Topic: [FULL] Forever's End: Episode One (Read 2481 times)

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Good, keep me posted.
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I really enjoyed it, and think I ferreted out most of the secrets, and monsters, though I was unable to Sneak Attack all the guards in the castle, only most of them.
 A few problems: 1. The sound effects sometimes kick out for some reason and stay that way until you exit and restart.
2. A few grammatical errors- I'd be glad to fix them.
3. If you choose not to exit Kamu pass you get stuck.
I'll be glad to be of help in any way- I'd really like to see this finished.
Also I'd suggest using WhoopA's RMtool to check over your pack and strip out anything not actually used in the game, to save some space.
Last Edit: February 03, 2010, 03:05:34 am by Terrorantula
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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Hey, thanks a lot Terrorantula! Yeah, I have also encountered the sound effect issue. I don't know what it is really, I keep trying to figure it out (if anyone knows, please let me know!). I can't believe I missed some grammatical errors, I'm usually so good at that!  :(​  Sorry about the Namu Pass exit, I just went and fixed it now.

The problem with RM Tool is that it ends up deleting files that I actually need to play the game. This happened last time I released a demo, and when I tried it again this time, I found it did the same thing; so I tried my best to do it manually, although there are still quite a few files that probably could be deleted.

Thank you for playing and giving feedback! I appreciate your request for help and I may take you up on that offer (I could definitely use an extra hand).
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I'ts mostly a few spelling errors and a few extra commas. BTW, I saw a few sentences I thought could use a bit of tweaking. I assume caps will do?
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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I've played and FINISHED the demo, this game is very promising and it already has a great potential!
Keep up the good work, I had much fun :)
My Touch Based ABS - First vid. [It's not finished yet. I made a new one Based on coordinates anyway].
http://www.youtube.com/watch?v=Llk2FLmFAuU
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I've been working on fixing grammatical/spelling errors in the demo as Nico requested, and have discussed a few other items as well.
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Version 1.1 of the demo is now up. I fixed most of the bugs people brought to my attention and added a few other goodies (like a Scan Crystal ability for Goldo and some prettier inside maps). Oh, and the file size is a bit smaller than before (finally below 100 mb! Woohoo!).
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I'm a tad reluctant to replay it all from the start, but I ought to see what you've done, so, I'll do it soon... *hopes Nico's taken a few of his plot suggestions to heart, and that he's made the extra room by clipping unused rooms and items rather than any music.*
Last Edit: March 17, 2010, 02:03:12 am by Terrorantula
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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There isn't really any need to replay the demo if you have already beaten it. The story is essentially the same, I just cleaned up some things and got rid of some of the useless files (I didn't take out any of the original songs). I haven't included any of your changes yet, and I probably won't until the next release (which will probably be at the 60 % percent completion mark; I'm at about 25 % now).
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Gotcha- let me know if you need any more help in the future. *Goes to see if he still has the old save file* Whoops- guess I erased it. Well, I'll just play through the 60% version when it comes in. BTW, did you run through the working version of my edit to test it out?
Last Edit: March 20, 2010, 02:48:12 am by Terrorantula
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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Gotcha- let me know if you need any more help in the future. *Goes to see if he still has the old save file* Whoops- guess I erased it. Well, I'll just play through the 60% version when it comes in. BTW, did you run through the working version of my edit to test it out?

I did, indeed. I ran into a few issues, but I was able to fix them for the most part. I've already implemented a few of your dialogue changes into the main copy of the project.
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Cool!  :woop:
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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So last month, Fallen-Griever was nice enough to re-review my game based on the new demo. For those of you who are interested, here is what he thought:

Last Edit: June 12, 2010, 05:09:32 pm by NicoB
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Bump. Just released Forever's End: Episode One. Check it out here:

Gamepage :: rpgmaker.net
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Hey guys,


Thought you'd all like to know that Forever's End is getting its own original soundtrack!


I'm receiving help from a really talented composer by the name of Jose Moreno, aka CastorOnline, who has offered to help me for a very reasonable price. Jose is a Mexican composer whose experience includes transcribing partitures, making arrangements for school orchestra, composing the Chrono Trigger Medley performed in cafe iguanas at 2009, composing many themes for various independent games, and composing music for local filmmakers (short films). I was really impressed with his style after listening to his older works; and seeing as I was looking for a composer for my game, I decided to snatch him up before some other user got the chance. In less than a week, he's already finished four songs for me, and I think they're fantastic.


Here are three songs that he has already composed for the game:


http://www.youtube.com/watch?v=WgxZJwlroOM


http://www.youtube.com/watch?v=Kg8liefsFdo


http://www.youtube.com/watch?v=X7iqYMK6Wvg&feature=related


You can check out every song he's composed for Forever's End by clicking HERE and get updates when Jose posts new songs by subscribing to his video page HERE.


I've also gone ahead and created an OST tab on RMN's main gamepage that has all of the songs he's created for FE, which I will update periodically. I'm really happy with what he has composed so far, and I look forward to continue working with him. I've heard a lot of people say that my game's music was too recognizable and could really improve from a custom soundtrack. Hopefully, these new songs will help improve the game's image and its originality in the eyes of the player.


In addition, Jose is also making his own RPG Maker game in VX called Emerald Chronicles: Castor Wars. It isn't currently in English, but the main characters are beavers, and that should be enough incentive for any gamer. You can check it out HERE.


Let's all show Jose some love.
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Cool, but don't throw the baby out wiht the bathwater. Some of the songs fit well so you might not want to throw them all out.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.