what?
they better fix that shit cus that game is awesome. I like it way better than oblivion theres more shit going on and narrative interactions which is what I hated about oblivion.
Not sure what Jamie is talking about exactly, but someone from Obsidian did mention that due to the way the gamebyro engine was built, the saved game problem is pretty much impossible to fix(and if it can be fixed, it probably isn't worth the time/money to do so), else they probably wouldn't have removed an entire town from New Vegas. The actual problem is that the game saves almost everything in the game world you move, including the tiniest objects you probably didn't even intend to move on purpose. By themselves they don't mean much, but after a couple of towns touching everything, your save game file size explodes.