they're still a hundred times more eyecatching than even the cleverest use of rudra chipsets or whatever. this is what is meant by custom graphics.
I apologise to disagree, but I think those screenshots are not at all appealing. They may be eye-catching, but only on the same level that the drawings of children would be eyecatching; to me at least. I do not mean to offend, but simply state my opinion; I apologise if I cause you any undue grievances, in both the preceding sentence as the ones hereafter.
I much prefer someone to use the RTP or recycle the same old Mack 'n Blue chipsets than use those kind of custom graphics. Unless, of course, they are making a children's game.
the point is that instead of aiming for that by stealing graphics music gameplay etc from those professional titles it's better (for the community as a whole AND for you personally in terms of people-who-actually-check-your-game-out-instead-of dismissing-it-as-more-generic-rpgmaker-garbage) to use the limitations of a small project to explore new avenues instead of retreading old ones.
That is, indeed, a good argument. If you use that to support your love of custom graphics, or your belief that people should use it, then I think you are completely justified in your beliefs. It does not, however, convince me that custom graphics > ripped graphics/graphics from Japanese resource sites.
People who dismiss a game with unoriginal graphics as "more generic RPGMaker garbage" are simply that. People with an opinion. For everyone who hates your game based on the graphics, there's someone else who'll like it for the application of the graphics, or the story that they are used for. There's enough in the screenshot thread where people are truly impressed with the screenshots,
despite them being
unoriginal graphics that have been used before.
And hey, for every person who presents a game with custom graphics, there'll be just as many who dislike it at a first glance. You just can't get everyone to like your game.
Someone can make a conscious effort to take the people who would only play games with custom graphics into account when making their game, (and thus burdening themselves with the menial (to me) chore of studying pixel art and trying to create something they can at least say looks good to them)
OR they can decide to take the easier path of taking existing work, applying those to their games and making do with what's available.
Making custom graphics
of a high enough level may be beneficial to the community, but some people won't really benefit from spending a lot of time on something they don't feel they'll ever be good at. They might not even have that much time on their hands.
I apologise if I come off as aggressive or challenging.