, mess and confusion. Fingers tired? No problem! Movement can be done with 1 finger at a time, so rest between pressing sessions is often!

Advanced catepillar system creates a realistic aspect of people following you: if you keep pressing the run button and moving around, sometimes, the other characters will not follow because they're annoyed.

Also original graphics, music, sound effects and everything else.

With musical contributions made by Chefboyardee, Aureametaphus and even Rappy McRapperson!
Download
ghosts of aliens lvfix.rar - 69.50MB
goa soundtrack.rar, trust me, this is the best aspect of the game. - 43.58MB


One last thing; there probably some glitches, but I don't know of any that will hinder the progression of the game. Also, if you find the game too hard, just go in the editor and add like 10 to everyones initial levels.yeah i blindly put in the enemy stats, i don't know if its hard or not. I'm just reaaly tired of working on this game.

I won't be working on a game for awhile, but I'll be interested in doing music, or if I'm in the right mood, graphics, for games. Contact me, and I'll see what I can do(But I ain't doin both okay?).

Credits
Music- Swordofkings128, Chefboyardee, Aureametaphus, Karnov and Rappy McRapperson.
Catepillar System: Rusty the Gnome
lazer shot noise you can barely hear in the theme that plays in the deathly doom desert: Ragnar
Everything else: Swordofkings128


*please report any bugs here in the topic. I'll try to fix them as soon as I can. Also, please excuse them, noone is perfect​ + I got pretty lazy near the end. serustly, i'm tired of working on this mess.*