Topic: Oblivion (Read 2020 times)

  • Comrade!
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If you want oblivion to look shit tons better, I suggest you download this: http://www.fileplanet.com/182537/180000/fileinfo/Elder-Scrolls-IV:-Oblivion---Qarl%27s-Texture-Pack-III  The textures that it has are sooo much better.
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i don't know what you're talking about this game has great voice acting and dialogue:
i can't tell if you are being sarcastic here :(
i'm actually only interested in this subject because the headquarters of both big huge games and bethesda soft are located near where i live, and i have known people who worked for both. i'm kinda peripherally involved in the industry in this neck of the woods, so i'm always curious to see what the COMPETITION is up to.

The best thing about this video is that it probably barely had to be editted, the dialogue in Two Worlds is just that inane, redundant, and nonsensical
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  • Buttkiller
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two worlds > oblivion
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morrowind's a lot more cleverly designed (the dungeons are not all the same series of rooms in different orders, every object as far as i know is hand-placed, no voice acting) and the setting is a lot more interesting. the island morrowind takes place on has swamps, big deserts of ash, weird mushroom trees, deadly mountain peaks, etc. and the human npcs are limited to mostly soldiers; the game takes place in an imperial colony and most of the indigenous people are orcs and dark elves, both of which have crazy architechture for their cities and a "lore" or whatever you'd call it that is more interesting than the typical tolkieny character of oblivion.

basically everything you're complaining about in oblivion exists less in morrowind. i don't love either but i enjoyed morrowind, i bet you would too for a while. the world will sustain your attention for much, much longer anyway.

edit:
was addressed to hundley

I agree with this. I haven't played it all the way through, because my computer died halfway in, but Morrowind limits the game world size and focuses on filling it with interesting stuff, which is completely the opposite of what they did in Oblivion. Early on in the game, if you did a bit of exploring, you stumble upon a dead tax collector. You can loot him (steal dem taxes), not knowing who he was, but then later you'd hear about a dead taxman among the townspeople and you can go off on a quest that leads to this whole conspiracy. But there's never a QUEST! indicator for it.
Last Edit: December 24, 2009, 09:02:16 am by Niitaka
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I got pretty far in this and felt like I was close to completed the main questline but then my com f*cked up and I lost everything. Didn't have the heart to start all over again so decided to use cheats to help me along but the game became very stale very fast, knowing all spells and being practically untouchable was boring. Not touched it since and doubt I will bother playing it again but it was fun while it lasted.
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Morrowind limits the game world size and focuses on filling it with interesting stuff, which is completely the opposite of what they did in Oblivion.
Actually Morrowind is much bigger than Oblivion, and still has more interesting stuff. Morrowind is the best everyone play morrowind!!!!
don't mind me, just postin' after a few brewskies
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no it is smaller
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oops you're right im dumb :(
got my numbers messed up
don't mind me, just postin' after a few brewskies
somebody’s Barkley --- could be another’s Monopolo.
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i actually thought it was bigger until i looked it up, it seems much much bigger
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i think thats cos morrowind has stuff in it.

oblivion contains loooooooooots of walking through nothing for a long time, morrowind doesn't really. except in the grazelands(?).
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i got oblivion for x-mas because i love fo3 and think it'll be cool to maybe spend 20 minutes a week slaying really ugly looking trolls and walking round the place.  ugly trolls suck,
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If you ask me, Oblivion was ruined by NO JUMP.

Ask anyone who has played Morrowind. They all jumped everywhere they went, constantly. Anyone who says they didn't is a liar. They also all made a jump 100 spell on self for 10s, and just use to rocket jump 100 feet into the air for hours at a time because it is awesome.
Oblivion is totally ruined because they removed jump.


But seriously. Oblivion was just really boring if you ask me. The scenery was bland, either endless green, or bright orange hell. NPCs, quests and locations were also all really dull and repetitive. I also disliked how much they dumbed down the game, and how everything had level scaling.
It did however have better gameplay than Morrowind, but that just didn't make up for how bland and boring the entire game was.
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i don't get why people keep saying the oblivion scenery is worse than morrowind's


i mean both have nicey looking cities

but if you consider the rest, oblivion has mostly forests and shit


morrowind has..


ash plains?

bland open grey areas

oh sweet
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i think people really liked morrowind's giant mushrooms, lt.
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i mostly recall endless travelling or cheated longass jumps through gray plains



true though

there is SOME scenery
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i don't get why people keep saying the oblivion scenery is worse than morrowind's


i mean both have nicey looking cities

but if you consider the rest, oblivion has mostly forests and shit


morrowind has..


ash plains?

bland open grey areas

oh sweet

Morrowind actually had some fairly diverse areas.

There was the grey ash mountain areas in the middle of the map, with ash plains to the north.
South west of the island was heavily forested swamp areas.
North west was fairly standard green fields.
North east was endless green hills.

If you count the expansions, there was also a heavily forested and lush green area, snowy forests, glaciers and more.

Morrowind also had more than 3 types of dungeons. It had caves, daedra ruins, dwemer ruins, those abandoned forts and even the occasional mushroom.
It also had more diverse towns, from imperial buildings, to mushrooms, to tents.

Again, with expansion packs all this was greatly expanded on. Snowy caves, castles, sewers and more for dungeons. Viking towns too.

Oblivion had... An endless green map. It looked the same at more or less every point on the map. The only different areas were inside Oblivion gates, and they all looked exactly the same as well.
Dungeon wise it had caves, forts and those elven ruins (forget the name).
The towns had a decent variety though. A few were similar, but different enough to be distinguishable.
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You have obviously played way more Morrowind than Oblivion, or else you would know that the south west of the map (mainly around Gold Road and especially leading up to the Gold Coast) it consists of... well, golden autumn-like areas. Then in the north you naturally have the snow and mountains. Then you had the Shivering Isles (which is split in two distinct halves and had giant mushrooms too) and has it's own dungeon variations (like some other <name here> ruins bullshit).

To be fair, while I agree Morrowind has more variation... it's not much more. At all. And I've played both games quite a bit.
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Oblivion has stuff around almost every corner, too bad it's usually just the same Ayleid ruin, grey hazy cave, or town with stone buildings. Seriously, the towns are the most uninspired thing about Oblivion, all of them except Anvil, Bruma, and the Imperial City itself feel way too similar. And Bruma only feels different because of all the Nords and snow.
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im playing morrowind and just wandering and it owns so hard, i'm just going through all these slave plantations and robbing them blind
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Just dont kill anyone you don't mean to in morrowind. I killed some guy near the plantation just to do it and I spent like 4 hours trying to finish a quest that it turned out he was a part of.
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