Scary Terrain ID: A new way to do AROW PUZZLES (Read 416 times)

  • Avatar of Mikemc
  • Caboose
  • PipPipPip
  • Group: Premium Member
  • Joined: Oct 7, 2002
  • Posts: 387
Would you believe the Starting Point is the only event on this map?
Kiss your mind goodbye if there's ever a Befuddle Quest 4 :fogetlaugh:



Quote from: Evangel
You can't run from your past, S4D. YOU CAN'T RUN FROM YOUR PAST!
  • Avatar of Doppleganger
  • Split into many...
  • PipPip
  • Group: Member
  • Joined: Jun 16, 2002
  • Posts: 260
Sweet! I'm not sure what the puzzle is meant to be, but is the intention for the player to find their way from one destination the next while following the paths of the arrows?

I really have no idea. But it looks like you maybe had a recursive algorithm to fill out the solution, and then filled the remaining areas in with random arrow tiles that followed a simpler algorithm to ensure that there were no illegal tiles (ie; an east tile point to a west tile, or a north tile pointing to a south tile).
  • Avatar of Bobberticus
  • now that's what I'm talking about
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 20, 2003
  • Posts: 888
no, in fact he is just referring to the convenience that is usign terrain ID to make these arrows do their business rather than individual events.
(but we (at least the cool ones) have secretly known it all along...)
fuck it all, dd is dead
  • Avatar of Doppleganger
  • Split into many...
  • PipPip
  • Group: Member
  • Joined: Jun 16, 2002
  • Posts: 260
Oh, yeah. That's not too impressive then. But, to be fair, I was also taken aback when I first learned of the terrain ID function.

  • Avatar of psy_wombats
  • Pip
  • Group: Member
  • Joined: Sep 19, 2005
  • Posts: 172
Heh, couldn't you do this with that "Pass 4 Dir" thing?
WombatRPGs