I have a mission for you:
please break Karsuman and I's battle system. We need people to fuck stuff up and generate bug reports. Since we're not making the game in three weeks (like our previous project,
Visions & Voices), our goal is to, you know, not mess stuff up.
You can view the gamepage and the download the game here:
http://rpgmaker.net/games/1743/It requires the RPGMaker VX RTP, which you can download in the link below. The real game will not require the RTP, and will in fact feature custom portraits/monsters/character animations (think Shining Force or Lufia II) by Karsuman.
http://tkool.jp/products/rpgvx/eng/download.htmlWhat to expect- I'll warn you up front, there is some hilariously bad dialogue I threw together for the purpose of low-grade humor.
- Six playable characters, each one with three unique skillsets to mix-and-match from
- Artifacts that can equipped to raise stats and grant a temporary skill
- Probably too much synergy and strategy potential (/hubris, but seriously now)
- Threat and Hate, basically semi-aggro and pissy-aggro (explained in-game)
- About 500 stats, only like three of which you need to care about if you... don't care?
- Optional bosses that will make your balls drop
- Four difficulty levels. Don't play on Phylomortis unless you have the next forty-eight hours open
- Roughly five hours of killing things dead
What does it look likeBetter than this! I've streamlined the interface a tiny bit more since these videos, so that names are never crunched up and pop-up status effects and whatnot don't clusterfuck each other but rather pop individually.
Why botherIf you like strategy, chances are you'll enjoy this. This isn't a firaga/blizzaga/whateveraga game. This is a game with thirteen stats or something ridiculous like that. BASICALLY, it uses RMVX to make a game that isn't a clone of everything else. Hooray for scripting!
Here are some example skills:
Stasis Freeze an enemy in place for several turns. Greatly increases the target's defenses during that time.Starlight Blade Deals moderate damage. Restores Chesha's SP based on the number of status effects inflicted on the target.Illusion Arian turns to mist, greatly increasing his Evasion for a turn and lowering his Threat. If attacked, Arian generates SP.Prevention Temporarily locks an ally's status effects in place. The ally cannot gain any states or have them be removed.Longevity Refreshes the turns remaining before any positive status effects on the party wear off.Dominion Deal moderate damage to an enemy. All allies except Arian absorb that damage in full.ELLY-MOD v3.0 Select a new element for Nalah's Ariel S46 basic action.Dimension Door Send an enemy to the abyss for several turns.Martyr Absorbs all of an ally's Threat.Succubus Absorbs some of an ally's HP. The ally absorbs all of Chesha's status effects.Some of these are basic actions, meaning that they don't cost anything to perform and can be used every turn (namely, Starlight Blade, Illusion, and Succubus). Oh, and Stasis and Dimension Door work on bosses.
So! Please destroy our game's mechanics, complain about Hate attacks pwning you, get your PIE to 99, etc. We want to make this game really good.
OH AND FUN FACT: I just realized that I forgot to mention this in the CrazeTutorials: colon: status effects refresh when you reapply them, and "token" status effects (e.g. the description says "adds a PIE+ token") stack! Using Maiden's Faith three times would add three Piety Buff tokens, for example. The limit for all tokens except degens/regens is three; degens/regens can be stacked up to five times. Sorry I forgot to mention it in-game!