Strategy [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10 (Read 3092 times)

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The Alliance

Controls:
Left Mouse Button --- Select unit
Shift+Left Mouse Button --- Add/Remove ship from current selection
Click and Drag Left Mouse Button --- Create selection box
Right Mouse Button --- (With Ships Selected) Command unit's movement (Without, at edge of screen) Pan with mouse
Middle Button --- send a ship to a point on the Minimap
Delete --- Simulate a Middle mouse click, if your mouse lacks one
C --- Send ships on cargo runs (for Cargo ships only)
S --- Name a ship
P --- Pause
Backspace --- Restart
Arrows---Navigate the current area
Left-Click the Minimap---Automatically jump to that point in the room.


Point of the Game
Right now, the only game mode available is Skirmish.  All you really need to do is build your forces up and attack the enemy.


New Features:
  • New Menu
  • Missile Smoke has been updated
  • The larger and more powerful ships belonging to the Diemicos and Anakiad are now available
  • Several more features; check the included file for the complete list of updates


Screenshots - Updated: 11/05/10
Planet Defenses / 'Splosions 1 / 'Splosions 2


Download:
Current Release --- 11/05/10


Known Errors:
-Neither the Tutorial, nor the Campaign are currently functional.
-Attempting to use the minimap directly after licking a structure will not always work; Double click to close the Structure's menu and grant full minimap functionality.


Credits:
Fiender : Programming and Graphics
)))Blackhole((( : Graphics
Supermegames : Graphics
Omerta : Graphics
masterofhisowndomain : Graphics
myname : Graphics
meltdown studios : Graphics
Halowar77 : Programming and Graphics



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Game production is on-going.  I'll be trying to release a new demo every week.
I'm planning on adding a lengthy single-player campaign and online multiplayer.

For those of you who have a facebook account, you can check out the game's page:
http://www.facebook.com/pages/The-Alliance/206830751144
This is the official location for all Alliance news and updates. If anything is happening with the game you can learn about it first there.
Last Edit: November 06, 2010, 01:58:01 am by Fiender

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Awesome!  What did you make this in?  C++?  XNA?

..:: Full game is released.  Download it now! ::..
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I tried it, here's what you're going to fix:

- the ships don't stand out from the background
- bad ui


And I could program but then it would have to be in blitzmax not game maker
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I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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I tried it, here's what you're going to fix:

- the ships don't stand out from the background
- bad ui


And I could program but then it would have to be in blitzmax not game maker

That background was only temporary anyway, but what exactly is wrong with the interface?  What would you suggest I do?

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Make the text and buttons bigger and more legible
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I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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Make the text and buttons bigger and more legible
I'm sorry, but it's about as big as I can make it and it looks fine on my computer.  Maybe it's your resolution?

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Well it's just a suggestion

Make the buttons you click to make the ships bigger then I can see there are miniatures in there but I can't tell what they are from looking and you can do that in almost all successful rts games

- If you have a ship in the lowest right corner of the map you can't select anymore because there is a mini map over it
- Make it so you don't have to put the mouse over a "build" icon to know if you can or not build that thing
- Make it so you can destroy the things you've built on your planet and reclaim the (or at least a part) resources you spent on them
- When you click anything in the research list that window shouldn't disappear
- Change the market icons so you can tell what they do from looking at them
- Buildings should appear on the minimap, just make them larger dots so you don't confuse them with units


---------

Ok, so now that I found out how to pick things up from my planet the game is much more interesting, I think it has a future
Last Edit: September 19, 2009, 05:52:50 pm by Mince Wobley
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I like it how the interceptor squadron can self-replicate, you should call them grey goo

http://pub.gamingw.net/54690/grey%20goo.JPG
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I like it how the interceptor squadron can self-replicate, you should call them grey goo

http://pub.gamingw.net/54690/grey%20goo.JPG
Lol, how did that happen?

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I think it was because one of those big ships that can spawn them was killed while it was spawing the interceptors
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I think it was because one of those big ships that can spawn them was killed while it was spawing the interceptors
lol, that was pretty embarassing    :crazy:
Thanks for pointing that one out!

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New Demo!  Most of the changes are have to do with graphics rather than gameplay.

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Now you made the background too red, can you make it look like the titlescreen background? And I can't make aditional planet things

Also make it so you have to press esc instead of backspace to go back to the main menu
Last Edit: September 26, 2009, 10:05:24 pm by Mince Wobley
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New demo today, bud since I've been sick/predisposed most of this week I haven't had a chance to get much accomplished.
Now you made the background too red, can you make it look like the titlescreen background? And I can't make aditional planet things

Also make it so you have to press esc instead of backspace to go back to the main menu

Do you mean multi-colored backgrounds?  BTW, I've tried to de-saturate the current backgrounds so they don't look as intense.  I didn't notice the planet glitch lol, it's been fixed in this demo.

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Now you can't upgrate any of the planet things

Also when I try to make a turret on  my planet:


___________________________________________
ERROR in
action number 1
of Draw Event
for object BuildSystemButtonObj:

Error in code at line 73:
                       if m_Parent.queue[self.m_MasterQueue] > 0

at position 34: Unknown variable queue
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New Demo today!  A lot of glitches have been fixed, and several new features have been added.

Now you can't upgrate any of the planet things

Also when I try to make a turret on  my planet:


___________________________________________
ERROR in
action number 1
of Draw Event
for object BuildSystemButtonObj:

Error in code at line 73:
                       if m_Parent.queue[self.m_MasterQueue] > 0

at position 34: Unknown variable queue

Thankfully, both of these glitched have been fixed in the current demo.  They shouldn't (i hope) be a problem anymore.

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So far its been a good game... I only have a few issues...
There's no Tut yet right? The reason I'm bringing this up is when I click on the human tutorial (I haven't tried the others) its just the menu background...
And I think fighters are a little hard to hit... I spent plenty of time (and resources) trying to kill a group of human resources, when I build my own group of fighters and anti fighter vehicles...
I'm also wondering if you're going to add more planets to the skirmish map... maybe use a cargoship (or something like a troop transport) to capture a planet (based on how many people are on said planet... just a thought)
I really enjoyed it... testing to see how strong human battlecruisers are (and dying horrible) is a great way to pass time.
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New Demo today, but that isn't important.
The ONE YEAR F*CKING Aniversery to the when this project began is fast approaching!  Expect some big shit going down by then!

So far its been a good game... I only have a few issues...
There's no Tut yet right? The reason I'm bringing this up is when I click on the human tutorial (I haven't tried the others) its just the menu background...
And I think fighters are a little hard to hit... I spent plenty of time (and resources) trying to kill a group of human resources, when I build my own group of fighters and anti fighter vehicles...
I'm also wondering if you're going to add more planets to the skirmish map... maybe use a cargoship (or something like a troop transport) to capture a planet (based on how many people are on said planet... just a thought)
I really enjoyed it... testing to see how strong human battlecruisers are (and dying horrible) is a great way to pass time.

Your right, there's no tutorial yet.  It says so in the game's update file :P
And, for now, there can be only one!  Planet.

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New Demo Today!

Current Projects:
The Alliance---30%
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For those of you who have a facebook account, you can check out the page I recently created for the Alliance:
http://www.facebook.com/pages/The-Alliance/206830751144

This is the official location for all Alliance news and updates.  If anything is happening with the game you can learn about it first there.

Current Projects:
The Alliance---30%
If I commented on your project, please take some time to check out mine.