Dungeons in RPGs are meant to be difficult areas you have to get through to reach the next area. That is what they are, by definition (rpg definition not real person's definition!). Sometimes, the game throws a boss at you with no dungeon and he is extra hard as a result. Sometimes, the game throws a dungeon at you because it wants that to be the challenge. If the dungeon isn't fun or it goes on to long, that is the game's fault.
Game Freak sucks a dick at game design. Sorry, they do. Pokemon is a really fun game that I enjoy a lot because of the inherent concept, but outside the battle engine and menus (including the Pokemon listings themselves, which are like a jRPGs wet dream) Game Freak makes no attempt to make the Pokemon games good. They suffer from horribly repetitive mapping, terrible layouts (as evidenced by having to backtrack areas OVER AND OVER because they wanted the player to use the "only jump down" cliff face for the nth time), and poor graphics. They also suffer from something that most jRPGs suffer from, which is the fact that it takes ten hours to do anything. Want to trade a Pokemon? I hope you like 19 cutscenes instead of the POKEMON JUST FUCKING BEING TRADED. The first Pokemon was no exception to this, but nobody noticed because a) it was new and b) you didn't have random encounters outside of the tall grass. Then you get to the Rock Cave and suddenly you have encounters everywhere and it's not funny any more. It has most of the bad features of Pokemon rolled up into one little package. And, because apparently they decided it wasn't bad enough that they'd up the encounter rate and have no safe areas, they decided to include two of the game's 150 Pokemon. Thanks, Game Freak. You suck.
Sorry, I didn't mean to rant about Game Freak there, but I am just saying: never base dungeon design off of Pokemon. There are good dungeons and bad dungeons, and pretty much every dungeon in Pokemon is bad. Again, I really enjoy Pokemon, but... ugh.
Dungeon Crawlers aren't even about traversing the same dungeons as in other RPGs. Like I said, dungeons are meant to move you slowly from A to B. They throw obstacles at you, but ultimately you emerge, battered and weak, into the light. The main idea in a Dungeon Crawler is to just... keep going down. And down. To see how far down you can get. Some games have a set number of levels which you can reach (the make your way out again), but some just keep generating harder and harder levels until it becomes impossible to descend further.
They are survival sims more than they are RPGs, really. You have to eat and sleep and not be beaten to death by monsters. Some Dungeon Crawlers don't even take place in Dungeons, but they are still so similar that to not call them a Dungeon Crawler would be a shame. There is that one set in Finland which is pretty much a Dungeon Crawler with no levels to it. Dungeon Crawlers are also procedurally generated, so each one is different. Part of the game is just exploring the Dungeon. There are no random encounters (except that every encounter is random, really) and you can run away from most, if you're lucky. Of course, if you run away there is always the chance that you'll turn a corner and that same monster will be there when you really don't want it to be.
So yeah: don't judge a Dungeon Crawler by jRPG standards. They are much closer to being Western P&P-influenced games, minus a storytelling DM. People like them because they are challenging and new each time they play. There are usually a huge number of options, so they're extremely replayable. They can also be played to a player's own speed, since typically time only passes when the player performs an action, so you can play them in the background, or try to plan, or rush head first into whatever situation may come along. They're also one of the only types of RPGs you can actually get "good" at, since it's not always about beating the most monsters or collecting the most gold. Sometimes, it's just about identifying warning signs and avoiding danger, or smart rationing of items to get you down another level.
Last Edit: September 09, 2009, 03:35:58 pm by Kaempfer