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@15312: this is a lot of better, now we have a reason for this lamps there :3
...
@Killer Wolf: Characters are too stand-like XD
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It is Ground Floor of fortress and many soldiers is out of. A lamp is placed on the wall.
Then could you place them higher and closer to the wall?
And is this a fountain inside the fortress? What for? O_o
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Well the lights are good... but why these lamps are standing on the floor?
And this map is too simple and boring.
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That's even more sudden XD
Anyway, good luck into this quest :3
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You know... in your old trailer it was more an platformer-adventure than a side-scroll shooter... and this is... well it's not bad.... I mean, Pogo and his two fishes rocks, but... "we all live in a yellow-submarine" shooter?
Anyway, you art-design clear all other misundestandings XD
And to collect zodiac symbols... and zelda-like dungeons... whatever :3
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So you finally did this?
AWESOME... and I was worried what this project is dead :3
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Oh, that's pretty cool. I like this main characters!
And it has a very nice RTP. )
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Nice slo-mo effect, it's slow down even the bullets.)

BTW, slo-mo also was in Conker's Bad Fur Day.
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Reives,
I can't do this, Casandra's hair is the one of six running gags.)
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I know, I know.
But when I'm translating my projects, I everytime (from end of 2007) asks some friends with good english for help.
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Calunio, like this?


And two more screens:
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My long-time project, anti-demon hunters jrpg.
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It's from Muse. (demo is there, lots have been changed since it though)


It can be even better? )
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It looks like a Muse's inventory, I guess )
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Yay! Four-players roll! )
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Maybe it isn't a gameplay map. Who knows )
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Wow! Reminds me Tiny Toons: Buster's Hidden Treasure's waterfall level.
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Why Take Down: Lambs of Destiny still in the Missing List?
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It's... kinda... original, I think )
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That's improved ABS is pretty cool, Nackster, and title screen is superb.