A related, but different, idea: how about a personality/ morals test, and the game suggests a character class based on the results? So maybe the player who's OK with bending rules gets recommended a rogue, and the goody-two-shoes gets a paladin, on the assumption that they'd be more comfortable playing characters with compatible moral codes. That might be interesting. Of course, a player ought to have the option to pick a character of a different class should they choose... but it's an interesting idea to say the least.
Last Edit: August 04, 2009, 03:29:18 am by Terrus4
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.