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VVVVVV is a new indie game developed by a guy called Terry Cavanagh. It's a rather simple platformer with nice gameplay and some fresh ideas. In short it's awesome.

It's not free (costs like 10 bucks), but you can try out the demo for free at:
http://thelettervsixtim.es/

You can also buy it from the same site.

Here's a gameplay video:


While the game is pretty short, there's lots of extras that can take you a lot of time (and patience) to do so it's definitely worth its price.

Give it a try!

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We have made a channel #go on our IRC network to organize Go games and talk about Go stuff, please join!

I'm sure that most of you have at least heard of this awesome game called Go sometime. Go is a pretty old board game (like thousands of years old) and it is highly strategic and fun to play. What makes it so awesome is how simple the game really is (you can learn the rules in 5 minutes), but how much depth there's involved (you will improve even after decades of playing!) It's a game where you constantly see yourself improving while it still always remains challenging to keep you interested.

Like I already said, the rules are very simple, but instead of cluttering this topic I'll just link you to the wikipedia article because it has illustrations and examples of the rules:
http://en.wikipedia.org/wiki/Rules_of_Go

It's a bit long article but in the nutshell the rules are very simple. The idea of the game is to make territory for yourself. This is achieved by playing 'stones' on intersections on the board, trying to surround as much area with your own stones as possible (walls count as well, so you don't need to play right next to wall to surround area). Whoever has more territory at the end of the game wins. There are a lot of tactics and strategy involved in this, and the only way to learn the most efficient ways of playing is to actually play to game, because Go is really a game that can only be learned by playing. Here's a couple of pictures of how the game looks like:


This is called the opening game, basically this is the first part of the game where you usually play big moves all around the board instead of focusing on a single local area on the board.


This is called the middle game. Middle game is when the big opening moves have been played, and the players focus more on different local areas on the board, trying to take as many points as possible at various locations on the board. This is the part of the game when concepts such as Life and death come to play (which is very essential part of the game).


Finally we have the end game. End game is when there are no more big moves that could for example threaten to kill a big group of stones or so. Basically in the end game the players just try to take the biggest remaining points on the board.

There's no clear distinction when one phase ends and one starts, these are just general concepts really!

Hopefully you got some sort of an idea of the game by now, don't worry if you don't understand something, this is really a game that you must play to learn it.

To read more about the game, check the main article in wikipedia, as well as this page for beginners. You can also try solving various life & death problems at http://www.goproblems.com.


The purpose of this topic is to hopefully get new people interested in playing the game, because just like any other game playing with your friends is always double the fun! The other purpose is to get to know who already plays this game, and how strong they are. Right now the only people who I know that regularly play Go from GW is myself and DS. We play on a http://www.gokgs.com/ server. You can try playing Go there without registering or downloading anything! The easiest way to ask someone to play is to do so on IRC. Hopefully we'll see you on #gamingw! If you don't use IRC, you can read the IRC Master Post for info about how to connect to our IRC server.

I'm gonna keep a list of players who I know play regularly, and their strengths (which might not be up-to-date always especially because people tend to improve very fast at first). Ranks start from 30k after which it goes up to 1k, after which they go from 1d to 9d. Meaning that 30k is the weakest and 9d is the strongest.

GW Go Players
ramirez (6 kyu)
DragonSlayer (11 kyu)

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Verne and I were having this debate on #GamingW today, about what FPS really means. Well we obviously know it means "Frames Per Second", but what it really means beyond that. Verne insisted that FPS only measures the capacity of the CPU and GPU to produce as many frames as possible, while I insisted that it's the sum of every component working together. Verne's basis for the argument was that CPU and GPU process the frames while parts such as RAM don't really process anything, but are just used for storage. My basis was that FPS indicates that how many frames are actually displayed, and even component like RAM has direct impact on the performance since if there's too little of it swapping will occur, and if it's too slow it takes more time to transfer data with the RAM thus acting as a potential bottleneck.

So basically this boils down to question which do you think FPS is a measurement of. Overall performance of all components, or just CPU and GPU? Or maybe something else? Tell me what you think!

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Okay, here's the deal.

Recently I bought Crysis Warhead, and when playing it, my computer rebooted itself after like 2 minutes of playing (usually it reboots in the loading screen). First I thought this was a problem with the game, because I haven't had this problem with any other game I own, plus other people were experiencing problems with Crysis Warhead too. But before I wanted to accuse the game for not working, I wanted to make double sure by trying the original Crysis, since it's just as (if not more) resource heavy. It also resulted in my computer rebooting itself (which has never happened with Crysis before). At this point I thought (from prior experience) that this must be overheating, especially since my CPU was at ~75C when it crashed. Anyway, I wanted to make sure again, and I cooled down my room by keeping window open for a long time (it's cold in Finland), and my computer shut down (it's basically open 24/7 and my room is hot as fuck so it tends to get pretty hot). Anyway, after like 16 hours I started my comp, and the temperatures had lowered ~10-15 celcius. I gave Crysis another shot. The same thing happened. This made me pretty sure that it wasn't overheating (CPU temps were at 65C ([which ][/which], GPU temp was at 81 (idle was 80, it crashed in loading screen so I doubt GPU is the problem), Mobo temp was like 40C).

Another cause that I thought would be possible was that my PSU wasn't powerful enough, and it'd reboot itself because it can't feed enough power to the system. It'd make perfect sense with Crysis Warhead, but not with Crysis since it worked perfectly before. That lead me to think that it'd be the RAM, so I proceeded to test for faulty RAM. I got 2x1GB and 2x2GB sticks (6 gigs overall, all is 667 MHz DDR2 CL5). My plan was to first remove the 1Gig sticks, see if it crashes, and if it does, then put them back and remove the 2 gig sticks, to find out if the problem was with some of the 4 RAM sticks. So I shut down my computer, opened it and removed the 2x1GB sticks. Now I power up my computer, and it shuts down itself after like 1-2 seconds (didn't even get to see anything in monitor). This kind of confused me because, even if some of the sticks were faulty, I doubt it wouldn't have booted at all. But to make sure, I put back the 2x1GB sticks, and next time I turn on my computer *bam*. The PSU explodes, emitting a fair amount of smoke. I think that there was a short circuit in the PSU, that made it blow up, but what I'm confused is what's the ORIGINAL PROBLEM. Was it the PSU all the time, and it just finally broke down completely? Or was some of my RAM faulty? Or was it something else. I don't got a spare PSU that I could test the system with and I want to know what the hell was the problem in the first place.

My computer has warranty so I can get it repaired for free so I don't really have to do a shit, but I'm really curious about this. I don't got very much experience with hardware problems, so I figured that some of you who has more experience in this field could tell me if you had any idea. I know that it's more or less impossible to have a definite conclusion from this mess, but if you got any thoughts to share, please do. Also, how likely is it that a short circuit in the PSU would also break other components?

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I live in Europe. Some 360 games gets released in America way before here. Some of those games are region locked. What's the best way (in terms of price and stability) to play region locked import games on your 360? Danke schön.

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Two new forum tags have been added for mp3 songs and youtube videos. The tags are mp3 and youtube, respectively.

[mp3]http://link.to/your.mp3[/mp3]
[youtube]http://www.youtube.com/watch?v=VIDEO_ID[/youtube]

For youtube videos you can simply copy/paste the URL from the video page inside the tag.

Here's an example of how the mp3 embed looks (the song is by Drule courtesy to his idea of adding a mp3 tag).

[mp3]http://tunez.drule.net/kickass4.mp3[/mp3]


And here's how the youtube videos look like (shameless self promoting of a little project I was working on a few months ago)



That is all!

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As some of you noticed, someone attempted to 'hack' GW today.

First of all let me start by saying that overall the attempt was pathetic, and after writing a script to examine that exactly what all the guy tried to do, it became very apparent that whoever he was, he was a complete novice who just got very lucky. I know that some of you are interested in exactly how this attack was possible and I will reveal that information because it can't and won't happen again.

Let's start with what the problem was. The problem was that this new server's Apache is for whatever reason configured in a way that interpreted files such as "file.php.ext" as a PHP script. It only checked the first extension, and not the last one, like it should and does on my own server and all other servers I tried to make double sure that it should. That was how he managed to upload a script called "C99 Shell" or what the fuck ever in pubaccess. This script was basically something that a 6 year old child could use to "hack" a website. It was nothing sort of impressive, the only thing that I'm impressed of is that our provider's Apache was configured in this way.

Anyway, the guy didn't really know what he was doing, I like especially how he didn't try to check any passwords from crucial script files but instead edited our forum index with a stupid message probably thinking I wouldn't have a backup. I also like how he probably tried to check if his IP and actions were logged in a log file because he checked a log file from the logs directory. The funny thing is that instead of checking today's log, he forgot it's the 16th day, not the 6th. Yes that's right. He checked a wrong fucking log file. Had he even been smart enough to get the date right, I couldn't have been able to track everything he did to this extend.

Anyway, most of the things he did were harmless. I found the script he used in pretty much 5-10 minutes within I got noticed that we've been compromised, but I didn't want to remove the guy's access to it before I first had made sure that he didn't make any copies of the script in other places on the filesystem. That's why the whole ordeal took longer than expected, although some people on IRC still think we were pretty quick about the whole situation (it could take hours to pinpoint the problem if the hacker knew what he was doing, but this time it took mere minutes).

I did make one mistake though. I postponed disabling his access a bit too late, because I thought this was some harmless guy trying to have a bit of fun with us, since all he was doing was editing our forums index with a stupid message. That was pretty naive of me. Anyway the instant I saw that he started to delete stuff I disabled his access to the script. I obviously had backups of the files, which is why it didn't take long to recover the forums and the main site (especially since the guy was stupid enough not to get the SQL password even though it was basically given to him on a golden plate.. Not that he would've known what to do with it though). However I only have very ancient version of pubaccess backup. This isn't really a big loss because the guy didn't get to the part that he would've deleted pubaccess, but he wrote the index.php over with some stupid message. That means that essentially some of the code for the web interface was lost. I still have most of it left, like the actual file processing and uploading and image thumbnail generation and whatever. And none of the files of the users' were lost either. So basically this means that I'll have to code the web interface for it again, which isn't a huge job. This also presents a good chance to improve it and fix the few bugs it had. If you have any suggestions feel free to post here.

Another thing that got a bit messed up was the wiki. No articles are lost, but some of the (default) source code files were deleted as well as the local settings. The default source code files are obviously easy to find, but I don't have a backup of the local settings file. While it's very easy to re-configure the wiki, I think this is a good opportunity to update the MediaWiki to the latest version and fix the problem with special characters in the URL. So expect that to be done soonish too.

Also lastly a word for mods, staffers and premiums. The reason you got your Happy Zoo PMs resent was because I changed the MySQL's password as a safety measure. I forgot to change it in Happy Zoo's side, so what happened is that Happy Zoo thought that all the users got removed from the zoo so it deleted them. After I fixed the pass to the new one, it re-added all the users and re-sent PMs. Sorry about that!

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I've been meaning to add some new features on the site from the day it was released, but I've been really busy with some other things, but I finally decided to spend a few hours improving the site. I implemented a few new features:

  • Tags. Articles can now be tagged with keywords related to them which makes finding related articles much easier. I also implemented a cool and nowadays over used tag cloud on the site, which you can see on the right side of the site. It visually shows which tags are the most used ones, and which are more seldom.
  • Profiles. Clicking an editor's name will now show you his GWLog profile, basically showing you how many articles he's written and of course links to the articles. I also added some other miscellaneous information like posts and when the person joined to fill up the space a bit.
  • Archive. One of the biggest annoyances on the site was, at least in my opinion, how you couldn't quickly get a list of articles. When you clicked on a month on archive you would see a bloated page with all the articles it found and it was really hard to search for a specific article by its title. Now the article listing is done in much more compact manner and you can get a listing by exact date, month, year, category and of course tag. By clicking the Archive header on the right side, you can also get a listing of all articles posted.
I'm still planning on adding some other features for the site, but those will have to wait a bit. One thing that will be coming for sure is a way for users to submit articles to the site. The submitted articles need to be accepted by the editors first of course. I will release this feature later this week with very big certainty so if you have a good idea for an article, why not start working on it already?

Later!

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Hello, Gaming World.

As you may have noticed, I am no longer an administrator. I really can't get into details as to what has happened, but... I've really done something truly terrible.

So suffice to say, as of today (Tuesday, March 11th, 2008) I am no longer a part of the Gaming World forums or website. I'm sorry that I will not be around.

Keeping this short, I'll end by letting you all know that the staff is now looking for new Admins, and you are asked to submit a resume by Private Message to DragonSlayer. Anyone may apply.

Thanks, and sorry.

- ramirez

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Because I basically no longer have use for the AvalancheStudios.net hosting I'll close it down. This includes all domains that I also host, not only the subdomains of AvalancheStudios.net! To give some time for all the users that we host to backup their stuff, I'll wait a month before taking everything down. If you need help backing up your stuff, getting your MySQL databases, or whatever contact me on IRC (do _not_ send me a PM the chances are that I forget about it in 5 mins then. If you want my help then get it on IRC realtime. only PM me if you can't get a hold of me on IRC!)

I can, and will, host some of the people I used to host before on my new server, but because the lack of a reseller management control panel such as cPanel, DirectAdmin, Plesk etc. it's a significantly more time taking to do things like managing user accounts and domains, thus I'll only host very few people, who I know very well.

I still don't know what to do with the domain, I might give it to the real game dev team from swedish (they stole this name from us!!!!) to support nordic game development, or I might move it on the new server. Regardless, I won't be providing free hosting for anyone who wants it any more. I can still host your games whatsoever if they're too big to fit in pubaccess or whatever, you can always PM me about those sorts of things.

Thanks for all these years. :fogetcry:

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Sorry for the caps, but I'll only keep this topic sticky for a few days.

Due to the support system being out of sync with forums database (there was a few days when support system was on old server but forums on new server) and being down for a few days (a week or so), there are some people who didn't receive their premium membership during the time. I already fixed some of them, including the four Marcus bought a premium for and dangerousned, but there might be more.

So if you bought a premium for yourself or someone else via PayPal, but you/they don't got it yet, post here and I'll check the PayPal logs and add the premium.

Gg.

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Although MDN hasn't posted for almost a year he still checks the forums frequently, so let's hope he'll see this. Happy birthday MDN! It's nice to have you stalking here even if you don't post.

:fogetlaugh:

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:shocking:

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I don't think we've had a topic like this for quite a while, and since I just got my new monitor today what's better time to post a topic like this!

When posting pics of your computer, use the hide tag for big images, or if you're gonna post more than one or two images. I'll start:

The camera I took the pics with isn't the best, so the quality might suck a bit. Anyway, post pics of your computer!

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Greetings from Finland......

As most of you probably noticed GW was down most of yesterday and a part of today, which also affected IRC since people couldn't connect to irc.whahay.net since the DNS was down as well. I contacted our provider earlier today, and they've been working on fixing the issue ever since.

After some investigation the problem seemed to be a broken CPU fan of the server. Our provider first suspected a bad power cable and the power supply, and tried to replace them as well, which didn't fix the problem though (this is why the server was up for 5-10 mins couple of times before, but crashed right after). The CPU fan has been replaced now, and everything's good. Now many of you probably have thought of the possibility what I'm going to tell you now. It's very likely that the slowdowns we've been experiencing in past couple of months were caused by this. A malfunctioning/broken CPU fan can really stress the system and slow it down a lot (trust me, I know from experience). Let's hope that the replaced CPU fan will help the whole server run more efficiently and without problems.

If the IRC server is still not working for you, it's because your computer and/or ISP has cached irc.whahay.net. You shouldn't worry as it shouldn't take long until it resolves again. If you're having this problem but still want to use IRC, you can connect using the IP instead: 72.20.48.35

Anyway thanks for being patient (except Bobberticus who highlighted me continuously on IRC during night with "rami gw is down" while I was sleeping) and have a good day!!

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