I've been replaying
Bonesaw. I never actually finished it when it first came out, and now I remember why. It is
very hard!!! In a good way, but also a bad way. Jump sustain is probably the worst offense; it only registers within the first millisecond of hitting the jump key, so it's basically impossible to reliably pull off a short hop, and short hopping is kind of necessary for clearing the secret stages. Also, the ball-bouncing sections have really bizarre physics, and sometimes you'll have to dribble them backwards through half of the goddamn stage to get a Golden Puck, which is frustrating, if not infuriating.
You're supposed to clear the game normally and then go back to 100% it afterwards, and of course I was like "fuck that i rule at videogames" but you really can't do that. It's not like Kirby's Dream Land 3 where anybody with basic motor skills can pick up every heart-star on their first runthrough, Bonesaw is RUTHLESS and will absolutely shit on you until you get some practice with the mechanics.
That said, it's honestly probably one of my favorite indie games ever, despite how rough it is. It has a ton of stages and a really nice faux-NES aesthetic. Also the soundtrack is hella chufty:
http://www.youtube.com/watch?v=EBxfEFSLa4Ahttp://www.youtube.com/watch?v=0IJ3Cw6026shttp://www.youtube.com/watch?v=oMjtxWKn3xMone more thing, since i couldn't find this through several hours of searching while trying to get it to work on Windows 7; if the launcher closes when you press the Play button, run the game in Windows 98 compatibility mode. hopefully this helps some poor shmuck somewhere angrily typing "BONESAW WINDOWS 7 WHY WONT IT WORK" into google.