• 1st Dan Cloudcuckoozoner
  • Group: Member
  • Joined: Mar 2, 2010
  • Posts: 5
Ah, hello. I'm new here, but have a confession to make: I was an oldschool rpg2knet refugee who wandered off a few years before it died for a while. A project vagabond, I've found myself wandering back towards game-making, and recalling my bizarre attachment to RM2K, despite the fact that I'd probably be more suited to using, say, Ren'Py. Call it outdated all you like. It's easy and fun for people who don't have a lot of programming skills and are good at thinking outside the box.

This may or may not be the right place to post this. If it isn't, please say so. But the point is, I've found myself planning a project that uses RM2K. First off, if someone isn't too horrible at spriting, is it a positively ridiculous idea to try making a cinematic visual novel or something similar with it?

Also, would it be more effective in the long-run to modify semi-modern chipsets or to make them from scratch? The project is sort of sci-fi, but that's not a main part of the plot. The story is a somewhat cheesy dramedy. I plan on doing all custom graphics, but am a little scared, being an amateur artist and pixel artist at best. There are, partly for satire, a number of explosions, crime scenes, and moments set in and around office buildings, suburbs, space stations, and the rubble of wrecked buildings. So I'd like to know, please, if I shouldn't come up with a simpler form of project first. That is, something a little less art-intensive for getting myself familiar with the process of making the graphics and with using RM2K again.

...It's a bit early to ask this, but should a person working on settings like this be seriously considering the merits of semi-isometric graphics or creative use of panoramas?

Edit: now that I've gotten a better look at the forums I realize this probably belongs under Advertising, and feel like (more of) an idiot. What now?
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