So in two of my projects I need the ability for an object referenced by x & y coordinates to be able to cause a "collision" with another object. Now I am able to get the mechanics working perfectly, where the object comes to hero and then is flung outward, now my question though is how can i get this object to interact with other objects when flung foward?
Let me put this simpler. I have a bullet with X Var stored in 00-, and Y in 00-. Now when the 00-,&00- coords line up with the x&y coords of an enemy I have a generalized action like: Flash, Switch: Erase enemy on... etc. But what ends up happening is that the enemy dies as soon as the map loads or the bullet just goes straight through him. What am I doing wrong?
I'm sorry if im not explaining this well, so here is some pics to help you understand what im saying
This Tracks the enemy and the bullet (bullet labeled fire) I also have another event tracking the hero not pictured here.
This references the bullet and calls it to the hero location before projecting it foward.
This is the actual enemy script, set to run as a parralel process.
Does anyone see a mistake I dont? Am I doing something wrong?