I would like to know what stuff is good and what stuff is worthless in MW2 please tell...?
I have more tips rolling around in my mind but here a good chunk of what I've learned:
-When in doubt go Sleight of hand, Stopping Power, and Steady Aim.
-The thermal is one of the best attachments for snipers, LMG's, and the more accurate assault rifles,
-heart beat sensor is useful mainly to the sniper, making it harder to be ambushed.
-Tactical insertion is always the equipment to go with if you are going to snipe, The Claymore, while giving you the chance to get an extra kill, is unreliable and only protects against a single attack from a single avenue of attack(unless you are able to restock)
-Most, if not all of the SMG's are not worth it as machine pistols can be your secondary and function in effectively the same manner.
-The ACOG scope is never worth it unless you are unlocking the Thermal, as it obstructs your view more then the red dot or holographic.
-I find that the M16 is definitely better then the FAMAS, so switch to it as soon as you unlock it if you like burst fire weapons.
-among the first 2 LMG's, the RGB it the better more accurate and stable weapon.
-Handguns are some of the best weapons to go akimbo with, as they take targets down at roughly the same speed as SMGs and MPs, reload faster and give greater mobility. only draw back is ammo.
-I Think but am less certain: revolvers are better then desert eagles as they deal nearly the exact same amount of damage and have much less kickback, the only draw back is having 6 shots instead of 7.
-I've found almost all the shotguns I've used to be effective, the Striker/street sweeper is one of the best as it has the least/most controllable downtime and has plenty of ammo. I've known many people to consider akimbo 1887's to be overpowered, I never got around to using them.
-the grenade launcher attachment is pretty powerful. I don't know if it's overpowered. but many would claim it to be. issue is that I found it to really only to be super powerful is if you have the Danger close perk.
-The Stinger is useful to have on at least one of your classes as a means to get rid air vehicles pestering you and your team. As its the most effective way to deal with them.
-The TAR-21 is kind of garbage... the lack of any accuracy really turns me off to it.
-The Scar is my favorite Assault rifle, high damage, respectable accuracy. the only real draw back is lack of ammo, however I've found the weapon to be pretty common, so retrieving extra ammo in the field isn't necessarily unlikely.
-The Throwing knife is one of the most effective weapons to use in combination with the riot shield as there is very little time spent where you are vulnerable to the enemy when using it.
-Sniping with any Perk 3 other then Steady Aim Pro is unadvised.
-Barret .50cal is my recommended sniper
feel free to call bullshit on any of these. as I will admit they are based on MY strengths.