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In the latest upload I made the following changes:

views now scroll like in the original zelda on the crossroads map (map will eventually be redesigned around this fact)
message boxes can be rushed by holding enter
saves signs npcs no longer get caught in a loop with the message box
npc at crossroads is fixed
sliding blocks in the dungeon now work
map is still displayed when talking to the girl at the crossroads

in the next update that map will simply be a picture rather than a updated view.
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Ah I now see it in the video after reading that article.  The latest version is at least closer to that effect since it lets you slide against walls and corners but it doesn't align with the tile grid automatically.  It does allow for pixel-fine motion though but all the collisions except for enemies and weapons are 16x16 squares right now.
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I have replaced the Minish cap Link with a GBC Link as well as several other important coding improvments.  See the first post for the new download link.
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I assume you mean for the regular slash the collision is off with the sword, though if it is held out or spinning it is ok (I'll check it out in each case to be sure and then I'll fix it).  I suspect the shield is not detecting because the shot has passed by the shield already when it is not up beforehand.  I used Minish cap Link because it has all the animations already.  I didn't feel like it clashed, but I'll change it if it would improve it.  Thanks for the tips.

edit: aha the horizontal collision for the slash was backwards when facing right - so if you faced away from a plant it would destroy it behind you.  I'll fix right away.


edit: fixed font and sword collision

new download link:

http://www.filedropper.com/zelda_3

(Saves from before will not work)



Could you be more specific about the movement?  Like do you think it should take longer to reach the maximum speed, or should it be slower, etc.  Maybe the game is running below a constant 30fps?
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I reached a point where I feel it might be constructive to release a demo.
I made a lot of the changes mentioned here.  Link is in first post.
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http://yfrog.com/jpscreen4bkp

That image is more like what the final product would look like in terms of graphics
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I just have to make the shovel.  You can already hook shot and jump over holes, pick up and throw things, shoot arrows, drop bombs, swim, run fast, throw the boomerang.  The sword charges and slashes and the shield can deflect enemies.  But as far as graphics goes, I wasn't focused on tiling, but more on coding the Link animations.  I just finished the first of 9 dungeons. Life meter works, current equipped weapon works, current keys etc all works.
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Haven't posted on GW in a loong time.  Having nothing to do, I've been working on a Zelda game in Game Maker 8 for the last couple weeks.  So far there are a few enemy types and all but one of the 10 weapons and nearly all of the animations are working.  There's still some bugs to work out but it largely works.  The first dungeon is complete, it has two bosses already and puzzles.  I really enjoyed the Game Boy Zelda games and so I'm making one of my own along those lines for PC.  I also have a storyline and part of the over-world is done. 


I am wondering what kind of puzzles would you like to see in this type of game?

latest image:
old images:
http://a.yfrog.com/img571/4062/screen5k.png
http://yfrog.com/09screen1fdp
http://yfrog.com/hqscreen2ip
http://yfrog.com/74screen3xp

latest demo:
http://sites.google.com/site/zeldagame123/zelda.zip

(there was a bug in the first room of the dungeon before which has been corrected)
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Quote from: Woman
1024x768.  Regardless I've played on my friend's top of the line computer and I notice very little change other than the amount of FPS he gets over mine.  The human eye can only percieve like 20 FPS anyway so I don't really care if it's high.
You can watch movies at 24 fps because it is a constant 24fps and because they use fancy features like motion blur.That said, I run the game at 1280x1024+6xAA (+temporal AA)+16xAF+max settings at average 60-70fps...there is a noticable change in image quality.  If I turn down the res to 1152x864 and drop AA to 2x and AF to 4x, I get min 60-70, 90-100...and it loads in 30secs in any mode
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Quote
Currently I'm running WoW, Half-Life 2, and Battlefield 2 at max video settings with no lag or slowdown whatsoever. The only problem is HL2 and BF2 have some pretty horrendous loading times; I need a new processor :(
No way that those games can run at max settings on your pc without extreme lag, unless you count 20fps as 'no lag' (or really low res and no aa/af).
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xp homep4 2.81024mb pc2700radeon x850xtpe agp160gb hd 60gb hdaudigy 2 zs gamerklipsch promedia 5.1 ultradvd+rw19" monitor