Dev - RM2k3 I need help with a few things. (Read 684 times)

  • Group: Member
  • Joined: Nov 6, 2007
  • Posts: 9
(If you actually remember me, congrats. If I posted this in the wrong forum, I deeply apologize.)

Now, I have a few questions which I need answered. I use RPG Maker 2003, and I'm working on a official video game for my clan (yes, a video game). Here are the questions...

1) Is it possible to do a battle system like Shin Megami Tensei: Persona 4?
2) How do you make it so the images imported into RPG Maker 2003 do not change color or lose quality?
3) Is it possible to have an opening (such as a video, etc.) for the game (basically, the video plays before you go to the title screen).
4) How can you make it so a character can only learn at least eight skills, and if a character levels up and can learn a new skill, they would have to forget one of the old skills in order to learn the new skill?
5) Is it possible to use a time limit in-game? (As in, on the field, not in-battle)

If anyone can answer these questions, I'll be grateful.

  • Avatar of Jaffer
  • The Lone Warrior - Jaffer The Battousai
  • Group: Member
  • Joined: Oct 24, 2002
  • Posts: 93
(If you actually remember me, congrats. If I posted this in the wrong forum, I deeply apologize.)

Now, I have a few questions which I need answered. I use RPG Maker 2003, and I'm working on a official video game for my clan (yes, a video game). Here are the questions...

1) Is it possible to do a battle system like Shin Megami Tensei: Persona 4?
2) How do you make it so the images imported into RPG Maker 2003 do not change color or lose quality?
3) Is it possible to have an opening (such as a video, etc.) for the game (basically, the video plays before you go to the title screen).
4) How can you make it so a character can only learn at least eight skills, and if a character levels up and can learn a new skill, they would have to forget one of the old skills in order to learn the new skill?
5) Is it possible to use a time limit in-game? (As in, on the field, not in-battle)

If anyone can answer these questions, I'll be grateful.
1.) Yes, if you're willing to put forth the work.
2.) Convert it using a good conversion program
3.) Yes, use the Auto-Enter Patch
4.) Use a variable to track their current skill count, and once it's 8, if they're ready to learn a new skill, then you'd use a selection menu.  And then, a lot of conditions to erase the selected skill, then just have them learn the skill.
5.) Yes, if you don't want a timer to count in battle, just use a parallel process common event that counts every second.  Turn it off during battles.
Chakra Spindle Progress ~
CMS - 99% (What if something happens!)
CBS - ~5% - Mostly just (really poor) sprite work!

Desperately in need of a spriter~
  • Avatar of c0nfu53d
  • Comrade!
  • PipPipPip
  • Group: Premium Member
  • Joined: Apr 3, 2004
  • Posts: 395

2) How do you make it so the images imported into RPG Maker 2003 do not change color or lose quality?
If anyone can answer these questions, I'll be grateful.

Use irfanview

www.irfanview.com/main_download_engl.htm
  • Group: Member
  • Joined: Nov 6, 2007
  • Posts: 9
Thanks for answering my questions.

Well, I downloaded Irfanview a while back, and right now, it crashes for me every time I try to upload a image to it. I blame Vista. I'll try downloading it again and see if that works, for the hell of it.

Also, I have some more questions:

6) How can you make it so during battle, two or three people of the same class (e.g, Warrior or Black Mage) can "merge" to create a new character? (Like Dragon Ball Z, but in this case, I'm imaging it as several characters magically becoming a single kick-ass vehicle they control.) In other words, take out several characters by replacing them with a single powerful character.
7) How can you make it so if you get close enough to a NPC, it triggers an event? (e.g, someone sneaking around a secret base, and is detected by a guard, who raises the alarm)

  • Avatar of Killer Wolf
  • "When you're bound by your own convictions, a discipline can be your addiction."
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: May 30, 2006
  • Posts: 644
6) How can you make it so during battle, two or three people of the same class (e.g, Warrior or Black Mage) can "merge" to create a new character? (Like Dragon Ball Z, but in this case, I'm imaging it as several characters magically becoming a single kick-ass vehicle they control.) In other words, take out several characters by replacing them with a single powerful character.
7) How can you make it so if you get close enough to a NPC, it triggers an event? (e.g, someone sneaking around a secret base, and is detected by a guard, who raises the alarm)

6- Make a battle event that hooks up to a common event. In the common event, do a check for the number of of units with the same class. If there are enough of them, have the event add a merge skill to their options, and this skill will actually trigger a switch. When the player selects Warrior Merge, the switch turns on an event (in battle or a called common) that removes the warriors from the party and replaces them with your powered up character. It would be a good idea to use variables to track who was in the party at any given time, so that after battle you can remove the merged character and return your other party members to the roster.

7- Variables, variables, and a few more variables for good measure. You could create a "hearing" radius based off an enemy's x and y, with a little trig applied. If your character makes a "noise" while their variables are within the enemy's hearing range, they get detected. You can make it as involved as you would like (or can stand), but it pretty much all boils down to variable operations.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
  • Avatar of Terrorantula
  • It's Me, Picasso
  • PipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2009
  • Posts: 1083
Irfanview's been a tad buggy for me lately as well, but it's usually good.  MAke sure you have the latest version. While you can use Irfanview's own "Decrease Color Depth,"  I'd  suggest downloading the RIOT plugin and doing the final save that way- I find it gives better results.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.