While I don't agree with the conclusions you draw, I certainly respect how you came about those conclusions when it came to Undertale. For instance, you were right in inferring that the story isn't really about anything, I just kinda assumed that must be the point. Without some overarching need to pursue some grand narrative, you are given more freedom to find relevance in the moment-to-moment interactions (boiling that down to "HEY CHECK OUT THIS OBSCURE REFERENCE! HOW COOL IS
THAT?!" is a rather glib interpretation, but I see how in it's presentation how hard it is to not get that distinct impression). I dunno, I just found it a bit disappointing how you gave Fallout 4 much more of a chance before dismissing it simply because it was built in a way to require that much more out of you before you.
I stuck with the thing even though I wasn't having a particularly good time as late at 10 hours into it, but I found the game had some life when you get some of the worthwhile companions to be stumbling around the game with you. It was a surprise, as Bethesda's dialogue and character design are almost invariably awful and without positive merit, but a couple of the companions in F4 are actually pretty interesting people.
For instance you could have beaten Undertale twice in the time you spent looking for interesting companions in Fallout 4. But I don't want to harp on it because it'd be hypocritical given that I didn't really give Fallout 4 hardly any chance at all. (It's partly an issue of access, I don't have a system that can play it and I don't want to buy a new system FOR it, but even if I had, I am far too jaded to have the patience required by the kind of games where you have to invest a lot of yourself into it before you even get a LITTLE bit of enjoyment back out of it)
I dunno. The best you can hope for in the game is to have a couple worthwhile moments. For every interesting quest, there are going to be ten that nobody gives a shit about and are thoroughly forgettable. You CAN have some fun with the game, and I think there are enough worthwhile moments to keep me from dismissing the game entirely, but you kinda need to figure out how to approach it right. Still, not a game I would suggest to anybody who isn't really hopelessly interested in the Fallout series and doesn't has a ton of free time to spare. And even then, you need to expect a game where you have to figure out the fun yourself rather than just hope to stumble onto it.
Small Green Cicada posted a reply as I was typing this up, and I certainly do agree with what he says. I don't WANT to be one of those folks that's just jumping in to heartfeltedly defend this game because of some immutable shell, and that's not really what I'm trying to say here. The game is indeed flawed, and the culture that has sprung up around it is most certainly grating. For one thing, how so much love can spring up for such a set of characters (which for all I could tell, were designed with the DELIBERATE INTENTION of being nothing beyond annoyances for the player character and being a complete hassle to deal with), I'll never fully understand. But it was this part of your response to Fallout 4 that made me feel l had to address how effortlessly you dismissed Undertale, simply because this was the exact same conclusion I drew about Undertale after playing it fully. (maybe replace the "Fallout" with "Earthbound" or possibly more aptly *shudders* "Homestuck", but the "need to expect a game where you have to figure out the fun yourself rather than just hope to stumble into it" is certainly spot on)
If you want to know the meta-theme to Undertale right off-the-bat, it's basically a game that shapes itself around how you approach it. That smug impression you got off at the start was all about communicating the intention as clearly as possible that the "rules" of this game are all shaped by how you approach it
as a game (and I admit, lowest common denominator style of design is indeed offputting, but I saw how necessary it was in a game like this, because that kind of thing is so easy to miss regardless of how obviously the narrative tries to hammer it in)
I'm not saying you NEED to play it multiple times. I'm just saying if you were able to understand that much about how the game operates, you can have a reasonable expectation that the other playthroughs won't offer you the same kind of experience your first playthrough did, as long you are deliberate in your approach. Even if you don't want to go through the trouble of playing this game to give it a second chance, I still think you should at least look up the other playthroughs online, and spoil yourself on the diverging aspects of the alternate stories. Just to immediately know what the "hidden intention" was, and be able to decide for yourself if spoiling it makes you feel like you've missed out by not playing it firsthand. I'm assuming you'll probably just decide you saved yourself time and trouble by doing so, but I still think it is something worth at least knowing about.
(For one thing, if you really do hate the game that much, you owe it to yourself to at least do the playthrough where you kill literally as many characters as mechanically possible. Simply because FUCK that game! FUCK everyone in it! Just fuck it all!)