• Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
Heya folks. I am getting off of a post-depression funk and I am curious as to what everybody around here reads/follows/listens to/jerks off at for news in the game dev scene?
 
I currently read Indie Statik for news as well as a few RPS pieces(Porp primarily for the Live Free Play Hard series) but not much else. I want to get my hands dirtier and read some lesser known bits and bobs. Whatchu guys got? 
  • Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
I am alive! 
 
After successfully moving into the spare room at my buddy's place and navigating a cold I am back and(with luck) annoying you all with regular posts. 
 
And what better annoyance than my first finished game project, Bad Zebra! You can play it on Itch.io here! 
 
I am attempting to do the One Game A Month challenge for the year and will be working out some screenshots for my March Game(Cat Puke Simulator) tomorrow. 
 
Let me know what you think and keep indie games weird! 
 
Ryan <3
  • Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
While perusing the internets today, I stumbled upon what appears to be an excellent tilemap editor. Does anyone have any experience with it? 
 
http://pyxeledit.com/about.php
 
If not I am going to give it a go this weekend and report my results. I am working on my #1GAM challenge and this could be a potentially awesome tool. 
  • Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
Hey peoples, just curious as to whether or not anybody has ever used the Impact.JS game library? 
 
I am currently working on a game project for my employer and have been stumbling through the Enchant.JS library and their partially translated API
 
From what I have seen of both Impact seems to run faster and handles much bulkier projects than Enchant. Enchant games always remind me of old-school java applets: the FPS fluctuates and things tend to break easily. On top of that Impact has a much more active community of developers and much more documentation. 
 
The only hesitation I have at this juncture is the $99 license fee (which I would need to pay since this is a commercial project). I just wondered if anyone here had any incite into this quandary before I contact my boss to pester her to purchase the license on my behalf. 
 
EDIT: This should probably be moved to the programming forum. Derp.
  • Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
Yo, it is my first time so I thought I would share a work in progress piece I am doing.
 
My work is primarily cartoons with very bold, popart palettes. I am working on a personal series right now of monsters that represent my emotions and feelings. This is the first in the series, titles 'Uncertainty'. Tell me what you think and be harsh! I want these to get better!
 
 

  • Avatar of RyanTheBoy
  • Normal Person
  • Group: Member
  • Joined: Sep 24, 2013
  • Posts: 45
Hello Salt World(?)!
 
I recently found this forum by scurrying down the rabbit hole that is the internet. Beginning with Indie Statik's Mystery Channel article, then moving on to Game Jolt and Harmony Zone, and finally stumbling my way here. 
 
I do some illustration and have been forcing HTML5 game development into my brain for a current job. Also attempting to tech myself SDL2 so I can start working on some long-term game goals. 
 
Hope I can contribute some usefulness to the place! Thanks for not being Facebook!