The big problem with the game is that the combat and mechanics are just awful. It's like Fallout Tactics in that you can switch from real-time combat to turn-based, but both are just awful. I sort of want to suggest cheating so you can zoom through all the combat portions and skip to everything else. It's really frustrating because the worst part of the game is in the very beginning, right after you finish Tarant. You have to go to this abandoned dwarf clan that is this massive dungeon that takes forever and is really hard. It's awful. If you can get through this, the rest of the game (until about the last 1/4th, which is bad again) is pretty interesting. If you're not going to cheat, you should probably be a wizard and put your points into necromantic white and black. Harm is easily the best spell in the game and you should abuse it. You should also put all of your points into charisma and persuasion. This lets you have more party members and if you've got a lot, you can just stand there and let them fight for you. This is what I always do. Also like I said before, you should play as a half-orc. You won't get the full impact of the game unless every single person in it hates you.
Also the Shrouded Hills part is pretty boring and is a lot like Arroyo in Fallout but longer. If you can make it through that and get to Tarant, you've made it to the best part in the game. Tarant is pretty much the whole point of Arcanum. It's New York City in the middle of the Industrial Revolution and it's supposed to be huge and disorienting and sort of intimidating. Other places like Dernholm and Caladon are interesting, but Tarant is What The Game Is About, so I guess if you get there and you don't like it, you might as well stop playing because it's the most important part.
So I guess that's it. Cheat if you feel like it, be a half orc, put points into charisma and magic, and be tolerant of a really bad combat system.
i'll take your advice here. i actually had already started playing the game as a human bandit, and got through shrouded hills entirely, but i'm finding this playthrough a little rough(even on easy) and i think i'll need to start again.
i still think it's a strong general idea for a game, but its design is really clunky. the item system is overwhelming until you figure out what is useful and what isn't, and the map design is bland and expansive to the point where you'll get lost very easily without constantly hitting the map. it's fairly difficult to play without the aid of a walkthrough, if only because there's so much space and impertinent npcs/items that you never really have a clear idea of what the important things are in each area of the game. i can appreciate a game that endeavors to have lots of shit for your characters to do, but i don't think this is really the best way to go about it.
despite this, the game does have definite charm and is surprisingly well-written. the music is at times truly outstanding. i wouldn't even think about laboring through this game if i didn't find the positive merits rewarding. i guess it's kinda like square's saga games in a sense, because there's something distinctly likable about the game, but you can sometimes miss it due to how utterly confused you are about most of the time.