I think it's better to take science fiction and fantasy as setting ideas than as a genre you have to kind of be inside. When I am thinking about world-building (not very frequently these days) I mostly think about the kinds of aesthetics that best fit with what I want to discuss in the game. Often with me it comes out kind of sci-fi but that's a reflection over the kinds of thoughts I have ("What would it be like to graffiti a space station?", "Suppose there were gods like those of greek mythology active in the 1920s.") rather than a conscious choice to think up a "Science Fiction" universe or plot-line. Maybe you are really into using genres to plan settings, but don't you think it can get in the way of what you really want to explore?
I'm not really into genres to plan settings, per se. I find nothing wrong with Zeus in 1925. That is cool. But there are too many cliches in science fiction RPGs. Normally, I don't care too much for cliches, but when you normally play a sword wielding character in a Star Trek esque setting, when while everyone else had assault rifles, then I think that someone needs to try something different.
Also, science fiction is a huge category, but most ideas are under-exploited. It seems that science fiction RPGs fall into three categories: a post-apocalyptic world, a space opera (where you normally walk in dark corridors on a space ship...who would want to live in dark corridors all the time) in which you fight an alien invasion, or (more rare than the others) a biodisaster. There are a whole lot of unexplored ideas in the science fiction RPG field that would make for some awesome RPGs. And even those three ideas of space opera, post-apocalypse, and biodisaster can be greatly improved upon.
And also, I am interested in the ideas expressed in science fiction. Science fiction has been a medium for expressing our most profound thoughts and ideas. Not just ideas about technology, but ideas about humanity, life, the universe, etc. And this is one area where I think we can do better.