I laughed a bit when some people were giving me advice like HEY ITS JUST ZONING AN DTHEN YOUR LIKE MASTERING FADC
haha if im not good at street fighter how am i going to understand technical terms like that
some of this stuff has been helpful though
Zoning = exactly as the term suggests, knowing your offensive and defensive zones, which moves work best at which ranges, using attacks to keep opponents out, controlling the fight by limiting which zones your opponent can jump/rush in or counter you, and/or keeping your opponent in a certain zone where their options are limited.
FADC = focus attack dash cancel - hold your focus attack and dash forward or backwards to cancel the FA, requires zero gauge and is very useful for baiting attacks or faking out an opponent. ex. of how to use it: if you've knocked down a shoto user (ken, ryu, akuma's fighting style) chances are pretty high they're going to try to shoryuken you if you're close while they're down. Go in and start to charge your FA almost right beside them while they're down, cancel it by dashing backwards and punish their whiffed shoryuken.
Terms you might want to know -
Super/Hyper armor - basically instead of flat-out receiving a blow from an attack you'll absorb that attack and you'll still continue your attack animations. I can't remember if all attacks that are absorbed give you temporary damage or if it's just special attacks, also whenever you absorb an attack there's usually some delay you receive from absorbing an attack. All Focus Attacks have Super Armor after you charge the FA for a little while.
Armor breaking - some attacks have armor breaking and will allow you to basically shut down an attack that has super armor. Any sort of special uppercut usually has armor breaking