Hey, I have a quick question. I have an idea for a game, but I have no clue where to start. Can someone please tell me what order to make my game in and how to make a better plot.
Ex: Maps, Characters, Story, Etc...
Ex2: Intro cutscene, Journey, Training, Twist, Death of close one, Etc...
Although I want it to be a lot more detailed, like telling me how you made your game.

I suggest if possible that you have a team of programmers. I don't know how everyone else feels about that, but basically I think that the more you have to think about each thing like programming, mapping, and storyline, the less attention you can dedicate to any one aspect. Each member of the team should be solely responsible for one thing, like mapping, or writing the story, or doing all of the programming (although, there are some things like scouring the net for resources, designing monsters and equipment, etc., that are so easy that you don't need to dedicate an entire person to them).
The way I do it (and this may not be 100% relevant to you, because your game may not contain any hard programming) is I work on all of the hard programming first (i.e. CMS, CBS, etc.), while I try to brainstorm everything else. In your case, I would suggest starting out with some sort of short story, almost like writing a movie screenplay. While you're writing the screenplay or w/e, get online and find all of your graphics and soundtrack resources, and just continue to periodically scour for resources until you've finished the screenplay. Then do the tasks of mapping, cutscenes, and what not.
Try to just make a finishable game. There are numerous things you can do later to improve it, like add hysterical jokes, increase the symbolism, add deep structure, etc.. As much as people debate things like storyline vs gameplay, the real enemy of many programmers is failure to finish the game.