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Can also steal Race Names (apparently they name the actual races too)
 
The Chariot Chaser
The Journal
The Wild Rose
Princess Margaret
Edmonton Juvenile
Spangled Jimmy
Northlands Oaks
Count Lathum
The Freedom of the City
Westerner
Bird of Pay
The Harvest Gold
Speed to Spare
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Over 400MB later the file doesn't work.
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This is the best looking game I've seen posted here in... perhaps ever. I can't wait to play!
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I'm not sure if you got my last message. I played through the game and no, my idea wasn't going to mesh well. This style of game is nothing like what I'm used to working with and although I found the game interesting, I am no longer interested in adding to it. I am not inspired to go any certain direction with it (though it inspired me to get back to working on my game, which has now been making leaps of progress in the main quest lines.)
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"Although SRPG95 RM2k3 is very limited, it's actually possible to do some things if you have the creativity for it."

I know what you mean.

I've never heard of SRPG95 before. It sounds like it might have been a good option for a game I was going to make (I decided to keep my attention focused on my main game instead.)

The game concept was that you could be godzilla, an alien ship, or a force of nature and you went around destroying cities. You'd get points for people killed, dollars of damage caused, people abducted, etc. There would have been dozens of statistics and a high score board for each level. Please take this idea and make it, I think it would be a blast haha.
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I never really thought of that either. I have used the technique of making a player believe they should hurry subconsciously by sticking them in a burning building and having a woman scream for help. That being said, taking your time in the building has no adverse affect and allows you to find an awesome secret, but players will often think they should rush. If they DO decide to take their time and find the secret/that they aren't obliterated, they feel more accomplished then had it been the obvious thing to do.

I also use the "confined space" approach, where as a player has to fight a moderately difficult enemy in an enclosed space where the enemy can more easily harm the player. I add to this effect by making the walls or other obstacles in the area dangerous. It's made more difficult because they player has to focus on more then just the enemy they are fighting. This is VERY common in games, and goes right along with Biggles comment on fractal patterns - I couldn't agree more. I usually avoid those games, the scare the shit out of me.
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That's true. I don't mean to take all the challenge out of it; I just don't believe in taking away previous rewards for screwing up. If that's the case, they might as well go gamble.
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I'm making an open-ended RPG, free-roaming world with no saving and if they die, they have to start the game over.

Not.

They can save anytime except in any type of battle mode. Sooo, anytime they are killed they get to try again. This type of saving has been quite effective in RPG's, especially newer more expansive ones. The player is often their own biggest obstacle when they forget to save. It also gives the player more confidence in exploring new areas in a free roam world, because they can save before entering an area to find out that it is too difficult for their character.

I believe "punishing" a player for playing a game is actually the wrong way to look at it. Rather then punishing for making a mistake, I'd rather reward for doing well. In the end, players play games for rewards. Its the same reason people work, get education, commit crimes, go through labor, etc etc... it's all about the reward.
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T, that looks like an entertaining game. :)
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I want this when you're ready to pass it on.
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I just tried using your links... I think you should check them out (and maybe provide a new one).
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I would play Logan's Adventure. I don't care what these guys say, it's better than 99% of the crap people post on here like racist "games" that look like they're put together by mentally incompetent dickless six year old's who were touched too much by their hateful, incest loving, pedophile, redneck fathers. Plus it reminds me of a 2 day game I made back in the day (it was buggy as hell.)

I would also like to point out that "it looks mediocre" is a pretty mediocre comment in itself, offering no actual constructive criticism. It is made extra mediocre when placed in a screenshot thread with no screenshot. Try being constructive, like Mr Big T, and be specific.

In compliance with having a screenshot, and in the spirit of constructive criticism, here is an example of how overhead pipes should be placed.


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More screenshots, less yapping.
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I'm not sure of what the process was for working on this project though. I did not help with it in the past.
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I've been waiting to find out where this game is at exactly as I'd be interested in helping.
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"Server not found"... I quit.
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Stuff me and two other dudes (well, one girl) are workin' on. Classic action RPG with heavy focus on grinding, character customization and co-op gameplay!


I want.
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The name is satire (the game is full of satire). If you want women baring it all, the House O' Wench in Secron or the filthy alleys of Aeschylus will be the place for you.
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Outdated world map.

Early development screenshots.


Ongoing large project going, for now, by the name Realm of Luna.

Also have a new, much less ambitious side project going where your objective is solely to destroy a city.
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Inindo for SNES

Most have probably never heard of it. If you can find it, it is worth buying. Takes a butt-load of time to beat and has a lot of elements to it, including multiple ways to beat the game (if you can, it's damn hard).

Plus, you are a ninja.
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