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I love myself some 80s and early 90s rock n roll.
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Nice list! I happen to be a very lucky owner of a physical copy of Earthbound. I got it cheap a long time ago (100 dollars). Mario 64 is a personal favorite of mine, and I've always been curious to try Goemon both on N64 and MSX.
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Last time I checked yes, through private servers at least. MMORPGs aren't really my jam, but I'm sincerely impressed they kept that game alive for so long.
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Currently I'm listening to Madhouse by Anthrax.


What are you listening to?
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That's exactly what I'm talking about. Nobody ultimately cares about minute details like those other than the creator, the focus should be on story and gameplay. When people start making up their own languages or weird terms for stuff, then you start to lean heavily into lore flooding territory, especially when it had no bearing on the actual story.
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Damn. Your art is fantastic, certainly better than anything I tried to draw. I really love the coloring of the second one.
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What are your favorite video games? Mine are (in no particular order except Final Fantasy VI being number 1) the following:

Final Fantasy VI
Phantasy Star IV
Super Mario Bros. 3
Super Mario World
Super Mario 64
Final Fantasy VII
Legend of Zelda: A Link to the Past
Zelda 2: The Adventures of Link
Castlevania: Symphony of the Night
Starcraft

What are your favorite games?
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Ultima was great! Thank goodness for DOSbox. My first computer (which might have been an IBM 5150) I mostly just used for writing, school assignments or farting around, and didn't really have any way of playing games on it. As bad as 4 colors sounds, at least it wasn't just black and some shade of orange-y gold like mine was. It's funny that despite its incredible limitations I still have a soft spot for that old machine with its Frankenstein-esque lever for turning it on. I think I mostly liked the keyboard and all the computery sounds it made.

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"Lore Flooding" is a term I like to use for any piece of work where the lore is excessive to the point of being detrimental to the narrative. Granted, having lore in a piece of fiction is a good thing, a welcome thing in fact, but I firmly believe that it's entirely possible for a piece of work to be overly fixated on worldbuilding to the point where it dominates every other aspect of the story. Lore to me is like ketchup on fries, it's great when you have just the right amount, but when the cap falls off and the entire bottle spills out you wind up with a gross, inedible mess.

The following are signs that a piece of work might be lore flooded.

1. When you ask yourself "what's this even about?" because the story is more fixated on worldbuilding than actually creating any kind of interesting plot or memorable characters.

2. When it feels like you're reading a history book instead of a story/playing a game/watching a movie.

3. When stuff that happened 200 years before the events of the story are more important than the stuff you're supposed to be currently paying attention to.

4. When you have to read a wiki to understand what everything is supposed to be because the writer liked to make up a lot of nonsensical words for existing ideas. (Brownie points for every apostraphe added into a word or name).

5. When you have the feeling of "some guy" syndrome, ie: the main character/player character just feels like some guy and has little to no relevance in the plot.

What doesn't count as lore flooding:

1. When you can comfortably follow a story along without having to read supplementary material to know what's going on.

2. When the plot is engaging and you actually care about the characters.

3. When you feel that the lore enhances, rather than dominates the story.

There are many examples of lore flooding in fiction. Generally, I feel you can have as much lore as you want so long as it doesn't disrupt the narrative. When you have to read wikis to understand what's going on, or if you feel like your doing a history assignment instead of enjoying a story, you may be dealing with lore flooding. What are your thoughts on the subject?
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I do indeed play territorial.io, though I suck hard at the game. Wouldn't mind playing again though.
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I'm currently in the middle of touching up the game before the release of the next demo. I'm doing some more graphics, some quality of life improvements and of course adding more content and touching up some dialogue. I'm hoping go have it done in the next month or so.
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I love the old MS-DOS and shareware stuff. I still occasionally play games like Master of Orion and the games by Apogee to this very day. One of my favorite games was a game on my old computer called Astrorock, it was basically a fancier and more rock n' roll version of Asteroids.

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Gamingw is indeed still alive my friend. Granted, it's not as active as it used to be and these days we mostly just hang around on our Discord, but we all still get together, make games, post crap and occasionally play some Soldat and other games like old times. It's great.
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I'm going to start this topic by talking about the Adventures of Microman.


My first ever computer (that was able to play games at least) was a Windows 95 computer. With it I had a "101 Games" shareware disk that included a lot of classic games and demos like Shadow Warrior, Raptor: Call of the Shadows, Terminator Future Shock and of course this game, the Adventures of Microman. By today's standards it's not a very remarkable game, it had some questionable level design, plain graphics and there was a bug in the game (visible in this video) where the instruments of the MIDI turn to piano for no apparent reason. However, the PC landscape of the 90s was very different than what we have today. While today we have Steam and PC gaming is often considered the cream of the crop, back in those days PC gaming was the wild west. Anyone can release anything on the PC regardless of quality or content, but most games were free and came as shareware.

The Adventures of Microman is the most "early Windows" game I could think of. The look of the game combined with the General MIDI soundtrack, the fact that you had to play it with keyboard and the overall gamefeel brings me back to the days when the internet was primitive, most websites consisted of only a single page of animated GIFs and MIDI music and small game developers like ourselves released whatever we had the skills, patience and imagination allowed. I guess not too much has changed, I'm still making Astral Fantasy and other independent games and many of you are doing the same, but stuff like this hearkens back to a more innocent time I genuinely miss.
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Currently I'm playing Sea of Stars on the Nintendo Switch.

https://youtu.be/iJL0-lDuJn8?feature=shared

So far I really like it, the battle system is like a combination of Chrono Trigger and the Mario and Luigi games. I hope it sticks the landing.
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I want to create a topic here for one of my favorite all time things, old school computers. My childhood computer was an old IBM PC (possibly a 5150) which had a black and amber monochrome monitor and ran on an old version of DOS. However, the computers I'm most nostalgic for are my original Windows 95 and 98 PCs and my MSX.

Anybody remember MS-DOS and all the weird shareware games? How about the old-school look of programs with black screens and chunky fonts? Somewhere in my parent's house there's still have a roll of old computer paper with the tear off things on the sides. Post any old school computer memories you have here and any fascinating stuff you have, whether it be PC, DOS, MSX, Commodore 64, whatever.
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Well, it's not the sole purpose of what I want to do, but this information does look useful though, I'll check it out.
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Got some more progress done today. I'm going through the game again, bugtesting, improving graphics and scenes, touching up dialogue and balancing enemies before working on the final dungeon of the next demo and uploading it to itch.io. I've been working hard to make this game as good as possible, I consider it the biggest game related project I've made ever and I hope it reflects my hard work and dedication. I'm hoping to upload some more screenshots here soon.
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Was this a PC game or was it on a game console? Roughly how long ago did you play this?
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Regarding linux. Does anybody know how well MAME works with linux? I've been thinking of getting a small laptop and using it for MAME.