The best part is the movement of completely alienating the entire RM scene by talking down on it (Mods across the board) and promoting "Indie Games".
Congrats, the RM community left and what's left? Where are all the Indie Game Makers?
by the time this movement you refer to as "promoting indie games" took place there were already very few developers here. most of them already left to other communities in the several year period GW had no site. the few developers left here were being talked down to, but it was because they wanted GW to only be a RPG maker community while the majority of the community wanted it to be more open. it's pretty simple, the majority won out.
You want a cool post modern Indie Game Making community? The staff actually have to be involved in the process. And no, Barkley hitting the magazines isn't Indie the game was full of rips and GZ worked his ass off programming a joke game.
i wasn't even staff at that time. i might have been a moderator, but i was only a moderator because i used to look after the GM forum during GW's "golden age" and didn't actively do anything for GW for years. i had nothing to do with GW until many months after.
you are probably looking for the word amateur instead of indie. i'm not really sure why you make a distinction though. are you mad that the game was popular? something like barkley only helped GW attract more people, but nothing was done to capitalize on this during that time.
There were some stellar artists and talented people here but anyone who ever wanted to be someone moved on for obvious reasons. 90% of the staff here aren't even remotely Indie per se. Congrats on killing a major community with a pseudo attempt at taking the site to a brighter future.
anyone who wanted to be someone likely left the rpg maker scene, not just GW. again, GW had a 90% rpg maker community, and when it was dead it did nothing to promote any kind of development. this means any developers it did have were already gone by that time. all efforts made in the phase to expand GW's horizons was at a point when GW's development community was already dead. it had nothing to do with the death, expanding GW was an effort to resurrect it.
I'm just very annoyed that the former staff members endlessly down talked people in G&D and did nothing to save it.
there were numerous efforts made but none of it worked. i can list a bunch of things i was personally involved with:
- games database:
http://gamingw.net/forums/index.php?topic=7058.0now out of order, it was dedicated hosting that carried many classic and hard to find RPG maker games. it was essentially a centralized way to download and find games quickly, and was based on this topic:
http://gamingw.net/forums/index.php?topic=7766.0no one really cared about the games DB because hardly anyone is looking for classics / rare games. in the once in a blue moon chance you are, the rare games topic made the most sense because likely the games DB did not carry the game you wanted (there are tens of thousands of rpg maker games). this was something anyone in the community could have contributed to but no one wanted to.
- sprite database. i don't have a link for this because it doesn't exist anymore, but GW had a database system that was more robust than charas-project.net . the problem? we needed people to fill the database with resources. there were 500 resources to begin with and we needed the community and staff members to add to it. either no one cared or no one wanted to do this, because the database stagnated.
- "gw6":
http://easycaptures.com/fs/uploaded/365/9096160933.png (this is the best picture i can find of the site, this is the beta version)
this site died about 6 months after going live, because of lack of interest. the site had reviews, articles, tutorials, and many of the old articles from the original blog were on there. the problem? no one in the community wanted to write any kind of article. that includes game reviews and articles about games. the new site direction had to do with changing with the interests of GW members, and that included broadening the development tools and topics covered. the site catered to that, but very few people gave a shit about the site.
there were other efforts as well, such as the constant restructuring of G&D, contests, etc.
these things came too late. as UPRC stated, rpgrevolutution and rpgmaker already did this, but had an established rpg maker community. in addition, the idea of "indie games" never took off because we have almost no developers, and the ones that are present come to GW for the discussion, not game development. without any admin, staff member, or mod saying anything, the community made this shift gradually on it's own.
i think GW, as it is right now, is a community that doesn't need a website. there are no developers here and the other members that do come here aren't content producing (not interested in writing for a site). there is nothing wrong with that, it's just a forum for people to talk.
it sounds to me like you are complaining about rpg maker not being popular enough, or the rpg maker community not being what you want it to be. what does GW have to do with that? the only legitimate complaint i see is pubaccess being down if you paid, but something like keeping 10 years of post archives is pretty ridiculous.