Topic: were games better "back then" discussion topic (Read 4669 times)

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man i'm all out of steam

sorry for the outburst jester and aten or everyone since i didn't like how almost everybody entirely missed the point or didn't read the op or the following posts but



i just thought it was just really impolite. it's not reasonable anymore, it's dishonest even. i needed to vent out...or how do ya englishlings say it...


Last Edit: December 20, 2009, 11:42:38 am by bonzi_buddy
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also in esthetical sense- i don't know who mentioned this first but it's only a matter of time who really starts to utilize the VHS sound in music. (thecatamites perhaps?) i think the cool electro artist Ragnar (Kyuss? Styx? Ksomething?!?) used this a lot and to my AND for hipsters' suprised joy, LOVELESS' guitarist uses the tremolo arm to mime to pitch shift effect in old tapes. there are even songs in loveless that's premise is pretty much SHORT SEQUENCE FROM A VHS TAPE and it's really fucking beautiful holy shit. good job 'hippies', good job MBV! i'm fairly certain that even though loveless is largely a PRODUCTION WONDER rather than a message one, it's going to last for a good amount of time.





also the moment i see first tl;dr regarding to my posts wellllllll i don't know. fuck you
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Yeah, and I'm an avid player of the X-COM games, and I wish those games should be remade better.

Also, I've played some notable adventure games like Rex Nebular, Simon the Sorcerer, Beneath the Steel Sky (though I cannot go on much on this game!), and when I've seen the controversial game named "I have no mouth and I must scream", I'd like to play that game due to its gripping storyline (word of mouth by other retrogamers)

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bonzi buddy if you triple posted irl id totally fury over you too

i just wanted to respond to one single comment rather than type up a shitstorm like you did, so i explained why (with a tl;dr)

take a chill pill. in fact take 300 chill pills and die of an od thanx
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I think it's not the fact that games were better back then, it's just today it's all about graphics and people play the game with high expectations and when those expectations are not met they are disapointed.
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Here's a little puzzle for you:

A couple of years ago I decided to fill two holes in my gaming history and played through System Shock 2 (released 1999) and Deus Ex (2000). I had never played those games, I was about 18, so no childhood nostalgia or anything. The stories they tell are alright, but they're game plots. Especially Deus Ex has some horrible balancing problems, they both look pretty awful (you know, the early 3D), the game mechanics are fairly simple and so forth.

But they both just hit me like brick in the head. I enjoyed them from start to end and even more importantly, they got me immersed, got me interested way better than any of the new games I'd played in a few years. I just didn't want to stop playing, I sank in and stayed there.

I've been trying to figure out what's causing that, but I can't really grip it. Not precisely. The best I've figured out is that when I play a modern game, I take the attitude that I'm here to be entertained, entertain me. Deus Ex and System Shock had some bad flaws, they were at points difficult in very stupid and seemingly frustrating ways (limitations of the game mechanics, for example), but I didn't care. I took it as a challenge. This game is like this, are you gonna beat it or not? I think you could say that the old games gave a feeling that they don't care if you like them, their purpose is not to make a pleasing experience. They create a world, put you in a situation, give you some tools and set some limitations and say "there you go, I hope you like what we made".

Somehow new games fail at this. Some of them are pretty difficult, often in a lot more sensible ways than the old games (I mention this because some people argue that it's just that old games were challenging, it's not that) and mostly I just find it annoying. A lot of them are straight pipes or rides where you just push forward through the one door that's not permalocked, but so were many of the old games. Some of the newer games create amazing open worlds, but that still doesn't do it. There's something (let's call it the X Factor) in those old games that just makes you look at it and think "let's see what this one is made of" instead of "let's see what kind of an experience they have prepared for me today", and I can build a web of related things around that factor but I can't point out the core of it.
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I don't think it's nostalgia. Nostalgia happens when I go back to my old kindergarden and I tell myself how fucking awesome that place was, but this is something different.

Old games have their respective flaws, I couldn't agree more. Game mechanics, bugs, graphics, music, whatever. There were some indeed shitty games, probably more than there are today.

But "back then", videogames were a small industry with a small market. So "back then", game developers were just trying to see what could they do best with the technology limitations they had, and make it look good. It was about delivering a new project to a new market, with a relatively new team; if it was successful, great, but if it wasn't, then fuck it.

It wasn't about "hey look, you n00b, this is a multi million dollar game with awesome graphix and you must like it". Videogames now are a consolidated industry that don't care that much about creating a new, original offer. Instead, just creating what looks good or acceptable in order to sell, that's it. Games today are the worst cheesy soap operas humankind has ever created.
Last Edit: March 28, 2010, 09:19:29 pm by Pulits
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I never thought this discussion would lead to people striking at the heart of what is missing from the video game industry of today.

I also think games solely produced in non-digital mediums are long overdue for a comeback. They were better way back when that was the game developer's only choice available.
Last Edit: December 20, 2009, 05:36:10 pm by EvilDemonCreature
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I also think games solely produced in non-digital mediums are long overdue for a comeback. They were better way back when that was the game developer's only choice available.

are you counting things like COLLECTABLE CARD GAMES or do you mean like Monopoly 2
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I'm guessing he means board games, card games and tabletop RPGs.  Which frankly there's still plenty of good ones so idk what the complaint is.  There have been plenty of good board games (as in BRAND NEW IDEAS not just rehashes) just in the last few years.  Catan was made in 1995 and Carcassonne in 2000, both at times when video games were pretty prevalent (and both are considered to be two of the best board games available).  I'm sure card games and tabletop RPGs have had the same sorts of things.
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Videogames now are a consolidated industry that don't care that much about creating a new, original offer. Instead, just creating what looks good or acceptable in order to sell, that's it. Games today are the worst cheesy soap operas humankind has ever created.
thankfully indie games don't follow the same formula and are gradually rising in popularity and becoming more mainstream.
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thankfully indie games don't follow the same formula and are gradually rising in popularity and becoming more mainstream.


I agree. Actually, the only way indie developers can attract videogamers is through innovation. It's amazing what little devices such as the iPhone or even stupid Facebook are capable of.
Last Edit: December 21, 2009, 04:54:11 am by Pulits
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http://www.flyingomelette.com/kitchensink/boxart.html

hi this is why you liked games better in the 80s/90s topic closed

Edit: starts with a bunch of gay/anime shit scroll down a couple boxes
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http://www.flyingomelette.com/kitchensink/boxart.html

hi this is why you liked games better in the 80s/90s topic closed

Edit: starts with a bunch of gay/anime shit scroll down a couple boxes

Holy shit.

People actually drew boc art in the 1980's-1990's?

I am going to devote my life to inventing the first working time machine, then I'm going to devote the rest of my life on retroactively designing all the video game boxart people grew up playing.

Causality be damned.
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man there was a really good article somewhere that i can't find now that was just a thing about video games that were nothing like their box art


the best one was phalanx.  space shooter that has an old guy with a banjo on the cover for absolutely no reason other than to set itself apart from other space shooters on the shelf

edit: oh wait i remember now it wasn't an article it was a thread on SA
Last Edit: December 21, 2009, 08:16:36 pm by Vellfire
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haha velfarre we literally have the same thoughts constantly all the time

I saw that boxart when I was 9 or something and I totally was hoping it was some game where you play as a dude with a banjo (like an RPG or something) and it's not entirely random, he's probably supposed to be the sort of guy who claims he was abducted/probed by aliens and shit

Edit: dale gribble
Last Edit: December 21, 2009, 08:24:30 pm by Ragnar
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I agree that it's mostly nostalgia but I can't really play anything post-PSone (minus Final Fantasy X, the newer Zeldas and a couple party games) so I'm definitely what you'd consider retro.
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I am not sure if I can say the games were better (they were certainly rocking at the time) but I do know the system stability of consoles were better. Sure they didn't do all the stuff newer ones do but you didn't have to worry a red ring of death on your SNES...lol  :laugh:

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lol :laugh:
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The only thing I really preferred about gaming "back then" was the whole in home/local multiplayer thing.  I don't think it was until the PS2/GCN generation that gaming became a more solitary experience for me outside of Super Smash Bros. Melee.  Before that, whether it was co-op 2 player games on the SNES (heck I even liked that cheesy light gun ish aerosmith game on the SNES) or multiplayer with the N64 it was common for me or my friends to cycle around each others' houses just to play a game of Mario Kart 64, WCW v. NWO, Goldeneye and so on and so forth.  But that's all I really miss from the "old days" so to speak, otherwise I'm pretty okay with games now outside of paying upwards of $60 for a six hour experience in some cases; especially since I'm not a huge online gamer and so many games these days seem to make up the bulk of their worth when played online.