In the latest upload I made the following changes:
views now scroll like in the original zelda on the crossroads map (map will eventually be redesigned around this fact)
message boxes can be rushed by holding enter
saves signs npcs no longer get caught in a loop with the message box
npc at crossroads is fixed
sliding blocks in the dungeon now work
map is still displayed when talking to the girl at the crossroads
in the next update that map will simply be a picture rather than a updated view.
views now scroll like in the original zelda on the crossroads map (map will eventually be redesigned around this fact)
message boxes can be rushed by holding enter
saves signs npcs no longer get caught in a loop with the message box
npc at crossroads is fixed
sliding blocks in the dungeon now work
map is still displayed when talking to the girl at the crossroads
in the next update that map will simply be a picture rather than a updated view.