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Part One: Getting Hooked on Tetra Master


Final Fantasy IX is the ninth game in the series of JRPGs put out by SquareSoft / Square Enix.
It is a throwback to the style of older Final Fantasy games such as those on the SNES and NES in terms of gameplay and story.

You start off in a dark room on a ship with nobody around apparently. After lighting the candle, the game asks you to name the "Tailed Human".

For this playthrough, I will be sticking with the default name of Zidane.

You are greeted by three other crew mates: Blank, Cinna, and Marcus.

It's revealed that they are waiting for a boss to go over some sort of plan.
Out of nowhere, the boss comes out dressed up in a dragon costume. This serves to teach you how combat works, turn-based with an ATB to determine who makes the next move



After a couple rounds of attacking your boss, his costume bursts off of him and you leave him yelling out in pain.
You and your team are pretty exhausted after the short exchange. Maybe that's a good sign that we need to level up quite a bit?



The boss then starts the meeting and begins to explain his awesome plan.
The team will head to the city of Alexandria to put on a play to serve as a distraction in order to kidnap Princess Garnet,
who is to be the heir to the throne.
Cinna takes over explaining the mission's finer details.



The play is "I Want to Be Your Canary". It kind of reminds me of the whole Opera event in Final Fantasy VI.

Marcus will play the lead while Blank and Zidane will be doing the kidnapping.
Blank also has a plan to cause a distraction with some creatures that he found called oglops.
While this is going on, Zidane will be tasked with retrieving the princess.

After this scene, we're back to some fantastic looking CGI cutscenes which blew me away back in the PlayStation 1 days, along with some theme music to get you pumped for the game ahead.
We then take the perspective of a new character, Vivi the Black Mage.
You get trampled by some of the residents in a hurry to get to the play and end up dropping your ticket.

A little girl hands it back to you, and bids you adieu.
As you are walking down the street into the main area of town, a Rat Kid bumps into you. Doesn't seem very friendly.
You now have a bit more free control of your character and can explore some of the menus and options of the game.
You can also challenge people to play a card minigame unique to this Final Fantasy entry but similar to previous games.



After walking a bit further down the street, you're greeted to a cutscene involving Herald greeting some nobles and guiding them to the castle for the play.

You can use them as a guide to know where to go next. But first, I decide to stop by the tavern.
I find a potion in the corner on the right side of the tavern, and talk to Maggie who is really excited about getting back to work.
You can talk to a Male Red Mage who doesn't have too much useful to say except to mention that he is depressed even though he gets to go to the play.
The bartender Ashley appears to be excited to serve all of the patrons that will be leaving from the play later tonight. Or maybe before the play, so that they can watch it wasted.
He laments that it may not be that busy ever again.

In the left corner between the table and a barrel you can find a Flan card, which may be helpful later. On the opposite side of the table near an archway you can also find 27 Gil.

A very spiffy hippo person named Hippaul is hanging out in the corner musing about the Nobles.

A person named Mick suggests that we go to the ticket booth to have our ticket approved before trying to get into the castle.
You can also find a shop here, where you can purchase some healing items which may be useful later on.

He has:
Potion 50g
Phoenix Down 150g
Antidote 50g
Eye Drops 50g
Tent 800g

Tent prices sure are expensive in this world. Must be made of some high grade material.

In the central area of town, there's a jump roping mini game which you can use to earn some gil. I kinda sucked at it.
I could only get up to 34 times. :gwa:

This game doesn't have the most exciting introduction in the world. But the story and gameplay does get better as time goes on, trust me.

After failing miserably at jumping rope, I decide to go check out the ticket booth.
You show the ticketmaster your ticket, but he notices something very... odd about it.

He points out that it's a fake ticket, and that he's been seeing a lot of them lately.

Vivi get depressed at the news. To try and cheer you up, the ticket master gives you some playing cards for the minigame I mentioned earlier.
Goblin, Fang, Skeleton, and Flan are in your possession. It looks like you only need to find one more card to be able to play.
In the corner are some people that you can challenge to play cards, or you can have a pointless conversation about flowers.

I walked into the Synthesist's house and his wife told me that they worked for 30 years to afford the ticket to the show.
The synthesist says that they are closing early to go to the play, which makes sense. Sometimes you just gotta take a break from the grind...

The shopkeeper laments about his lazy son never showing up for work, so they may have to close down the shop.
You can find a poster talking about how the Knights of Pluto are looking for new recruits.
Hippaul is next to the Synthesis shop, and apparently he hid three cards somewhere throughout town. It appears that we found one of them -- the flan card.


I went into the inn, and there's someone getting really animated about the inn having no vacancies. The humanoid creature rudely runs into Vivi.
There was a balcony area up stairs, but nothing of real interest to explore.
Dante the Signmaker throws a fit because you distracted him while he was hard at work putting up a sign.
The Rat Kid returns with an insulting nickname and knowledge about your fake ticket.
He agrees to help you with your fake ticket as long as you agree to be his slave.


If you pick no, he'll excuse himself to do whatever Rat Kids do when they aren't harassing black mages.
I walk down the alley way and explore a nice looking house. Near the stove I find some Eye Drops.
You can find the kid that helped you off the ground up the stairs.
You can find a tower with a ladder, and there is a Potion hidden on the right side of this map.
On the left side, you can find a tent.

You can find a boatman who will warn you about trying to sneak into the castle by boat, and then another old man complaining about new fangled mist-powered boats
Up above the old retired man, there's a kid concerned about his missing cat Mittens.

Going back to where the Rat Boy and the Signmaker was, you can see that a minitheater is under construction.
Returning back into town, I noticed the Three Heroic Knights of Pluto. I also found a Phoenix Pinion on the other side of the street from Hippaul.
The Alexandrian Soldiers refuse you passage into the castle.
I explored some of the earlier starting areas and I found an interesting letter explaining that a business moved because the residents were not accepting of Oglop Goodies.
I found a potion against the wall of one of the pathways.

I walk into the home of an old woman on a sewing wheel and an old man. The old woman is working on a dress for someone by the name of Ilia. You can steal the grandmother's meager savings of 9 gils. Don't you feel great about yourself?! You can also steal her medicine in the form of a potion on the other side of the room.
On the other side of the room, is a pattern that will make Vivi dizzy and fall on his ass.
Checking the dresser up the ladder will reward you with a Fang card.
Going further down the road into an area with a statue, you recover Tom's kitten.
You can examine the statue of General Madeline, a heroine who fought int he 9th Lindblum War.
The fishman explains that commoners have to watch the play from the rooftops, away from the stage.

I found a Lizard Man card in the background.
I also found a Sahagin Card.
There was also a Zombie card hidden in the corner.

Since I found all of the playing cards, I decided to move the story forward by talking and agreeing to go along with the Rat Boy.
He wants me to keep a lookout to make sure no one spots whatever it is you are doing.

We return to the steeple with a ladder, and climb up the tower.
A moogle lands on our head, causing laughter from the Rat Boy.
I learn that we can save the game by talking to Moogles.
Before continuing up the ladder, I save with the Moogle. Before I do, another Moogle by the name of Stiltzkin appears. Stiltzkin is planning on an adventure and promises to write.
There's a big animation involved in saving the game, which may get annoying if you plan on saving a lot. Which you should do in a game like this.
You can also accept a mail deliver quest through Mognet. We need to deliver a letter to a moogle named Monty.

Since we saved our game, I think it's safe to play some card games. The card game in Final Fantasy IX is called Tetra Master.

Not really understanding the rules, I bravely jump into a match. It mostly makes sense, and I did a lot better than I thought that I would.

With that, we unlock the first achievement for beating a Tetra Master match!



I play against the old man, and he beats my ass. So I reload my save, since I saved after the last match.
I get a narrow victory against the old man in a rematch. End up getting a Zaghnol card.
I go and talk to Tom who we assisted with finding a missing cat. He rewards us with a Bomb card.
Saved the game, and then challenged Tom to some Tetra Master.
We ended up getting an Ironite from defeating Tom.

Ended up getting mugged while typing while waiting in the Alleyway where the ladder was.
Kicked a Noble's butt in Tetra Master, earning myself a Carrion Worm.
Defeated the girl in the house next to the moogle, and ended up winning a Skeleton card.
Almost lost to the noble dude, but then I decided to stop making horrible mistakes.

I think playing from an emulator would be a better experience because it gives you all of the options that this remaster has plus you get additional features such as saving wherever you want with save states. I think the fact that you can't save everywhere is kind of annoying.
You can do a quick save by exiting a area and returning into it. By clicking continue from the title screen, you'll load from the start of the last map you entered.

So I ended up getting lost in the Tetra Master minigame for a while. Once I'm done with that, I'll post part 2.

Will add all of my images to this topic soon.

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I'm thinking about doing Nanowrimo. Besides one or two small bits of story, I don't really have any experience writing fiction. I figured once November rolls around I can keep a log of my journeys on attempting to write a novel.

Is anyone else out there interested in participating? Would love any tips or perhaps links to things that you've written for inspiration.

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MOBY CLUB JULY
Master of Magic
Developed by SimTex
4x strategy civ game but with cool wizards instead of inventing pottery




After we bought our 486 Packard Bell family PC, my dad was gifted random games from his coworkers, and Master of Magic was one of those titles I remember him bringing home like it was yesterday. Leading up to this game I had mostly played real-time strategy games like Command & Conquer and Warcraft II.  It was a different change of pace to play something like Master of Magic which is a slower-paced affair than those other games.

This game came out in the era of PC game releases being sold in giant boxes. Typically, these big box games would include textbook-grade instruction manuals which always made it exciting to get a new game. I spent a few days reading the instruction manual and diving into the lore before getting into the game. It took a while for me to be able to play the game as my dad would play it constantly so I would have to sneak in time on the weekend or while he was at work.

It's weird to think that I have been playing a game for almost two decades.



Typical Masters of Magic Starting Screen, courtesy MobyGames


If you've played games such as Civilization or other 4x games then you should have a general idea of what to expect. The difference between Civilization and this game is that instead of inventing pottery you learn how to summon ghosts, demons, and other magical creatures. You can also recruit heroes which you can equip with different items that give stat boosts. You can build settlements and cities across the map near key resource points, and capture magical nodes based on various elemental types to improve your magic abilities. There's a dark and light world map to explore which gives you a lot more land to conquer than in Civilization. You can build units inside of your towns and additionally summon more powerful units using MP.

The end goal is to either defeat all other wizards or cast the Spell of Mastery.



Magical Land Surveying


There were a few other versions of the game released. Besides the DOS version, the only other I've seen in action is the Japanese-only PSX version.  This edition added some graphical and music enhancements over the DOS version.

After looking into the game a bit more while researching for this article, I also learned of a Civilization 2 scenario called Masters of Magic Jr. that I haven't tried but looks pretty fun. They were planning a Windows 98 updated edition but SimTex (developer) shut down before the project could be completed.

In recent years, it was released on Steam with the Caster of Magic upgrade pack. There is also a remake that you can read about over here if you're interested.



Exploring the Dark World


Things that I thought were really cool about this game:
    The degree of customization for your Wizards / Wizard nation.
    It allows you to choose a wizard from a selection of a a few different faces. From there, you can go with the default spell variety assigned to each wizard or give them a completely customized load out of spells.
    You can also choose from a wide variety of different fantasy races to command which determine the base units that you can work with as well as the appearance / structures that you can build in your city.
   
    Really good AdLib / SoundBlaster tunes

The things that kinda sucked:
    The game balance in some areas is a bit lacking.
    Combat gets kinda sluggish / clunky when getting a ton of units on the screen and makes me wish that it had a more Civ style combat system honestly.

I do recommend checking it out if you like strategy games like Civ or want to feel like a cool and powerful wizard.



Be sure to check out the MobyClub over on the AstroJone each month to check out another cool game from yesteryear:



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I feel like the dump topic is more specific in terms of stuff that should be put into it, so I thought of making a more general topic for putting whatever in.
This weekend is gonna be my birthday and am pretty hyped for it. Moving ever closer to the big 40 :crazy: :crazy: :D :hbd:

I could probably make a topic of what are you watching but i can't be assed to make 400 topics so i'll just put it here.

I've watched:
https://archive.org/details/april-story-1998
April Story
Nice little relaxing slice of life movie about someone moving to Tokyo to follow in the footsteps of someone that she has a crush on.

https://www.imdb.com/title/tt27503384/
Perfect Days
I keep falling asleep while watching this one (i put it on when I'm passing out) but it's a pretty chill movie kind of in the same vein as April Story but I think it's put together a bit better.

I'd like to find more chill stuff like these so if you have any recommendations let me know.




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I've been trying to improve my Python skills so I've been writing a simple discord bot which you can check out over here. https://github.com/dosmaen88/mrmalbius

So far it can
- Add and display quotes
- Tell you the weather in a particular city
- You can slap people

Will add more stuff as time goes on, but I think it's a good start.

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Thought I would make a topic to document my adventures in trying to get Arch Linux to do what I want it to do. Specifically, running on my computer.
I did have it successfully working but due to an issue with a package I installed, somehow the whole thing went belly up with me forgetting to make a snapshot to restore to. :bravo:

So, I installed it yet again. I started out in KDE Plasma and installed Firefox and my NVIDIA drivers so that I could have some hardware acceleration.

I forgot to install all of the applications I needed. So I installed a terminal program (yakuake -- it drops down from the top of the screen when you press F12,
very spiffy) and went to work with installing the other crud.

sudo pacman -Syu plasma firefox nvidia yakquake alacritty neovim xorg wayland plasma-wayland-session
kde-applications kde-applications-meta sddm discord weechat tmux steam

Install yay (tool for managing packages in the AUR):
sudo pacman -S --needed git base-devel && git clone https://aur.archlinux.org/yay-bin.git && cd yay-bin && makepkg -siY

List of packages installed using yay:

Configuring Alacritty

Alacritty is a GPU accelerated terminal emulator that I rather enjoy using. Although Kitty is good too, might even be better. I've adjusted to using Alacritty so that is what I'm sticking with.

mkdir ~/.config/alacritty/alacritty.toml
nvim ~/.config/alacritty/alacritty.toml

The only thing I've really done to change the behavior of Alacritty is adjust the font. Full guide for the config file is over here.

Install Oh-My-Fish
Designed to make your terminal look better with a collection of different themes. I use Fish as my shell because it has a great set of features to make things a bit more modern. I used Oh-My-Posh for a while, but I prefer the simplicity of Oh-My-Fish.

curl https://raw.githubusercontent.com/oh-my-fish/oh-my-fish/master/bin/install | fish

Configuring NeoVim / LazyVim

LazyVim will transform your NeoVim into an code editor comparable to something like VS Code but all entirely inside of a terminal.

git clone https://github.com/LazyVim/starter ~/.config/nvim
rm -rf ~/.config/nvim/.git

Things specific to my machine that I installed (proprietary drivers etc for ASUS ROG Laptops)

There's a great community built around laptops similar to mine, and the tools created were intended to be used with Arch-based distros. So I followed the instructions here to install the needed / necessary packages so my computer would work normally (mostly).

Added nvidia_drm.modeset=1 to the end of /boot/loader/entries/arch.conf. I also added the following options to /etc/mkinitcpio.conf:

MODULES=(nvidia nvidia_modeset nvidia_uvm nvidia_drm)

At this point, I feel that I have my computer set up to do most of the things I need to do. I'll probably add on to this topic as I configure stuff.


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I've recently rerecorded songs and felt like making a post about it if you want to check it out.
Recorded them using Audacity and messed around with vocal layering a bit.

I haven't recorded anything in a long time so it was fun and relaxing to sit down and do this.

Steam and Steel https://www.youtube.com/watch?v=PArN_xTEy28
Orange Grove    https://www.youtube.com/watch?v=AjfCB-aS4v8

I have more recorded but I am going to redo the videos for them because I wasn't happy. Might just make a bandcamp or soundcloud and upload them all there.

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GW Chaingame 2: The Clown Saga

Engine: RM2k3

We’re starting from square one since there were a lot of issues getting this off the ground last time. Let’s give it another go now that the previous chaingame is finished!

Rules:

1.) No AI-generated stuff, not wanting to get into a debate over this but it is what caused a problem last time and I’d just like to try and avoid it.
2.) Puzzles are a-okay but keep the difficulty down to a minimum or at least give people an option to skip them if they fail a certain amount of times.
3.) No overly on-screen visual sexual depictions. Like, making a joke about finding a hentai magazine is okay and subtle innuendo is fine. We want to make it so that everyone can enjoy the game.
4.) I’m not going to be too harsh on a time limit. It took a bit longer to get things done last time but I think it was worth it and because we removed the time constraints in the end I think it resulted in those portions of the last chaingame being better.
5.) Please communicate with me, it’s okay if you need to drop out but just let us know! That way we can make alternative plans.

Current Roster:

Quote
1.) paperjack
2.) Sidewinder
3.) Dosmaen
4.) EpsilonEagle
5.) PianoTM
6.) Riggy2k3
7.) OzzyTheOne

Introduction

In a strange world where humor has been outlawed, one man (Garfunkle) with clown ancestry is destined to repair it. Dive into the mysteries of the C.L.O.W.N. saga and uncover the mysteries of long-lost jokes.
Meet strange folks and bring laughter and joy to a world shrouded in darkness.

Time Length

Each person will be given around a month of time to work on their section of the game, as two weeks seemed like too short a time frame last go around. The length of each section doesn’t need to be that long. At the bare minimum, I’m thinking about 30 minutes for each section of the game.

Assets

Assets should be either public domain (opengameart or itch.io has some good stuff to use), you have the rights to it, or should be made by yourself / a talented friend / loved one. No FF4 / Super Mario Rips. And, for this game please do not use AI Art / Assets.

REFMAP: Tilesets and Character Sets http://refmap-l.blog.jp/archives/cat_202341.html
FinalBossBlues - Tons of great graphical resources  — Some free and some paid. https://finalbossblues.itch.io/
OpenGameArt.org — Art of different kinds that you are free to use in your games.

Communicate

It’s important that we communicate with each other when working on this game. For example, if a life even happens let us know and we can either give you more time or switch out for a backup.

Feel free to reach out to the person who worked on the chapter before you if you have questions about how a particular game mechanic works as well.

Saving


Instead of doing save points, I’m just going to make it so that you can save anywhere. You can disable the menu / save during cutscenes if you would like. But for the most part it should just be turned on and available.

Combat

Combat is not a requirement. If you do put monsters in, try to make them balanced. I’m also going to put in an easy mode at max level for those who wish to avoid being murdered in random encounters. You could also just make your section a really long cutscene or a series of minigames. It’s totally up to you.

Story

There’s no real requirements as far as story goes.

The foundation of the story will start from whatever the first person decides to do and then branch out from there.



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Talk about what you are currently playing, or discuss the games that other people talk about here. :wily:

Lately, I've been playing through Dragon Quest VIII. I played it a shit ton years ago and it's been fun revisiting. Love the orchestral soundtrack and the voice acting / graphical style has aged pretty well compared to other games of its era. It's been a lot of fun exploring the world and hunting Metal Slimes. I'd say compared to the other DQ games the story in this one is one of my favorites. I'm just getting to the point where you unlock the casino minigame and I remember spending hours on that damn place the last time I played it. I'm surprised this game has never had a re-release beyond on the 3DS and mobile because it's a really solid game that could just use some minor quality of life things. I've heard they added some new stuff to the 3DS in terms of content so might end up playing that some day.

On the 3DS, I've been playing Chrono Trigger for the DS. Want to try to get through it to check out the extra content at the end of the game.

Besides that, I replay my same damn dark souls games for the millionth time.




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Share all of your powerful computer desktops here. Feel free to share information on your customization etc here.

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Please make sure to read through these rules in order to keep the forums enjoyable for everyone!

  • Double posting is only allowed if a full day has passed or if there is a substantial new update. Even if you do bump a post, please add something meaningful to the conversation. If you need to add more to a smaller post, please feel free to use the edit feature to add more stuff. :cool2:
  • Be friendly and welcoming to new / old members. We want to make this community be a chill place for everyone.
  • No flaming or needlessly bashing folks.
  • No spam or spammy messages, this would be like a post saying “hey check out this cool website meinpenis.com” without any other context or background. At least explain in detail why the website is cool.
  • Promoting your project is okay. Please make sure to make a thread in the appropriate category in the forums and only post it one time.
  • Constructive criticism is welcome when commenting on someone's project, but if you're going to say something looks bad or you don't like something at least explain how they can improve.
  • No hate speech of any kind. No homophobic, racist, or otherwise slurs. Not acceptable in any way.

Other Resources

If you're wanting to know what all options you have for tags / formatting, please feel free to review this document: (click here)

If you encounter any sort of issue, please contact dada, dosmaen or Madolah and we will respond to you as soon as we're able!

For more instant help please go to our IRC Channel #gamingw on irc.libera.chat or you can go here to access it directly from the web. Type in a username and #gamingw for the channel and you're good to go.

Any feedback on these rules is welcome.

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GW CHAINGAME 2022-2023: The Maker's Mark Legacy

Engine: RM2k
itch.io: click here
RPG Maker.net : click here






ABOUT


This game is the product of people in the Gaming World community as well as adjacent communities including the Something Classic and RPGMaker.net Communities.

For those new to the concept of a chain game, it's a game made by a group of people in which you build off of what the person before you created. Chain games are a long running tradition in the RPG Maker community dating back when RPG Maker 2000 first released.

Introduction to The Story

Long ago, in an ancient land known as "Gaming World", the precursors found a relic known as the Maker's Mark.

With this power, they were able to create the worlds of their dreams. If they could imagine it, then it would come into being.

Out of the darkness of the hearts of man emerged the Ghastly Darklord. He was bent on bringing about an Age of Destruction. After a great and seemingly unending war, he was trapped away far beneath the Earth along with the Maker's Mark. The descendants escaped the now salt encrusted planet, hoping to find a new home. You are an explorer traveling the stars. In your travels, you hear that nature is slowly returning to Gaming World.
The legend of the Maker's Mark intrigues you, and so you decide to go down to the planet yourself to explore.


Participants:

    1.) @dosmaen  (Intro / Chapter 1 / QA)
    2.) @pigeonade
    3.) @Decky
    4.) Pianotm (RMN)
    5.) Bitmap Kid (GW Forums)
    6.) Sidewinder (rmn)
    7.) OK_CPU

Creative Assistance:/size]

CBoyardee - Music
Ragnar - Music
Madolah - Art for title screen
Dudesoft - Art for Intro sequence.
047 - For giving us permission to use the awesome Knight Baggy tune that they put together.



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Hello y'all, my name is Dosmaen.

Glad to be back posting here. I started posting in the early 2000s but I don't really remember my first sign in date. Went by fantomcrono, dosmaen, #1internetfun, and the bloody ghoast. Most of my post history is gone, so consider yourself lucky that it's no longer here. I was also part of the targ crew. I have made a few crappy lil games here and there but nothing really substantial yet.

I've been working with Madolah and Dada on reestablishing things and managing the myriad of social accounts as well as dealing with the occasional spambot here. I also have hosted a few successful gamejams over on itch.io for the GW community and we're also working on wrapping up the final chapter of the new GW Chain Game.

You can expect me to write random articles / posts, do some gamedev stuff, set up community streams and more!

GW and the people here inspired me to get into a lot of music / creative hobbies that I would have never bothered to even try otherwise.

Thanks x1,000,000 dada for getting this set up. Much appreciated!

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We have a discord which is full of oldbies and newbies. Please feel free to join in here: https://discord.gg/E3PFMpfCU2
We're also over on IRC. #gamingw on libera.chat


As you can see if you are reading this, we've updated our forums thanks to the efforts of Dada. Hope you enjoying posting and reading through the old archives. He's also put a lot of work into ensuring that images and other content are restored as well.

Other than that, we've had a few other things go on:

We ran a GW Radio station again for a bit. It's down for now but I'm hoping to put it up again in the future once I have a machine I can dedicate for it.
You can see a VOD of it over here:

https://www.youtube.com/watch?v=OnhgIpwuS_o&t=12087s

We are almost at the end of the first chaingame, and the second one will be started soon. It's over on itch.io.


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JUNEJAM GAME JAM
GAMEDEV: June 17 - June 19
VOTING: June 19 - June 23

Link to Itch.io Page
 
What the frick is this?

The JUNEJAM game jam is a 48 hour long game making extravaganza.
Come join in the fun and kick the summer off right by staying indoors in front of a computer making a video game! Although I guess you could take your computer outside somewhere too, if that's your thing. Anyways, let's create video games!!
After the game dev phase, there will also be a 72 hour voting phase where people can enjoy your games and then vote.

 
Votes will be based on gameplay, presentation, and how well it sticks to the theme/limitations. On the date of the competition the theme / limitation will be announced.
 
There will be some kind of video gamey prize on offer for the winner, too!
 
The Rules:
• Use what you feel comfortable with
Whether it's X86 assembly, Unity, HTML5, or GB Studio, all are welcome. It's encouraged to use a tool that can export out to as many platforms as possible.

 
• Work as a team or go solo
If you're really good at one area of game development but need help in others feel free to reach out and partner up. You can find partners on our discord, irc, forums, or on the community page on here.

 
• Try to make assets within the time frame
You're welcome to reuse small things from other projects, but try to make most of the art sound and music during the time frame.

 
• Stick to the the theme / limitation
Games are scored based on how well they stick to the theme / limitation. So try to keep them as part of your design.

 
• Content warning
Anything that's NSFW or overly violent in nature must be fully disclosed beforehand. We don't want people to walk into anything too brain shattering please.


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This is a thread to show off whatever you are working on.
 
I've been messing about in PICO-8.
 


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Hi all, Dada was kind enough to provide me with a huge collection of the GW albums so I've been going through them, making sure the tags are correct, and hosting them so that people can access them easy. So without further ado:
 
GW Troubadours - The Sound of Milk and Cookies
 


 
Links:
https://www.saltworld.community/music/milkandcookies.7z
Link to the original topic
 
Do you remember when this came out? I remember sitting on IRC, messing around with Foobar and Rm2k3 when this came out. It seems like forever ago.
Hope you all have a happy holidays.