News E3, 2009 (Read 8041 times)

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ohhhh shut up.  this is annoying.  i don't even feel like i should have to explain how compared to something like DEATHCORE 2 or whatever other garbage is coming out this year that people are flipping out about, heavy rain is kind of a breath of fresh air.  any game that puts such an emphasis on CINEMATICS is something i am going to be a bit more fond of than other games, but the fact that it is concerning something that hasn't really been done much in video games and appears to be plot-driven with passable dialogue are also factors.  bottom line is it looks better and less dumb than 99% of other video games even with its apparent flaws and if you weren't bringing out some tired, quintessentially-you argument about how poorly they compare to a medium much more developed than video games, i probably would not need to be typing this post.

Yeah okay it didn't need to be said (i have been reading selectbutton today)

but quintessentially me? Go eat a pipe, it's nothing all of you guys haven't said so many times before and that's why I see your point. You must be right because I'm irritated at something and it's definitely myself but thanks for setting out to make me feel like an idiot.
Last Edit: June 04, 2009, 11:21:58 pm by jamie
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isn't alan wake for 360
and PC.
i dont know how xanqui got that idea at all, its never even been uttered about it being on PS3. :S
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ohhhh shut up.  this is annoying.  i don't even feel like i should have to explain how compared to something like DEATHCORE 2 or whatever other garbage is coming out this year that people are flipping out about, heavy rain is kind of a breath of fresh air.  any game that puts such an emphasis on CINEMATICS is something i am going to be a bit more fond of than other games, but the fact that it is concerning something that hasn't really been done much in video games and appears to be plot-driven with passable dialogue are also factors.  bottom line is it looks better and less dumb than 99% of other video games even with its apparent flaws and if you weren't bringing out some tired, quintessentially-you argument about how poorly they compare to a medium much more developed than video games, i probably would not need to be typing this post.

i agree with this btw. i think games like heavy rain are pretty interesting and worth a purchase, not to mention that unlike something like idk HALO : DEATH GRUNT KOMMANDO 4 or CoD4, it seems like a genuine step forward for interactive entertainment (for example, it's being developed more as a movie than a game)

it'll be interesting to me to see whether or not the game is TRULY plot-driven, because i feel like more often than not 'plot driven' games (or rather, ones that are advertised as plot driven) are clearly designed with things like OKAY WELL WE DEFINITELY HAVE TO HAVE A FIGHT IN A WAREHOUSE taking priority over the story. when's the last time you played a game where the setting could not be changed to a completely different location and the dialogue, plot would make exactly the same amount of sense if they just changed the lines referring to the exact location you are currently shooting bad guys?
Last Edit: June 04, 2009, 11:24:15 pm by stern_gupples

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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Heavy Rain is exactly like their previous game Fahrenheit/Indigo Prophecy(Spelling?)just quick time events and walking around with a heavy dosage on characterization. I thought it was alright game Indigo Prophecy but quite boring at times.

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I wanna just go back and retract that tone of 'fuck you, guy' from my last post. The original post was just stupid, no need to qualify it.
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oh what, it's from the indigo prophecy guys? uuugghhh

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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Quote
but quintessentially me? Go eat a pipe, it's nothing all of you guys haven't said so many times before and that's why I see your point. You must be right because I'm irritated at something and it's definitely myself but thanks for setting out to make me feel like an idiot.
quintessentially you because you are the only one who would take a shit on a game even when it is clearly trying to be BETTER than just a silly game.  i am willing to give credit for ambition and effort, even when it does not necessarily come out that brilliantly.  we all say similar things but i don't think any of us look at what is, objectively, a game that is quite a bit less stupid than most others and be like "feh feh...it aint a movie".  who would expect it to be a movie?  this is not a reasonable demand of games at their current stage of development.  ALL GAMES will be terrible if you compare them to a century-old medium that has had multiple lifetimes to develop and bloom without any of the issues that face games (perception as childish distractions), and at that point why even bother playing them or talking about them?  i was not trying to make you feel like any idiot, though.

btw indigo prophecy is one of my favorite games despite being completely fucking idiotic.  like the first couple hours of the game really go beyond what most games even try to do and make the overall experience worthwhile for me.  if they manage to make this game like that one without all the stupid bullshit, it will be a fantastic game.  i genuinely enjoyed the first 2-3 hours of IP.  the mood and the gameplay and all of it.  we will see if INTERNET MONSTERS and matrix fights ruin this one as well.
Last Edit: June 05, 2009, 12:07:44 am by headphonics
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i had heard that indigo prophecy was amazing for the first half, then it takes a complete 180 and starts sucking incredibly bad
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depends what your take on "weird intrigue game" that becomes "weird intrigue game with matrix fight scenes" is
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it's worth playing just to see how quickly a game can go from being fairly enjoyable to being genuinely fucking abysmal.  like no part of it was any better than COMPLETELY TERRIBLE.  internet monsters, man.  i'm not joking.  it could not have been any worse had someone sat down and really tried to write the absolute biggest load of horseshit imaginable.  i like the game a lot but it's for two different reasons.  i unironically like the first part, but the second part is really pretty humorous in how stupid it is.  there is this scene where some cop confesses her love for the main character when she has known him a grand total of oh............say.......10 hours???  it's the best.
Last Edit: June 05, 2009, 12:30:37 am by headphonics
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i had heard that indigo prophecy was amazing for the first half, then it takes a complete 180 and starts sucking incredibly bad
thats not true it was terribe the whole way through
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The only thing I've heard about it was NECROBONING and that's about it.
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What the fuck. Project M? Team Ninja? I have never even heard of these before. What happened to Retro Studies? Admittedly I think retro totally lost the plot with hunters/prime 3 but at least they know the metroid brand well. This game looks... I don't know. I want to say I hate it but it actually looked kinda cool, except for the shitty generic human space opera yeah.

also token black guy, every sci-fi gotta have the black guy with the cheesy accent (also lol@that grin he makes when opening the helmet)

Now that I can't talk about. ;)

Retro is still out there but according to Reggie they are working on another project, which is just as well as they've been stuck on Metroid since 1999 or 2000.  Considering all the cool looking projects they had to cancel when the business was in turmoil before Nintendo picked them up, it might be nice to see them revived or just something new since they've proven their worth with Metroid.  I'd personally like to see Raven Blade revived, or maybe Thunder Car Rally so Nintendo can have a Twisted Metal equivalent.

In any case, I'm looking forward to seeing what they do with Metroid: Other M.  I remember initially Metroid Prime was going to be designed as a third person action game but it was scrapped because the concepts didn't pan out as well as they hoped.  This seems to be a second chance at that and it looks pretty darn good, but I'm fearful that the classic gameplay may be lost for something more action oriented... but damn does it look nice.  But still... (but damn)

Would they have to develop around the Natal system though? That article said that the guy used the Natal with Burnout Paradise, which was already out. So unless the guys who made Burnout Paradise remade the game to work with the Natal. It seems like you can use it with almost any 360 games.

That's likely exactly what happened unless I missed something.  Similar to when Nintendo first showed off the Wii Remote at TGS 2005 they retro fitted Metroid Prime 2: Echoes to show off how first person controls would adapt to the controller.
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Well it's not much of a conceptual leap that Natal delivers roughly the same information to the game itself, it's just a matter of how it gets inputted to the device. I'm sure the technical aspects of this are more complicated, but I doubt much rework of the game itself would be required tbh.

possibly talking out of my ass though!1 yeuj
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hey what ever happened to that uwe boll game that was supposed to come out?
I can't remember the name for the life of me.
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hey what ever happened to that uwe boll game that was supposed to come out?
I can't remember the name for the life of me.

It had something to do with a ... tunnel, a really brown tunnel. Thats all I can remember.
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Tunnel Rats is out, and on steam. You can buy it for I think 19.99USD?
don't mind me, just postin' after a few brewskies
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i just read ign's article about ff14 and apparently it's coming out next year as well, like ff13 (in america anyway). they actually got nobuo uematsu to do the soundtrack for it. would have been much better if uematsu composed soundtrack for one of the single player final fantasies since recent ff music has blown in comparison to uematsu's work.
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Zelda Artwork is officially released:

http://www.cubed3.com/news/12501

It follows TP style. Yeah, they should probably call it TP2 just like they did with Mario lollol.


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Last Edit: June 05, 2009, 10:16:38 am by Pulits
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what are you whining about

you got a new zelda, and it isn't cel-shaded (i mean i wouldn't mind but every motherfucking person other than me would)

did it absolutely need a new style?

i mean if the game isn't re-hashed tp(which was re-hashed past zeldas) then who the fuck gives a shit?