Demo L4D2 (Demo sucked, does the full game also???) (Read 3364 times)

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Ok I just played through the first campaign for the first time and here is my impression.

The mapping is horrible and the textures are way too plain and bright. Every level looks like a 3D image does before you apply the shading. In the first level, which is a hotel, you have the chance to view the building from the outside, and it was so lacking in detail that it almost looked like a Duke 3D map or something.

Levels are way too big, repetitive and open-ended, and lack the cramped survival horror-ish elements that the original game had. Also, powerups are scattered EVERYWHERE. There is no strategic placement at all. You literally come across items ALL THE TIME and you don't even have a chance to finish up using your old weapons and medikits before stumbling over new ones.

Basically I am pretty disappointed with the game so far. I hope it picks up in later campaigns.
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Hard Rain pretty much fixes your problems with the textures... not sure you will enjoy the rest, otherwise
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I played Dead Center, wasnt thrilled with it

I got in on a normal game, chapter 2, was fun for a bit. Did seem a little less linear, and we actually explored and stuff. This is likely just because we're all still new to the map.

Immediately though, I found it harder than the original L4D, which isn't exactly bad, but there seemed to be even fewer reprieves. There ALWAYS seemed to be a horde or multiple special infected coming at us, which is good for some people, but I was hoping for a litlte more atmosphere, and a little less constant BAMBAMBAM.

Didn't really notice anything new with the Director, but I've only played the map once so this isn't a fair judgement at all. New special infected run the gamut of interesting/dangerous to just plain annoying (idk, the charger annoys the fuck out of me)

Like the new witch. New weapons and items are nice if not pretty basic and uninspired (cept for Boomer vial, that's hilarious). Love the laser sight.

Then I got to chapter 3. Drule's comments really stand out here, the interior was drab, boring, and repetitive. I actually just got tired of it and quit, though we were also getting slaughtered at the alarm portion (two team mates had just bailed for no reason so we had AI)
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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Levels are way too big, repetitive and open-ended, and lack the cramped survival horror-ish elements that the original game had. Also, powerups are scattered EVERYWHERE. There is no strategic placement at all. You literally come across items ALL THE TIME and you don't even have a chance to finish up using your old weapons and medikits before stumbling over new ones.

Hmm. I didn't really get this impression. Levels didn't seem repetitive, although there are some very open areas (which I actually liked!). Items can be abundant, and I'm not sure if it was just the fact we were playing on Expert and thus using them faster, or if the director AI actually scales the amount down, but we were frequently running out of ammo and limping to the end.
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Whatever pays the bills. They could announce Left 4X4 Dead featuring a 16 player co-op main storyline with offroad racing for all I care as long as they keep churning out goofy armaments for TF2.

i want Meet the Medic and most importantly, Meet the Pyro


that is all i am asking for valve



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Hm you guys should play with us. Me and farmrush have a blast. I really don't care about the atmosphere, but it is true the source engine has reached its limit. As for the items, I think it's way better now. In l4d1, all power ups would be in the exact same spot, which meant you didn't have to explore to find other ones. Now you switch weapons much more often because you have to work with whatever weapon is at that specific spot. And the interior levels, I hated them in the first game because they're terrible in versus. They still suck here, Dead Center is the worst campaign out of the others.

Don't play with pubs (unless they have a mic) and the game is great. I play on expert because I find the game a lot more fun when you're struggling. And there's more coordination going on in the harder modes.
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i still have yet to play versus, how to the jockie and charger play? no one cares bout the spitter
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I have a hard time playing Jockey in versus because it's hard to miss a little hunchbacked bleeding guy in a wifebeater crawling around near you making funny noises.
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The mapping is horrible and the textures are way too plain and bright. Every level looks like a 3D image does before you apply the shading. In the first level, which is a hotel, you have the chance to view the building from the outside, and it was so lacking in detail that it almost looked like a Duke 3D map or something.

I only thought this about The Parish, honestly, and that's because it was so devoid of detail, not a problem with the engine itself. I thought that most of the levels looked really good and I just wish the draw distance was longer.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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oh, and the corpse piles looked so terrible i'm practically begging for a reskin.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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I have a hard time playing Jockey in versus because it's hard to miss a little hunchbacked bleeding guy in a wifebeater crawling around near you making funny noises.
jockey has limited windows of opportunity but man can he fuck up the survivors. run people out windows in dead center 1,  off the bridge in parish 5.

my best so far is on dead center 4, the survivors got split up and i jockey'd some guy on the ground floor. i ran him up the stairs to the 3rd and rode him around til he went down, a horde came and he was fucked.
Last Edit: November 20, 2009, 05:55:55 pm by BobJustBob
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on dead center, before you get in the elevator, my friend managed to charge a survivor right out the window for insta-kill haha
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i still have yet to play versus, how to the jockie and charger play? no one cares bout the spitter
spitter is actually now the best infected

the first level of dead center is great for jockey and charger though.

hard rain is probably the best map out of both l4d and l4d2

i'm pretty pleased with the game, it's a great improvement on l4d

edit: i find it hard to get upset with textures and quality because l4d is all about the gameplay. if you're admiring how the game looks you're playing it wrong. and the actual map design is fine imo. having more open areas makes it far more interesting.
Last Edit: November 25, 2009, 09:16:47 pm by bretly
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spitter is actually now the best infected
yeah, i've quickly learnt that...
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edit: i find it hard to get upset with textures and quality because l4d is all about the gameplay. if you're admiring how the game looks you're playing it wrong. and the actual map design is fine imo. having more open areas makes it far more interesting.
I'm not complaining that the graphics aren't up to par with today's standards, I'm saying that when I played the hotel level, the exterior of the building looked excessively pale and plain, like a single colored 3D model lacking a texture. I don't know if it's a bug, my video card or if the game simply looks like that on medium to high settings, but when I played the first campaign it mostly looked horrible.
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Could you grab a screenshot? I think I know where you mean, but I was honestly too wrapped up in the zombies and FIRE.
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Every new infected seems designed to fuck you up if you camp somewhere high on crescendos/finales
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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i think that was the plan.

they intend to fuck up campers as much as possible but one thing im wondering if it's intended or if it's a bug is when you die because a charger blows you away from somewhere high. I was walking on top of the houses in the second to last tivoli map and a charger grabbed my friend and threw me to the ground and it insta-killed me. Even if i landed somewhere inside the map.
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i am p. happy with this game if only because the versus mode is so well balanced.

i have a bunch of friends who would've play the first one with me anymore because they were so sick of losing by thousands of points (they are not xcore gamers like me) but now they seem to be genuinely able to keep up with the big bones. this game is p. fun, very difficult campaigns too.
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I'm not complaining that the graphics aren't up to par with today's standards, I'm saying that when I played the hotel level, the exterior of the building looked excessively pale and plain, like a single colored 3D model lacking a texture. I don't know if it's a bug, my video card or if the game simply looks like that on medium to high settings, but when I played the first campaign it mostly looked horrible.

yeah the hotel exterior is really badly done. it's definitely a low point. but the rest of the game looks great except for a couple of areas  like that (interior of swamp fever shacks just looks like they didn't put any effort in, i like the country lawyer office with a copy machine and computers in the middle of the swamp town but uh why is the office interior made of just planks?). it's definitely the settings, source is a really old engine and won't look great if the settings aren't on high. i play on highest with a midrange computer and i think it looks really fantastic 95% of the time but on low settings there is a HUGE impact on prettiness. it's stylized so it looks pretty bad, like TF2 does, on medium settings.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.