what are these "improvements"?
i keep hearing people discuss improvements, but i don't read any/ I understand they recreated the engine and the general interface for finding games and starting games might be easier.... but... what gameplay improvements have been introduced?
Most of the improvements are internal. There are some cosmetic improvements but that's up to opinion. It's all relatively the same as Dota. Still... although it may seem like a recreation it actually plays much better than WC3 ever could and even more so in Dota's case since the coding for the skills and items are clean and direct instead of using the crazy workarounds that they use in Dota that causes choppyness and lag at times (play any DM game in dota for the most dramatic effect). It also handles latency and lag much differently. In a normal situation there is no delay for me even though the ms averages out to 90-180 (which you would see in the games list and then in real time in the lobby before the game starts). Should someone else lag the only indicator I would get is them saying so. If they drop... oh well. We can vote for a rematch or concession. Or we can continue playing and wait for them to reconnect. There is a five minute downtime window before the player is officially kicked and that's plenty of time. A normal player would try to get back in as fast as they can because they do not want a leave on their record (as well as kills, deaths, assists, average creep scores, denies, exp per minute, etc). More improvements include the ability to queue skills and commands (which is why they added a cast speed stat to each hero.. to give small windows for response). You can also rebind your keys and use an ingame voice chat... which is a nice addition to the ui. It is very familiar territory when playing HoN but once you play a few games you will find WC3 inferior in almost every way once you go back.