Topic: VVVVVV (Read 2073 times)

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Which room was that? If you remember.
It was the room where you had to escort the yellow guy across the moving platforms with the spike pit underneath. It didn't take me long to figure out how to do it, but actually doing it was really hard!
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If a GW member produced a game like this of this standard would you hesitate to pay for it?

Couldn't care less who made it. If it's shit it won't get my Ducats.
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theres a big difference in stealing a candy bar from a convenience store and doing a bank heist. Bottom line though, you are stealing either way.  Im just saying.
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theres a big difference in stealing a candy bar from a convenience store and doing a bank heist. Bottom line though, you are stealing either way.  Im just saying.

My point exactly, indie or commercial - no difference.
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Well I wouldn't steal from a small non-chain store but I would, and do, from a supermarket.

I also pirate the probably less than or equal to 1 indie game I play a year because if the choice to didn't exist I wouldn't buy them to play them anyway so the developer loses no money from me but when I open my wallet all these cartoon moths fly up and hit me in the face so it's not all roses
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im having a very difficult time setting this game up in joytokey to work with my 360 controller. it maps the buttons, but no matter what I press on the controller in game, it doesn't do anything.
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rami you are ridiculous or i'm really bad because i just finished with a little over 700 deaths and 7 trinkets i would easily be 2k+ if i had tried to get even 5 more.
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On about 1600 deaths with 2 trinkets to go! Nearly there!
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rami you are ridiculous or i'm really bad because i just finished with a little over 700 deaths and 7 trinkets i would easily be 2k+ if i had tried to get even 5 more.
i've played a lot of "challenge" games likes this (jumper, soldat climb maps, and others) so i guess that helps. on my first playthrough i only got like 11 trinkets but i only died a bit over 200 times.

big thanx to dragonslayer for sig!
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Jumper?

You mean Jumpman?

Man, I almost beat it at school but the monitors were too dark and one level was entirely invisible because of that :(

I did beat it at home tho
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Nah, Jumper was a game on GamingW. It's really really good, really hard though.
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If you want to play the demo without downloading it you can find the demo at newgrounds (discovered this the other day). http://www.newgrounds.com/portal/view/524398
How about no!? You are an idiotic version of a baboon.
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If a GW member produced a game like this of this standard would you hesitate to pay for it?
No
holding you to this :naughty:

also, this is a pretty cute game. i might pick it up. $15 is pretty steep for a game like this, which is why i didn't grab it on the spot.
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Indie game or commercial it doesn't matter if you steal then thats what you do. Are you telling me you have no roms downloaded games/film/cds? if your fuckin' perfect then ok preach until then shut up.
Corporate entities don't have a history of starving. Individuals do!
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http://en.wikipedia.org/wiki/The_great_depression
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What dada said.
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Corporate entities don't have a history of starving. Individuals do!

what about the workers who get laid off if a game doesn't get enough sales?

also 15 bucks is a lot for this. Maybe if he continued releasing content for it or something.
m
ohap
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The demo was fun for the hour it lasted, but I don't think I would dish out $15 for maybe 5-10 more hours of the same.

Reminded me a bit of Once in Space, which I probably would have paid $10 for.
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I agree. The demo was a little bit more enjoyable than I thought it would be, but 15$ is a little bit too steep. The only way i'd go through with paying 15$ is to support the creator, not because I think that the game is entirely worth every penny.
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i did the whole game in ~3 hours and i wasn't terribly good at it. the fun mostly comes from the removal of frustration
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