Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
Because making a bad product is bad. If Publix, Wal-Mart, etc. sold brand name milk, and some local market sold milk they produced themselves, that had cow hair in the bottles and was perhaps a little sour, I'd buy Publix milk. If a band did a good cover of a song, or sampled somebody else's music and it sounded good, I'd listen to that far sooner than I'd listen to original music that was bad. If you have a good movie remake like Ocean's Eleven, I'd sooner watch that than an awful movie. If one movie has an originally composed soundtrack, and another movie has a soundtrack composed of pre-existing songs, does it make a difference? I mean, there's movies like Conan The Barbarian and Edward Scissorhands that have awesome original soundtracks, and there's movies like Garden State that have awesome unoriginal soundtracks. You ask how I can be this way, but this is actually the default condition, to favor quality.
Based on the graphics, I'd sooner play
http://rmrk.net/index.php/topic,33309.0.html than
http://rmrk.net/index.php/topic,34403.0.html. One is obviously ripped graphics, one is obviously original graphics. I choose option A.
By the way, nice large collection of insults. I guess there's really no rules here.
When I was a kid playing with RPGMaker for the PSX I made an awful stick figure in my game and I felt so much better about him than any of the built in characters I made. It's sad to think that people would frown upon someone GIVING A SHIT.
Yeah, I've drawn a stick figure in iDraw. Suppose I made a game with web resources and another game with stick figures. If this thread was never created and we never had these disagreements, there's no way you'd like the stick figure game more than the web resources game. The stick figure game would be the game graphics equivalent of The Blair Witch Project.
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.
It seems to me that a person can still practice their spriting skills while releasing games without original graphics. I agree that most RPG makers (unless they never work solo) should practice their spriting skills, and not resign to being permanently poor spriters. But if a programmer is practicing his/her spriting on the side, it doesn't mean he/she needs to release games with his/her unrefined spriting graphics in the mean time, or shouldn't be allowed to release games with unoriginal graphics in the mean time.
I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.
You feel that people keep using candy from the bag and don't bother contributing any new candy, and you think that's bad, and I basically agree. However, what's the novelty of contributing new candy to the bag, if other people can't use it? You know, like if I make or edit a charset / chipset, and it doesn't suck, I want other people to feel free to use it also. The thing is, if we have this new movement of "nobody is allowed to use other peoples' resources," then people would feel like they shouldn't use my contribution. Then what's the novelty of contributing the new candy? I think it'd be ideal if people both borrowed and contributed.