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https://youtu.be/nfvg795l6sk
 
Working in a steel mill... you have to be a little HARD BOILED
 
EGGS OF STEEL CHARLIE'S EGGCELLENT ADVENTURE
 
i owned a copy of this when I was 12 and thought it was horrifying, a combination of early ps1 era jumping mechanics, pre rendered levels, poorly transcoded sound effects, dancing eggs instilled in me a lifelong fear of anthropomorphic eggs!!!!
 
how do i embed video
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I have no experience making games and want to learn how to use Unity, what tutorials did ya'll use to learn Unity? Thx!
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oooh it looks really good so far. i think the most important aspect for a game like this is the right balance of interactivity/input into how your pet develops and unpredictability in the process, the presence of factors that you aren't completely in control of. maybe something like a weather system? your pet responds differently to different weather (rain, snow, firestorm) and there are things you can do to ward off these effects (umbrella, blankets, metal umbrella.) if you don't, your animal may become hurt, or it will adapt to these changes in it's environment.
 
also, if you're going for a more family friendly vibe, feeding your pet to another may be a bit too grim. something like a pet death ritual, where it passes down it's knowledge then passes away, or something?
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hard mode where it's very unlikely that your pet won't end up a lazy, overweight fuck or suicidal or both
 
procedural pet design. the name that you give it generates a random pet, which can be changed and improved indirectly by how you care for it.
 
the ability to feed older pets to new ones, thus passing along the accrued stats of a former generation.
 
tamagotchi like interface.
 
an ultimate goal.
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there is "porn for every fetish" so I wonder if there is franz kafka porn?? like not kafkian porn (well, it may have elements of it) but poor confused franz kafka ending up into strange forcible porn situations, see his face sweating in anxiety and effort, punish and milf porn taken to next dimension... when i thought about that like two days ago, i burst out laughing out just to the vision of that question/inspiration. also "metamorphosis" porn or strange porn where kafka has sex with statue of liberty etc. grotesque the fall plays in background.
 
BONZI YES. I've been wanting to see or thinking of making kafkaesque porn since freshman year of high school, and it's always what i inevitably get back to when i think of porn art; sexual actors tersely and flatly stating the motives behind their foreplay, one of them is clearly uncomfortable but moving along regardless, the whole thing completely destroying any romance behind it so it's just a fleshy business deal, other characters enter the scene and make unrelated comments before noticing the fucking and apologizing enthusiastically and leaving, as the whole thing goes on the male would become more and more anxious and narrate his perceived character inequities and it would before either of the characters cum.
 
 
ahahah this reminds me of the great illustrations by robert crumb of kafka's stories in his bio!! i read that book, it was really good/breazy readin'... best of all i remember the part where crumb? said that franz would read his stories out loud to his closest friends AND LAUGH TO THE EVENTS IN HIS BOOKS ahahaha hell yeahh!!!!!
 
 it makes sense though, considering that most of kafka's main character were himself, and many of the situations in which they we're alone with women involved them either awkwardly trying and failing to have sex with them or desperately batting off intimidating sexual advances from them (girls from the trial, the rich girl and the fat baroness from amerika) hell, one could argue that the entire underlying theme of kafka's work is constant dirty sexual obsession.
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i'm new here and don't know the stance on fucking, so apologies in advance if I'm cumming in the proverbial bird bath here.
 
the intention of this thread is to discuss the erotic aspect of media and share interesting or weird finds. this is not a spank bank.
 
so, here we go.
 
http://xhamster.com/movies/525494/sexy_thick_chubby_girl_fucks_outdoors.html
 
the lead up to the fucking in this video is almost genuinely, intentionally awkward. neither of them look like they really want to be there, or enjoy each others company. the unidentifiable organic matter on a stick that they're roasting looks bland and factory produced, and compliments the music well. it's like both actors know that they're in a shitty porno, and express general apathy towards the whole concept. this is further conveyed through the absolute lack of dialogue; they're there for one reason, so why doll it up with pretense or triviality. then the man gives the woman "the look" and they both set down their organic matter, walk away from the fire as if to separate the heat from their subsequent actions, and fuck as plainly as possible. after all is said and done, the dude walks away with an ambivalent wave towards his mate, as if to say "I'm going to go do nothing somewhere else now," and the woman enjoys her organic matter in the nude, completely unphased by the whole event and looking to satisfy the other human urge.
 
http://xhamster.com/movies/477435/thank_you_for_the_wonderful_dance_sex_on_lsd.html
 
this is just a bunch of mildly suggestive tones of skin and red melding together while harsh classical music plays. nifty!
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i'm pessimistic. it reminds me of a gameboy player, something that you feel you could use very often, but ultimately not get much use out of. I'd wait to see how developers react to it before picking one up.
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one of the short Russian films I got from one of the general threads around here had a similar thread. the cold war era had developmental implications for both countries. I'd like to compare and contrast similar media from both at the time.
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sugar garden blueprints had a very nice sense of finding a worm in your apple and also having cancer
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watching badlands after writing this
 
though it's the term I've come to associate this particular texture with, small town america seems a bit specific, as the concept, I feel, could be applied to any established mass homestead. the idea of the acid western comes to mind the more I try to analyze this; the west was initially a beacon of hope  for those looking to begin a life for themselves, but when viewed under the modern lens, became a caustic amalgamation of the warped american dream, something to escape from that would kill you over time. when suburban housing tracts began exploding after world war 2, it was a realization of the same dream; a place to live and start a family, all necessities covered. thus, works in this grain encapsulate the boredom and lack of purpose felt by characters at the end of the conflict as well.
 
as a child, I lived in the Cass Corridor of Detroit. my parents we're very protective so I rarely left the house. this probably contributed to my later fascination with isolation and urban decay. I've spent my teens in the surrounding suburbs of Grosse Pointe (which I'm currently trying to make my great escape from thankyouverymuch) and can relate to what thosepeople was getting at. though the Pointes are comparably small, and exist as a pocket snuggled against the frenetic activity of the surrounding Detroit area, I'd call it a "prison of the mind." the aforementioned lack of activity or drive is abundant. my experiences we're painted by the high school that literally everyone says they went to when telling a story like this, community events neutered in all respects that seemed to exist only to keep white fires burning amid the tide of Detroit immigrants, and let's get high lol. without a car I walked around often, and would wind through the confusingly built courts and places, which we're all filled with similarly built houses consisting of quaint features. /rant
 
I've thought of two works that contain this phenomena though in a more specific sense. There's an increpare game which I linked below that allows you to play as a housewife, who does nothing but housewife stuff. this touches on the issue of isolation, only as an effect of gender/social role rather than communal climate (though a housewife in his sense could be a product of the same suburban nothing.) although I feel that what we're discussing is mostly an American product, there are likely similar examples in other cultures. however, what distinguishes this from the broader implications of an isolationists is it's origins through American development, so I'd like some examples (not necessarily through media; cultural phenomena would work too) of a non-American sort, if anyone has the time.
 
the other is Rant by Chuck Palahniuk, which is the most "small town" i can think of. Rant, at the beginning, seems to be a product of the "going nowhere" outlook, and escapes from this town through his own ingenuity. there's an interesting passage towards the beginning about how rural towns are often filled with beautiful people, as the most attractive members of each generation get pregnant early, plunk their family down where they were born, and pool the most desirable genes in one area. as it goes on, the novel veers away from it's focus on the isolation of a community to escapism through technology, which is a trend I think is occluding the suburban absurd. we've established that there's nothing to physically do there, and in an age of digital connection, are trying to examine what happens when those kids instead live their lives in the digital (wink wink.) so, what are some works that reflect this in a digital age/meld the two ideas together?
 
sorry for the wall of text
 
http://www.increpare.com/2010/04/the-terrible-whiteness-of-appalachian-nights/
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does anybody else get a sense of purgatorial anguish mixed with stagnated comfort while watching sketch cartoons set in suburban locations? this is something I first experienced when I was very young and had a bad flu. this meant I was allowed to stay up late and watch adult swim. what I remember about it was being horrified and intrigued by whichever episode of Aqua Teen Hunger Force was on. I've experienced the same sensation on a few occasions since then, and although it's affected my creative process in a few ways, it's always been hard to articulate, so please bear with me.
 
the easiest way I can describe it is a dreadful lack of opportunity associated with characters who have a "home" setting, never leave that home in their narrative due to a lack of need or desire to, and end the narrative with no hope or intention of doing so. absurdity also lies in the creator never implying this message, meaning that there really is "new opportunities" in either the characters, or the plot that binds them.  ATHF is the main show I've gotten this sense from; often the only characters with speaking roles are the three main characters and Carl, and they're responsible for most of the show's dialogue. where it get's odd for me is the setting; they live in what seems to be a community on the outskirts of a major city, but are the only living things ever encountered, aside from the occasional passing plot point. the idea of a community, the fact that these characters are part of a living world, is contrasted with the lack of any other consistent influences, and produces some of this dread. they rarely have a need to leave this place, and seem content in their home.
 
when I watch this show, I get the sense that they're going to be in the same house, bumping heads with each other and sometimes Carl, forever. I associate it with concepts of purgatory now, and used to cast it under the broader idea of eternity. I feel it further reflected in the static of the characters. their unchanging personalities convey an unawareness/acceptance of their circumstances.
 
a show I've also experienced this in, although to a lesser degree, is Beavis and Butthead. they're are more vivacious communal aspects there, meaning that not every episode take place in the same local. but it has the same sense of "small town american dread" for me. there is little going on in any of the characters lives aside from their own interests and motives, interactions arise only out of circumstance and rarely go anywhere. like in any suburbs, there's nothing to do, so the characters do nothing. we're they not comedic shows, I feel the sense would be lost, as more ambitious plot structures may arise. the humor is derived from the characters stupidity, which in turn, I feel, is derived from the same lack of anything resembling stimulation.
 
there are a few movies I can think of that capture this well, and I feel they we're more intentional at it too. Napoleon Dynamite, with it's grey depictions of the American Heartlands, captured it well. much of the humor, I felt, was derived from characters living their lives, only to be interrupted by cultural imports from more lively portions of America (Napoleon's thrift store tapes, Chip's girlfriend.) And although the movie began in the same vaccum as the previously mentioned works, there was a conflict that was eventually resolved, which managed to subdue some of it under a heartwarming coming-of-age-sort-of tale.
 
then there was What's Eating Gilbert Grape, in which Gilbert had no prospects thanks to his family and the quiet nature of the surrounding community. to leave it all behind was one of his motivations, and was accomplished throughout the course of the movie. once again, the dread of living in the middle of nowhere subsides when you have somewhere to go.
 
anyway, there are several other movies I can think of, but I want to have you guys talk at me. is there some thematic concept that I'm describing a specific example of here? does anyone else have any other examples they can think of?
 
sorry for the wall of text
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I felt like there was an underlying theme in this collection; hands, and what they can do for you.
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I played a lot of You, Me, and the Cubes today on the Wii. It strikes me as Waiting for Godot with some petri purho game. A good portion of the puzzles can be solved by hapharzadly flinging fallos wherever the cube isn't tilting, but it adds new mechanics often enough that it hasn't gotten stale. The best part is when one of the fallos is hanging on to the edge, and another is trying to lift it back up, and then a pale fallos runs up and kicks the good samaritan in the anus, sending both of them to the void, forcing me to follow them. This game also has the best tutorial segments.
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if this were christian rock it'd be very good christian rock
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because everytime you win an argument you gain bonus ip which can be used to by new upgrades or perhaps even unlock new ones giving you a better chance at winning future arguments geez it's like you don't even want to beat zezima
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Pebble of Time, the game Rock of Ages (also fun) was based off of.
 
https://sites.google.com/site/pebbleoftime/
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salt and sand
-they're both mineral rather than vegetable or animal
-they both fall through small holes whether you want them to or not
-you can put them on food
 
how was I supposed to know?
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hello, after several requests from a friend I signed up for the Salt World Forums to discuss "cool things with cool people" and find new meanings in old assumptions, however, on signing up, i was presented with a borderline unanswerable question, and though I deciphered it lately, i felt it uncool and perhaps offensive to my person. though i look forward to contributing, i hope that there will be fewer buttercups like this in the future.