In my opinion, it sounds BAD for two reasons, and GOOD for one reason.
Bad: Not to be able to move on just because your stats are not high enough, would probably make a lot of players frustrated.
Bad: It might just be too easy or not challenging to simply "walk through" a monster, some people will find it boring, unless the story is really good.
Good: It might be a good change, if you have a good replacement... Perhaps you can turn that into Quest Points which you receive from side quests. Some people, like me, just hate the regular battle system; I find it repetitive and annoying, unless it's really really really good like in Balmung Cycle, or unless it's customized. In my game there is an option to 'Turn Battles Off and On'...
Bad: Not to be able to move on just because your stats are not high enough, would probably make a lot of players frustrated.
Bad: It might just be too easy or not challenging to simply "walk through" a monster, some people will find it boring, unless the story is really good.
Good: It might be a good change, if you have a good replacement... Perhaps you can turn that into Quest Points which you receive from side quests. Some people, like me, just hate the regular battle system; I find it repetitive and annoying, unless it's really really really good like in Balmung Cycle, or unless it's customized. In my game there is an option to 'Turn Battles Off and On'...
My Touch Based ABS - First vid. [It's not finished yet. I made a new one Based on coordinates anyway].
http://www.youtube.com/watch?v=Llk2FLmFAuU
http://www.youtube.com/watch?v=Llk2FLmFAuU