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speaking of rm2k, doesn't anyone have the monster battle sprites from the rm2k rtp? i've googled for them a few times but i really liked those ones a lot, in fact the rtp for 2000 was very nice all around!
 
also, anyone interested in some fantastic 3d renders should check out the bryce forums. some really great renders from this challenge:
https://www.daz3d.com/forums/discussion/68441
 
here's some cool ones but that whole topic is brilliant.



 
i love to lurking there... even none weird stuff like regular nature scenes have an obvious ray traced look them, not so much an old CG look but when something looks pretty realistic but its still obvious that it was rendered in a 3d program. there's something so beautiful when it hits that sweet spot between convincingly photographic and a computer's interpretation of realism that's been carefully guided by the artist...
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Thank you again dada, thanks for that link too, lots of great stuff in there!
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thank you dada! :D
 
i keep posting stuff here thats not ghosts of aliens related but one more(maybe) i was working on a city type area and it's "done," here's a little taste:

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nah its not inadequacy, its just wanting to cram all of that into a game! there is so much potential for an operating system game and frog days just scratches the surface... id like to make another game with BBS, a fairly big internet, a spread sheet editor, that kind of stuff. maybe some day
 
thanks too! denzquix suggested that it be animated so if it weren't for the suggestion it probably wouldn't move at all! :p really if it werent for denzquix's suggestions and vast knowledge of obscure cd-rom games who knows what the game would be like(not nearly as cool)
 
this screen can be seen in the video but it was awfully bare! heres what it looks like now:

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thank you for all the kind words... it really helps, you have no idea...! it just so happens recently i was feeling a little demotivated due to reasons i dont want to talk about right now, maybe later on, its nothing horrible just weird. then out of nowhere i see this topic bumped up from forum purgatory and i had to put something in here to counter act the old crap young me made and show what i can do now... 
 
its nice to know that at the end of the day saltworld "gets it" :)
 
and yeah this is great. how do you even get to this level of only good way to say it is salt i guess...
 
its the salt... i eat a lot of ramen noodles!
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thank you bonzi! :) unfortunately a lot of stuff you mentioned i really would love to do but the limitations of adventure game studio(and my own!) prevent a lot of it without some serious working around(which ive already done a ton of to get things like proper scrolling in gui windows, a lot of the fancy transitions like the pixel dissolve effect in the beginning of the video, there's a "music" maker that has lots of working around in it...) so anything relating to an interactive bbs, irc, and most sadly nothing like dwarfnet :( isn't in the game(lampshaded by not having a modem) the closest thing is an AIM kind of messenger that pops up at some point on the desktop and you talk with a "chatbot"
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urotsuki upload it wherever you want! (and thanks for being excited from Frog Days! :D​) i hope you like it dr. ansoatas but please keep in mind it's a trash game made by 16(15?) year old me so it's trash!
 
here's the new dropbox link:
https://www.dropbox.com/s/4vja9wkq71ygp1y/Ghosts%20of%20Aliens%20v2.rar?dl=0
 
as urotsuki mentioned my current game im working is Frog Days, a first person adventure with old 3d graphics(but there's an operating system in it too). if anyone stumbles onto this, i urge you check out what i have in the works! it'll be over much better quality than ghosts of aliens(but the bar is pretty low in the regard) since gamingw and saltworld are very special to me(despite never posting, i lurk here almost everyday!) here's some exclusive content! Maybe think of it as like a 10 year anniversary special(that has nothing to with what it's an anniversary of). You saw it here first folks, the following 4 images live in the salt world...




And here's what the operating system aspect looks like:




 
And exclusive music!
Turner
UV glove
Another puzzle theme
 
Here's a gameplay video(not exclusive, sorry!)
https://www.youtube.com/watch?v=ot8ZxbHwrog&t=6s
 
I post updates here every week or two:
https://forums.tigsource.com/index.php?topic=49317.0
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thanks! glad it runs decently! :D my main concern was have quickly it would do transition animations/how efficient it would be since the game has to take a screenshot of the game and then erase it quickly for wandering around and if a sprite dissolves in...
 
im glad you noticed the compression on the sound! it's... instrumental you could say to having an authentic experience. those message screens aren't there to stay, they're there for debug purposes at the moment, and the reason nothing happens when those appear is they pause the game and happen before my resume music function runs. there wont be any messages like that, all important stuff will be explained through crazy, horrible voice acting and word art subtitles! the icons are just placeholders now but to know exactly what they are just hover your mouse over them and you'll get a description of what it is. (also lemon is on screen two, turn left, and try to

though looking at eric the unready, clicked on a random point in the video and apparently you are kissing a pig and its really awkward.... i love it already

also the game you're talking is something Denzquix and i made for that game jam where the game is named after a racing horse(Whiskey Weather)(that's still going to be finished eventually!)

also cicada you're thinking of is 4 lung boy, made by denzquix and anatola, though i cant take any credit for that masterpiece! had nothing to do with it heheh!
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thanks! yes myst was pretty much the template in the beginning(computer files instead of ages, operating system instead of linking books, but no fmv acting!) but denzquix showed me a bunch of sweet 3d firsr person adventures and the rest is history! necrobius is one of those games in the list of 'study these games' for sure!

im glad it worked, now there is no solution to the puzzle, it's turned off. most things in those rooms are for test and demo purposes only. the lem lemon is there as an object that can activate a cutscene, the switch in the first room is there to demo the music system, the second room is there to demo the random npc encou ters system(but that might have been turned off too!) and the final room is to demo an inventory puzzle. most of this stuff makes up a lot of the game in wandering mode and it was a test to see how to best program regular gameplay functionality and keep it simple to setup the rooms when they're made.

thank you very much for playing! :o anyone with win8 or 10 if you have the time try it and let me know if it actually, well, runs hehe! i would be eternally greatful...
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thanks! im glad you say that, authenticity is the end goal... i want to make sure the entire experience feels like a lost multi media game attempting to ride the first person exploration wave.

as for how, i took up 3d modeling in Blender, render images, and index them to 64 colors in photoshop to get "the look"
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haha thank you bonze you're great! i lurk everyday on saltworld but never post because there's nothing of much value i can add besides "oh that's neat!" (like that gif is very neat)

i can start posting 3d models here i guess when i go back to modeling! right now im on a coding binge...

here's a little progress update: added an option to my dissolve transition effect so that if there is an npc or object that appears on screen, and then changes position, and you want it to phase in and out from point a to point b, the previous thing's position is accounted for as if it were still there(with the current sprites width and length, and if the sprite is cut off on the screen) and it draws the dissolve transition as a box between those two points. the whole screen is still captured to for drawing, but the new sprite is cropped down to the correct size...
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anyone running windows xp or higher interested in letting me know if this runs bad or good on their computer?
 
i added some "fancy" effects to Frog Days, a myst like I'm making in adventure game studio. but then i wondered how well does this works on machines that aren't mine? i have an older desktop, and everything runs fine for me, but with the new screen transitions added id like to know what kind of effect on performance it has on other computers!

https://drive.google.com/file/d/0Byxpy03yBoVSR1ZKaEY1NDFiTnM/view?usp=sharing

^^that is the link, but be aware the graphics and stuff are all for test purposes! most graphics will not be in the final game!

this is what you'll get to see:


everything is place holders by the way...

in the finished game there will be stuff like this:




thank you for your time, it's much appreciated!
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reminds me of Necrobius, called by many "the western eastern mind"... pic
ah yes! I haven't played Necrobius, but it is one of these exploring type games that I've drawn inspiration from. but I don't think my game will be quite as out-there. EM and Necrobius have a lot of text. you see, there will be no text from characters(or any real "characters" in the traditional sense), no straight-forward explanation on the story... story telling im going to try to keep 100% visuals(except for the in-game operating system on a computer) but what im really going for is immersion... like as if -you- were entering another world, exploring around, how it might feel to be swimming around in a fish bowl with a gold fish... or exploring the inside of a bag of potato chips.

anyway, here's some more stuff. ive learned how to make an armature and parent it to a mesh, so now my models can be rigged! :D here's a giraffe:



man and after all that text, might as well post another image!

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thanks! :D i'll give a much more in-depth explanation later on(maaaybe a video??), but basically the key is just making everything low-poly and using procedural textures(oh yeah and of course, perfect ray-traced reflections!). all images in the game have to have their colors indexed, which is done in photoshop. usually indexed to 64 colors. i wrote a lot of custom functions in AGS to make things like turning around(4 directions), changing rooms, and even simulated load times easy to do.

here's another pic:



just finished all the renders for this area...
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well I've started working on something different a couple weeks ago, it's a Myst-like-Yume-Nikki-like-Easter-Minds-like... the game is a pre-rendered, mid 90s style explore-em-up. im able to make 3d content in the early-cg style surprisingly fast.

argh I know I haven't finished anything in awhile but im going to keep development time short on this- 5 months.

im planning on having 5 big worlds(30+ screens) and lots of smaller worlds and this is one of them, and the modeling is done in about 3 days(just need to render the 130+ stills and program the rooms!) so I think if I can do this in about 4 days then the other areas are pretty doable in a 5 month period.

this will be my first commercial project too. im sick of working regular jobs, and if I could make enough money to work to take a leave for like 6 months to work on games full time...
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skulldrone, nice! very chrono-noire... really like the main character's battle sprite!

hey, it's been a bit but denzquix and i are still making a game. here's a background that I just finished:


stay tuned...

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denzquix and i are still working on Whiskey Weather if anyone was wondering. this is something I've nearly finished today

idk if i'll get in trouble for posting this so consider this a l.e.a.k...
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yo you forgot to mention the coolius-effectus you made for the game(the cool effects!!)

denzquix is da bomb, an ags wizard,

performing magic, next I sprite a lizard...
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yep look just alike.
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shiiiit computer just died on me and wont boot, is this the end for denzjam...
yeah this sucks so much, I'm so sorry man :( losing comp is like losing a limp.

means I'm out too. dude it was going be a sweet game too, here's a taste:



https://dl.dropboxusercontent.com/u/20855857/jamgam1.ogg

edit: almost forgot to mention how cool everyone's stuff is coming along, yo I'm excited for what you guys make! :D can't wait yo