also as you can see i didn't bother much to shape my thougths/grammar or anything. sorry Evengel! have fun in a swamp! ![Welp :welp:](https://gamingw.net/forums/Smileys/default/welp.gif)
Some good points there, nonetheless.
I can't remember which game employed this, but you could only increase/decrease your alignment by degrees. A neutral guy could commit petty evils, but not really bad things until he had built up his evil alignment. That way, you couldn't flip flop around, doing whatever provides the most exp.
For this hypothetical game, I think the best route would allow the player to pursue all quests within his alignment, plus some quests which are just a few degrees from that alignment. A Chaotic-Good character would have no problem stealing from any Evil character. However, there could also be small-time Lawful-Good or Chaotic-Evil quests that kind of blur the line, but provide fewer rewards.
I've been trying to think of a good setting for this to work in. Right now, I'm thinking two rival nations, one "Good", one "Evil" (of course, this won't be said, but implied), who are struggling for power and dominance. This is where the arbitrary main goal comes into play, maybe a struggle over a generic magic item, piece of land, basically a MacGuffin. Each nation has their own Lawful government, who are in direct opposition to one another. However, each nation is home to a subversive Chaotic faction, which fights to overturn the rule of law. This is where gameplay differs for each of the 4 sides. As a member of the Lawful government, you'd primarily be fighting anything Evil, but you are willing to do things to oppress the Lawful faction. As a faction member, one can maybe get mercenary jobs from your own government, to fight the Evil government, but one could also take sides occasionally with the Evil faction, in the interest of toppling any form of government.
This could add a level of strategy in which you're doing a balancing act (playing one side against the other to your own end), but in the end you're trying to secure the "MacGuffin" for yourself.
I hope this makes sense!