I'm playing it now. I didn't play Dead Money because it didn't sound interesting to me, but you're saying it's good/better?
dead money can be pretty irritating at times, but i think it's a lot better than honest hearts. in dead money they really tried to make something that kinda tangentially fits into fallout but doesn't really feel much like fallout. it's pure survival horror, basically, but done better than pretty much anyone has done it for a long time.
although i don't really know if i want to say GO OUT AND BUY DEAD MONEY because a lot of people seem to dislike it. and i'm actually kinda inclined to say that the survivor horror works TOO WELL where the game kinda borders on UNPLEASANT TO PLAY despite being a remarkably well thought out experience. i feel like i look back on it more fondly than i felt about it when i first played it. i checked back and apparently i wrote a vaguely sizable post in this topic talking about how not so great it is, but i have apparently changed my mind on this. it's good stuff, just a lot more unnerving than the sort of experience you expect to get from fallout. this rubbed me the wrong way, but i think that's the idea.
either way, it's a lot more engrossing and carefully developed than honest hearts. you know pretty much all you want to know about honest hearts within the first few minutes of the DLC, and there's really no noteworthy moments throughout the whole thing. very colorless. you could tell that the guy who designed it was significantly more concerned with biblical references than how interesting or dynamic the story would be. good location though, but they didn't do a whole lot with it. the most fun you'll have in it is getting lost and just wandering around, which probably wasn't worth ten bucks.
I expected the DLC to be like new vegas, but more cohesive and complete. dunno if that's the case so far.
the two out are pretty cohesive and complete, but neither are really like new vegas. both go in wildly different thematic directions and present locations that are fundamentally different than what's in the rest of the game(particularly dead money). i have appreciated that about the dlcs thus far, though. shows that they're actually thinking about this and not just copy/pasting the same shit from the main game.
Bowel Movement sure is chatty
edit that's not supposed to be a joke I'm just avoiding spoilers
if you're talking about who i think you're talking about, the characters later get worse/more uninteresting.
sorry

bowel movement is as good as it gets
did they raise the level cap on either of the DLCs? Cus I'm already on lvl 24 at the game itself and I dunno if I wanna keep playing when I max out I'm hoping I can get through the main story before getting too far past 30 not lvling up is boring as fuck.
i don't know if i'm just fiercely pragmatic but i found that i hit the dlc level cap pretty much just as i finished the dlc itself. they do a pretty good job of giving you lots of room to screw around before you reach the cap, so as long as you're not spending hours upon hours trying to genocide the local gecko populations, you should be good.
IF YOU DON'T FINISH FALLOUT FROM START TO FINISH WEARING JUST A LEATHER JACKET AND KNUCKLE-DUSTER IT'S NOT A FUCKING FALLOUT!!
truth.
fallout is different now. these days it's all about beating the game wearing grimy pre-war businesswear and a 9mm. that's a different cool though. back in the day you kinda had to create STRAPPING YOUNG LAD/LASS but my new vegas character was a creepy old man that nobody liked, complete with gray hair and a combover. not as cool as being able to play through the game as FULL RETARD though