New Vegas was only linear up until you start to get near New Vegas itself. I think it's better that way than just dumping you in the middle of a kind of generic wasteland or whatever the world might be. Like take Oblivion - I have probably spent a couple dozen hours playing that game over the years, but I've never felt like I have made any real headway. I get to a point in the main story, lose interest, and just quick warp to some other town and do a couple quests there before losing interest again and just kind of wandering around aimlessly for an hour or two then getting bored with the whole thing. There isn't any thrust to it at all, it's just a bunch of locations you can wander between, none of which are really that interesting.
I suppose if New Vegas actually was just a bunch of generic locations except this time in a straight line, that wouldn't be much better, but by the time I got to New Vegas I felt like I had seen enough of the world and was invested in it enough that wandering around became much more interesting - and I'd say the linear path part is only maybe the first 1/3 of the game. They give you a set of locations with an actual rhythm to them - and I think some of them are pretty interesting - and they make sure you get a good sample of all the different elements of the world and how they interact with each other.
Also, the placement of enemies above Sloan stopping you from heading to New Vegas probably encouraged me to play for longer than I would have if I could've just made a beeline for the main attraction right away, because for one: I don't think la vegas as an idea is aesthetically or substantially interesting, just sad and lame, and secondly, it made me feel like the world had some depth to it. It wasn't just a flat here's a cave here's a town here's another similar town they all have the same stuff in them and the same people etc. I guess fallout 3 had some varied gimmicks to it's locations too, but to me the world feels flat and uninteresting compared to new vegas's slightly more structured and tiered world. You can't just run up to the super mutant village right away, you've got to earn it a little bit, and that makes it more rewarding when you actually get there (if you think a super mutant village is a really interesting idea just in of itself) because when I was climbing up that mountain and whoah it was getting snowy! I've been playing for 30 hours and I haven't seen snow yet! nearly there! I did it! and all of that kind of stuff.
You've got to take your time exploring, and I feel like new vegas gets you into the habit of that by making it very difficult to go to certain places right away and kind of tunneling you along for a while. I think of fallout 3 and I think of a pretty much uniform wasteland and then the capital area, and that's pretty much it. There is differentiation between the wasteland locations I guess, but they kind of happen to you all at once and it feels aimless to me. When I think of the new vegas map there are different phases of the world, there is the critical path segment, then new vegas, then the outer reaches of the map, and then taking these end stage parts and then interacting them with the beginning again and then there are the little areas full of deathclaws and super mutants which are geographically right next to the beginning of the game but were way beyond what you could handle back then. Go back with your super mutant granny and the robot dog and deal with it now, see what's up there!
rambling but I think I said what I meant to
It's an effective rhetoric/tool largely forgotten for a reason or another from a lot of games these days (propably equating that to sandbox games YOU CAN GO ANYWHERE IN 3D WORLDS and indie games are just variations of super metroid system with no real sense of desire of seeing things far away) like i think OoT used this effectively in other way (you see it in the distance! there's a fence blocking your path! you can see it NOW with some help! question is, how and when to get there...) along with Baldur's Gate 1 and Fallout being first open worlds to pull it out...
sorry, rambling but tbh i only saw fallout 3 for short time and played new vegas for a large chunk of time but i quit new vegas at one point and not really caring about it because the world was really just as hollow and empty as in any game... or you could say that large amount of that exploration and PLACES TO DISCOVER were pretty much carbon copy/repetition of same ideas etc... there rarely was much challenge or difference between the smaller places save the larger domains. gotta get all the achievements also fuck that map for showing all the locations (i guess it's dog showing them?), i don't care if you can lock it with modifications because i want my vanilla game. i guess some of the larger organizations promised great mystery powerful organizations and big league mindgames WHOAAAA WHAT A WAY TO DISCOVER, BROTHERHOOD STILL OWNS, for a moment your mind is buzzing with paranoia and mystery as you furiously make connections with prior signs and events... but yeah then again they never progressed this anywhere. so much for powerful bro experiences...
i guess it's asking too much of too large scale shit and programwork but then again that's the whole premise of the game ne, a megalomanic manly game of power play between factions and you are supposed to go whoa powerful... great secrets... i wanna discover. it. all. and then it throws all that meticulous, meaningless random caves and meaningless NCN and legion minimissions. i don't care if the tomorrow doesn't come for me... anthem of new vegas.
idk you all knew this all! i guess i'm saying that all said and done this is still a game with pretty big apparent looming issues and i guess its a good effort in the modern age of dying games and narrative (IT'S ENTERTAINING ALRIGHT?!? I SAID IT) but man idk only thing you still have is a POWERFUL MANLY EXPERIENCE and other regular good game behauvioristic tools as such until it gets broken by the misplanning misdesigning and misfinishing and if you got any sense of self-protection, at this point you stare the screen blankly for couple of seconds before your face morps into earlchips face in cheap 80's highlander the movie effect and you'll yelp "what am i doing, my brain is melting out from my ears. this is bad for my physical and mental health" (and YOU KNOW YOURE RIGHT BUT GAMES ARE THE OPIUM FOR MASSES. your face nevers morphs back...)
aaa im not so good with this, such a long sentences gulp... *_*'''' i-i speak no english, bad english...me stupido, me lowly gobold...
basically or COMPLEXICALLY (gulp, choose your destiny), the real question is that do we have right to enjoy these games... WHY do we want to play games time to time despite we know it won't do or find any good... why reflect on cultural debris... what am i... aahhaah i realize that i actually have some humorous point to reflect on in defense of NEW VEGAS TALK but i can't remember it! it was an okay thought at the least.
really, even =I=, dear reader, desire to play pavlovian games but for some reason i never get my fill, never satisfaction... i do not know what i seek... never content, never properly drugged...