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Work in progress
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Hello everyone!

Today I would like to introduce my current project :



Name : Aqua Nebulon
Genre : ShootemUp
Engine : Unity 3.2
Version : Demo V 0.1.14p
Size : 28 MB
Download : Aqua Nebulon

- no installation needed, just download and run the exe file
- this demo includes one complete stage
- controls are with keyboard or gamepad ( analog stick supported)
- default keys can be redefined on game start


Preferences
----------------
In the start splash screen you can change the input settings, the game resolution and quality display.
If the game does not run smoothly on your system, you can try a lower resolution und change the quality settings to a faster one.
The setting "good" includes all game FX, on setting "fastest" decorative lights are turned off. Higher quality settings apply
additional effects like anisotropic filtering for textures and better particle effects.

The Game
-------------
In the main menu you can look at the credits, see a quick guide, start and end the game and choose between 3 difficulties in the
options submenu.
In higher difficulties the enemies have more hitpoints and more bullets are fired towards the player.



Character selection
-------------------
You can choose between 3 characters and their submarines.
The submarines have different armor, hitpoints and speed.

Controls (default)
-------------------
submarine control      W A S D, arrow keys or analog Stick
fire            Return, Space or joypad key 0
choose weapon system       E, left ALT or joypad key 1
switch Zodiacs         F, left CTRL or joypad key 2
Menu / Pause         ESC or joypad key 3

(Remember, you can allways change these keys in the start splash screen)



HUD
-----
In the left up corner is the status display, the big number indicates the hitpoints, the small number are your remaining lifes.
In the middle up is the score, right up you see the display for collected items.
Centered down is the weapons bar.

Gameplay
------------
The goal is of course to reach the end of the stage and to collect items on your way. There are crystals spread all over the
area, 10 green, 5 red and 1 blue crystal. You can also free prisoners by collecting their cages. At the end of the stage you will
get a rating from 0 to 100 percent depending on your score and how many items you have found.
(In the final game this rating will be important to unlock higher levels and areas)

You can allways pause the game ( and exit it) pressing the key for menu / pause.

Weapons
-----------
The game has a weapon system like in Gradius series. Enemies will drop energy spheres randomly. Picking them up will refill some health
( depending on selected difficulty) and move the red mark on the weapons bar. Pressing the key for "choose weapon system" will
activate the highlighted weapon system.
You will keep your weapons even if you die.

Weapons:
- Speed Up
rises the speed of the submarine in 2 steps
- Bomb
drops a bomb downwards ( stronger than the standard torpedo)
- Tailgun
fires a torpedo backwards
- Triple Shot
Fires 3 Torpedos forward
- Zodiac
Zodiacs are little drones following your ship, one on the upper side, one below. Each submarine has different zodiacs equipped.
Using the key "switch zodiacs" you can toggle their positions.
- Shield
a force field protecting the submarine. It absorbs some shots, but does not protect againts wall collision.

( for the final game i plan to create different tailguns, spreadshots, etc, which need to get unlocked or bought from NPCs)



Boss
--------
Included on one path of the demo is a small boss. For beating it, you will get an extra life. In the final game these bosses
will be part of a quest system or give achievements.

Finally some screens: (for original size simply click on them)







I hope you like the game, suggestions for improvements are allways welcome.
Have fun!

Greetings, KoA-Angel
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2 Shots of my current project "Aqua Nebulon"
It will be a mix of underwater shoot em up and rpg elements with a gradius-style weapon system.
New weapon systems can be gained by doing quests or can be bought from NPCs in exchange for collected crystals.

I will release a first demo in a few weeks.

(Click on the pictures to enlarge them to original size)





greetings, KoA-Angel
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Currently working on "Zodiac Towers"
(Click on the images for bigger picture)

The underwater world, where the game starts:


Inside Nebula Castle, HUD is still work in progress:
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Was updating to V1.01, fixing a small error.
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Hello everyone!
Today I would like to show you my newest creation:
Gamedata:
Name :   Nebulus
Type :  ShootemUp
Engine :  RPGMaker2000
Language : Englisch
Stages  : 15  + Boss-Stages
Trailer : http://www.youtube.com/watch?v=bH8FL8EKxLs"
Download : http://www.koa-portal.de/downloads/Nebulus.rar
File Size : 10 MB
Note: Standard RM2K RTP is needed
   uses Inelukis Keypatch (doesn't need to be installed)

 


 
The game:
Nebulus is a Sidescrolling underwater Shoot em Up.
After the game intro (which can be skipped if you like – it's 10 minutes) you control  the character Pogo. There are no enemies in the overworld. From here you can enter the different stages of the game.
The 15 stages of nebulus are divided into 5 areas, wich have different colours : yellow – green – red – blue and purple.
Starting right in front of Lukis laboratory you shoul head left up through the yellow gate. The yellow area is the only open one at the beginning of the game.

 


 
You are now in the warproom of the yellow area. Each warproom has 4 warpgates. 3 gates lead to a stage, the 4th gate marked with big crystal blocks in front of it is the boss gate, which has to be unlocked first. An important rule for all gates in Nebulus: Icons on a gate show, whats is needed to open this door. Icons on the left or right of a gate are a status display for this level.
You can play the stages of an area in any order you want. To enter a stage, simply go through its gate and you will be teleported with your submarine into the stage.

 


 
The stages:
The controls are easy: use the keys up, down, left right  or W A S D to steer the submarine. Thanks to Inelukis Keypatch you can also steer diagonally. Using Space or Return you can fire a torpedo, which has a 1 second cooldown, with the exception the previous torpedo is already detonated. In that case you can fire the next torpedo instantly.
In the upper left corner of the screen is your life display. If you hit a wall or an enemy, you lose a life and you will respawn at the last checkpoint as long as you have lifes left.

 

If you collect an extra life (A) you can get up to 9 lifes. If your life counter reaches 0, you will be teleported out of the stage. There is no game over screen, you just have to try the stage again. Your lifes will then be restocked to the minimum of 3. Additional collected lifes can be carried over to the next stage,
In the upper left corner of the screen you see the level score. You get 5 points for each shot enemy.
If you pick up an item, it will be displayed in the upper middle of the screen for a short time.
In most Sidescrolling Shooters you just have to shoot through the enemies and reach the stage end. In Nebulus you have to collect different items to gain access to the higher areas and bosses. In each stage there are 16 crystals (B) – 10 yellow, 5 red and 1 green crystal – and 5 cages with trapped nebula. When you reach the exit of a stage, depending on the collected items and if you have reached a minimum score, a rating for the stage is calculated ranging from 0% to 100%. The rating decides how many coins you get for the completed stage:
0-29% =  no coin
30-59%  = 1 coin
60-99% = 2 coins
100% = 3 coins
These coins are used to open the boss gate of the area.

 


 
In the yellow, red and blue areas you can find a key (D) in each stage. You need 3 keys of the same colour to open a new gate on the overworld and access a new area.
The purple keys are special. There is no purple warproom. The entries to the purple stages can be opened using a single purple key.You have to find out yourself how to get them. There is more to explore in the overworld, just take a look around.

 


 
The bosses:
Each area boss has 3 phases, equal to 3 difficulties. To open a bossgate you need an amount of coins of the area colour. To access phase 1 you need 3 coins, for phase 2 you need 6 coins and for phase 3 you have to get all 9 coins first. For each completed phase you get a boss gem. These gems are needed to open th switch doors and to access the final boss.

 
The switch doors:
When you play a stage, you will notice some ways are blocked by coloured cubes with Pogo faces on them. To remove this cubes you need to find the switch rooms. You need a bossgem of the fitting colour to enter these rooms. Inside you dan deactivate the cubes of one colour. Doing that will open new ways in already completed stages.

 
Rare enemies:
Each stage has a chance to reveal a rare enemy. Its appearance is different to the other enemies in that stage and it will allways drop an extra life. If you collect it, the stage will be marked with a four leaf clover.

 
Achievments:
At the end of a stage you can get one or more so called trophy plates. To get a plate you have to reach special goals like for example kill a certain amount of enmies.
The more nebula cages you collect, the mor NPCs will appear in the overworld. These NPCs will give you hints about how to get the different tropy plates. In the back of Lukis laboratory you can alos find the trophy room, in which you can check your achievments.

 


 
The Mainmenu:
To access it, press Escape while in the overworld.
In the mainmenu you have a detailed progress display. You can also save your game here, look at the credits, listen to the used musiktracks and adjust some settings in the options submenu. You can disable effects from here for example or change the HUD. The displays for lifes, score and pickups can be disabled and even moved using the „place“ button.

 
Finally some more screens of the game:

 



 



 



 



 
Merry Christmas to all of you and I hope, you like the game.
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You know... in your old trailer it was more an platformer-adventure than a side-scroll shooter... and this is... well it's not bad.... I mean, Pogo and his two fishes rocks, but... "we all live in a yellow-submarine" shooter?
Anyway, you art-design clear all other misundestandings XD
And to collect zodiac symbols... and zelda-like dungeons... whatever :3

That's a different game you are talking about. "Zodiac Towers" was an rpg-adventure-platform mix. Nebulus is a pure shooting game, it just has the same setting.
Zodiac Towers is no longer in development on rpg maker.
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So you finally did this?
AWESOME... and I was worried what this project is dead :3

In fact it was dead.
I am no longer using rpg maker any more. But the project was 90% finished, so I decided to digg it out again and add the missing parts to release it finally.


if its a side scrolling game than what's all the rpg elements in the first half of the video?

The first part of the video is part of the games intro. There is a small overworld, where you can walk around in standard rpg maker top view, but there are no rpg elements. The overworld is used only to access the different stages.
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Hello everyone!

Today I would like to present you a video of my next release "Nebulus".
It's an oldschool sidescrolling shoot em up made with RM2K.

I hope you like the video.

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Some last screens of my RM2K project "Nebulus"
Release should be in January





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I have made a small video of my work-in-progress-side-scroller Nebulus.

(on Myvideo, cause youtube keeps giving me error messages when trying to upload a video, doh.)

http://www.myvideo.de/watch/6929552/Volcano_Preview

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Cool looking game, is it coming out anytime soon?
Also it might interest you to know there's a really old game called Nebulus already, or it might not.  :welp:

11 of 15 stages are complete, still need to create the overworld, menusystem and cutscenes. Then some time for finetuning, I think release should be in 2 or 3 months.
There was a platformer on C64 called Nebulus, where you had to climb spinning towers, if you mean that one. On other systems it was known as Castelian.
I loved that game. Between the stages you had to shoot fish in a submarine for bonus. That gave me the idea for the project.


@Chaos Emerl   
Cool video, but really, the bullets are very hard to see.

@DragonSlayer
Awesome map with a lot of ways to go. I like that.

€dit: sorry, fixed name
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Is this game a platformer or a scrolling shooter? It looks really good!

It's a horizontal shooter in underwater setting.
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Did you make those graphics? They're very nice. I like the ambient purple lighting.

No, most of them are ripped and edited to fit together.
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@Allen Hunter:
Although I like such epic maps, I have to agree that it needs some more color.
Maybe try to make some of the "floors" a darker brown? And some plants, not too much, but place some eye catchers.
With all the entrances and paths this should be some interesting area to explore. Keep the good work.

Here are 2 screens of my current work, the game's called Nebulus.